Commit a9e792d6 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

include: Fix some d3d10shader.h defines.

parent 392804b1
......@@ -32,10 +32,16 @@
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3D10_SHADER_NO_PRESHADER 0x0100
#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
#define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
#define D3D10_SHADER_IEEE_STRICTNESS 0x1000
#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
typedef enum _D3D10_SHADER_VARIABLE_CLASS
{
......
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