Commit a8e34f38 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Create Vulkan image views for rendertarget views.

parent dad42f3c
......@@ -1200,6 +1200,63 @@ static HRESULT adapter_vk_create_rendertarget_view(const struct wined3d_view_des
return hr;
}
struct wined3d_view_vk_destroy_ctx
{
struct wined3d_device_vk *device_vk;
VkImageView *vk_image_view;
uint64_t *command_buffer_id;
void *object;
struct wined3d_view_vk_destroy_ctx *free;
};
static void wined3d_view_vk_destroy_object(void *object)
{
struct wined3d_view_vk_destroy_ctx *ctx = object;
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
device_vk = ctx->device_vk;
vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
if (ctx->vk_image_view)
{
struct wined3d_context *context;
if (!(context = context_acquire(&device_vk->d, NULL, 0)))
{
VK_CALL(vkDestroyImageView(device_vk->vk_device, *ctx->vk_image_view, NULL));
TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_image_view));
}
else
{
wined3d_context_vk_destroy_image_view(wined3d_context_vk(context),
*ctx->vk_image_view, *ctx->command_buffer_id);
context_release(context);
}
}
heap_free(ctx->object);
heap_free(ctx->free);
}
static void wined3d_view_vk_destroy(struct wined3d_device *device,
VkImageView *vk_image_view, uint64_t *command_buffer_id, void *view_vk)
{
struct wined3d_view_vk_destroy_ctx *ctx, c;
if (!(ctx = heap_alloc(sizeof(*ctx))))
ctx = &c;
ctx->device_vk = wined3d_device_vk(device);
ctx->vk_image_view = vk_image_view;
ctx->command_buffer_id = command_buffer_id;
ctx->object = view_vk;
ctx->free = ctx != &c ? ctx : NULL;
wined3d_cs_destroy_object(device->cs, wined3d_view_vk_destroy_object, ctx);
if (ctx == &c)
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}
static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
{
struct wined3d_rendertarget_view_vk *view_vk = wined3d_rendertarget_view_vk(view);
......@@ -1215,7 +1272,7 @@ static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_vie
if (swapchain_count)
wined3d_device_incref(device);
wined3d_rendertarget_view_cleanup(&view_vk->v);
wined3d_cs_destroy_object(device->cs, heap_free, view_vk);
wined3d_view_vk_destroy(device, &view_vk->vk_image_view, &view_vk->command_buffer_id, view_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
......
......@@ -444,6 +444,31 @@ void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk,
VkImageView vk_view, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyImageView(device_vk->vk_device, vk_view, NULL));
TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(vk_view));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking image view 0x%s.\n", wine_dbgstr_longlong(vk_view));
return;
}
o->type = WINED3D_RETIRED_IMAGE_VIEW_VK;
o->u.vk_image_view = vk_view;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
{
size_t object_size, idx;
......@@ -537,6 +562,11 @@ static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *cont
TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(o->u.vk_image));
break;
case WINED3D_RETIRED_IMAGE_VIEW_VK:
VK_CALL(vkDestroyImageView(device_vk->vk_device, o->u.vk_image_view, NULL));
TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(o->u.vk_image_view));
break;
default:
ERR("Unhandled object type %#x.\n", o->type);
break;
......
......@@ -4830,7 +4830,7 @@ static BOOL wined3d_texture_vk_load_sysmem(struct wined3d_texture_vk *texture_vk
return TRUE;
}
static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
struct wined3d_context_vk *context_vk)
{
const struct wined3d_format_vk *format_vk;
......@@ -4863,7 +4863,7 @@ static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *textur
create_info.pNext = NULL;
create_info.flags = 0;
if (wined3d_format_is_typeless(&format_vk->f))
if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain)
create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
switch (resource->type)
......
......@@ -621,14 +621,140 @@ HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *v
return hr;
}
static VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags)
{
switch (type)
{
case WINED3D_RTYPE_TEXTURE_1D:
if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
else
return VK_IMAGE_VIEW_TYPE_1D;
case WINED3D_RTYPE_TEXTURE_2D:
if (flags & WINED3D_VIEW_TEXTURE_CUBE)
{
if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
else
return VK_IMAGE_VIEW_TYPE_CUBE;
}
if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
else
return VK_IMAGE_VIEW_TYPE_2D;
case WINED3D_RTYPE_TEXTURE_3D:
return VK_IMAGE_VIEW_TYPE_3D;
default:
ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type));
return ~0u;
}
}
static void wined3d_render_target_view_vk_cs_init(void *object)
{
struct wined3d_rendertarget_view_vk *view_vk = object;
struct wined3d_view_desc *desc = &view_vk->v.desc;
const struct wined3d_format_vk *format_vk;
struct VkImageViewCreateInfo create_info;
const struct wined3d_vk_info *vk_info;
struct wined3d_texture_vk *texture_vk;
struct wined3d_device_vk *device_vk;
struct wined3d_resource *resource;
struct wined3d_context *context;
uint32_t default_flags = 0;
VkResult vr;
resource = view_vk->v.resource;
if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Buffer views not implemented.\n");
return;
}
texture_vk = wined3d_texture_vk(texture_from_resource(resource));
format_vk = wined3d_format_vk(view_vk->v.format);
if (texture_vk->t.layer_count > 1)
default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
if (resource->format->id == format_vk->f.id && desc->flags == default_flags
&& !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
&& !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
&& !is_stencil_view_format(&format_vk->f) && resource->type != WINED3D_RTYPE_TEXTURE_3D
&& is_identity_fixup(format_vk->f.color_fixup))
{
TRACE("Creating identity render target view.\n");
return;
}
if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
{
FIXME("Swapchain views not supported.\n");
return;
}
device_vk = wined3d_device_vk(resource->device);
context = context_acquire(&device_vk->d, NULL, 0);
vk_info = wined3d_context_vk(context)->vk_info;
if (!wined3d_texture_vk_prepare_texture(texture_vk, wined3d_context_vk(context)))
{
ERR("Failed to prepare texture.\n");
context_release(context);
return;
}
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0;
create_info.image = texture_vk->vk_image;
create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
if (create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
{
if (desc->u.texture.layer_count > 1)
create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
else
create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
}
create_info.format = format_vk->vk_format;
create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
create_info.subresourceRange.levelCount = desc->u.texture.level_count;
create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &view_vk->vk_image_view))) < 0)
{
ERR("Failed to create Vulkan image view, vr %d.\n", vr);
context_release(context);
return;
}
TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk->vk_image_view));
context_release(context);
}
HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
HRESULT hr;
TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
return wined3d_rendertarget_view_init(&view_vk->v, desc, resource, parent, parent_ops);
if (FAILED(hr = wined3d_rendertarget_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
return hr;
wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_vk_cs_init, view_vk);
return hr;
}
HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
......
......@@ -2228,6 +2228,7 @@ enum wined3d_retired_object_type_vk
WINED3D_RETIRED_BO_SLAB_SLICE_VK,
WINED3D_RETIRED_BUFFER_VK,
WINED3D_RETIRED_IMAGE_VK,
WINED3D_RETIRED_IMAGE_VIEW_VK,
};
struct wined3d_retired_object_vk
......@@ -2245,6 +2246,7 @@ struct wined3d_retired_object_vk
} slice;
VkBuffer vk_buffer;
VkImage vk_image;
VkImageView vk_image_view;
} u;
uint64_t command_buffer_id;
};
......@@ -2296,6 +2298,8 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk,
VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk,
VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
......@@ -4002,6 +4006,8 @@ static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_textu
HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
struct wined3d_renderbuffer_entry
{
......@@ -4499,6 +4505,9 @@ HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *v
struct wined3d_rendertarget_view_vk
{
struct wined3d_rendertarget_view v;
VkImageView vk_image_view;
uint64_t command_buffer_id;
};
static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
......
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