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wine
wine-winehq
Commits
a90f650f
Commit
a90f650f
authored
May 10, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 11, 2007
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wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.
parent
5c48d504
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1 changed file
with
28 additions
and
5 deletions
+28
-5
surface.c
dlls/wined3d/surface.c
+28
-5
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dlls/wined3d/surface.c
View file @
a90f650f
...
...
@@ -3086,6 +3086,26 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
return
WINED3DERR_INVALIDCALL
;
}
static
HRESULT
WINAPI
IWineD3DSurfaceImpl_BltZ
(
IWineD3DSurfaceImpl
*
This
,
RECT
*
DestRect
,
IWineD3DSurface
*
SrcSurface
,
RECT
*
SrcRect
,
DWORD
Flags
,
WINEDDBLTFX
*
DDBltFx
)
{
IWineD3DDeviceImpl
*
myDevice
=
This
->
resource
.
wineD3DDevice
;
if
(
Flags
&
WINEDDBLT_DEPTHFILL
)
{
return
IWineD3DDevice_Clear
((
IWineD3DDevice
*
)
myDevice
,
DestRect
==
NULL
?
0
:
1
,
(
WINED3DRECT
*
)
DestRect
,
WINED3DCLEAR_ZBUFFER
,
0x00000000
,
(
float
)
DDBltFx
->
u5
.
dwFillDepth
/
(
float
)
MAXDWORD
,
0x00000000
);
return
WINED3D_OK
;
}
FIXME
(
"(%p): Unsupp depthstencil blit
\n
"
,
This
);
return
WINED3DERR_INVALIDCALL
;
}
static
HRESULT
WINAPI
IWineD3DSurfaceImpl_Blt
(
IWineD3DSurface
*
iface
,
RECT
*
DestRect
,
IWineD3DSurface
*
SrcSurface
,
RECT
*
SrcRect
,
DWORD
Flags
,
WINEDDBLTFX
*
DDBltFx
,
WINED3DTEXTUREFILTERTYPE
Filter
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DSurfaceImpl
*
Src
=
(
IWineD3DSurfaceImpl
*
)
SrcSurface
;
...
...
@@ -3094,11 +3114,14 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *Dest
TRACE
(
"(%p): Usage is %s
\n
"
,
This
,
debug_d3dusage
(
This
->
resource
.
usage
));
/* Accessing the depth stencil is supposed to fail between a BeginScene and EndScene pair */
if
(
myDevice
->
inScene
&&
(
iface
==
myDevice
->
stencilBufferTarget
||
(
SrcSurface
&&
SrcSurface
==
myDevice
->
stencilBufferTarget
)))
{
TRACE
(
"Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
if
(
iface
==
myDevice
->
stencilBufferTarget
||
(
SrcSurface
&&
SrcSurface
==
myDevice
->
stencilBufferTarget
))
{
if
(
myDevice
->
inScene
)
{
TRACE
(
"Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
else
if
(
IWineD3DSurfaceImpl_BltZ
(
This
,
DestRect
,
SrcSurface
,
SrcRect
,
Flags
,
DDBltFx
)
==
WINED3D_OK
)
{
TRACE
(
"Z Blit override handled the blit
\n
"
);
return
WINED3D_OK
;
}
}
/* Special cases for RenderTargets */
...
...
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