Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
a9fcaed6
Commit
a9fcaed6
authored
Oct 13, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 14, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Make the device parameter to wined3d_device_get_npatch_mode() const.
parent
39f898b2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
2 additions
and
2 deletions
+2
-2
device.c
dlls/wined3d/device.c
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
a9fcaed6
...
...
@@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, floa
return
WINED3D_OK
;
}
float
CDECL
wined3d_device_get_npatch_mode
(
struct
wined3d_device
*
device
)
float
CDECL
wined3d_device_get_npatch_mode
(
const
struct
wined3d_device
*
device
)
{
static
BOOL
warned
;
...
...
include/wine/wined3d.h
View file @
a9fcaed6
...
...
@@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *dev
HRESULT
__cdecl
wined3d_device_get_light
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
WINED3DLIGHT
*
light
);
HRESULT
__cdecl
wined3d_device_get_light_enable
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
BOOL
*
enable
);
HRESULT
__cdecl
wined3d_device_get_material
(
const
struct
wined3d_device
*
device
,
WINED3DMATERIAL
*
material
);
float
__cdecl
wined3d_device_get_npatch_mode
(
struct
wined3d_device
*
device
);
float
__cdecl
wined3d_device_get_npatch_mode
(
const
struct
wined3d_device
*
device
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_pixel_shader
(
const
struct
wined3d_device
*
device
);
void
__cdecl
wined3d_device_get_primitive_type
(
const
struct
wined3d_device
*
device
,
WINED3DPRIMITIVETYPE
*
primitive_topology
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment