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wine
wine-winehq
Commits
a9665eda
Commit
a9665eda
authored
Feb 27, 2006
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Feb 28, 2006
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d3d8: Header cleanup.
Remove unneeded structures and functions from d3d8_private.h, clean some datatypes up and remove d3dcore_gl.h.
parent
91369e20
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d3d8_private.h
dlls/d3d8/d3d8_private.h
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d3dcore_gl.h
dlls/d3d8/d3dcore_gl.h
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dlls/d3d8/d3d8_private.h
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dlls/d3d8/d3dcore_gl.h
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100644 → 0
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91369e20
/*
* Direct3D gl definitions
*
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3DCORE_GL_H
#define __WINE_D3DCORE_GL_H
/* Routine common to the draw primitive and draw indexed primitive routines */
void
drawPrimitive
(
LPDIRECT3DDEVICE8
iface
,
int
PrimitiveType
,
long
NumPrimitives
,
/* for Indexed: */
long
StartVertexIndex
,
long
StartIdx
,
short
idxBytes
,
const
void
*
idxData
,
int
minIndex
);
/*****************************************
* Structures required to draw primitives
*/
typedef
struct
Direct3DStridedData
{
BYTE
*
lpData
;
/* Pointer to start of data */
DWORD
dwStride
;
/* Stride between occurances of this data */
DWORD
dwType
;
/* Type (as in D3DVSDT_TYPE) */
}
Direct3DStridedData
;
typedef
struct
Direct3DVertexStridedData
{
union
{
struct
{
Direct3DStridedData
position
;
Direct3DStridedData
blendWeights
;
Direct3DStridedData
blendMatrixIndices
;
Direct3DStridedData
normal
;
Direct3DStridedData
pSize
;
Direct3DStridedData
diffuse
;
Direct3DStridedData
specular
;
Direct3DStridedData
texCoords
[
8
];
}
s
;
Direct3DStridedData
input
[
16
];
/* Indexed by constants in D3DVSDE_REGISTER */
}
u
;
}
Direct3DVertexStridedData
;
#endif
/* __WINE_D3DCORE_GL_H */
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