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wine
wine-winehq
Commits
aaa0e509
Commit
aaa0e509
authored
Dec 19, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 20, 2007
Browse files
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Plain Diff
wined3d: Add a test for 16 bit floats.
parent
b83dc6bb
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Showing
2 changed files
with
144 additions
and
0 deletions
+144
-0
visual.c
dlls/d3d9/tests/visual.c
+143
-0
drawprim.c
dlls/wined3d/drawprim.c
+1
-0
No files found.
dlls/d3d9/tests/visual.c
View file @
aaa0e509
...
...
@@ -5677,6 +5677,148 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
if
(
dcl_color
)
IDirect3DVertexDeclaration9_Release
(
dcl_color
);
}
struct
vertex_float16color
{
float
x
,
y
,
z
;
DWORD
c1
,
c2
;
};
static
void
test_vshader_float16
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
DWORD
color
;
void
*
data
;
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT16_4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
};
IDirect3DVertexDeclaration9
*
vdecl
=
NULL
;
IDirect3DVertexBuffer9
*
buffer
=
NULL
;
IDirect3DVertexShader9
*
shader
;
DWORD
shader_code
[]
=
{
0xfffe0101
,
0x0000001f
,
0x80000000
,
0x900f0000
,
0x0000001f
,
0x8000000a
,
0x900f0001
,
0x00000001
,
0xc00f0000
,
0x90e40000
,
0x00000001
,
0xd00f0000
,
0x90e40001
,
0x0000ffff
};
struct
vertex_float16color
quad
[]
=
{
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
/* green */
{
-
1
.
0
,
0
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
{
0
.
0
,
-
1
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
{
0
.
0
,
0
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
{
0
.
0
,
-
1
.
0
,
0
.
1
,
0x00003c00
,
0x00000000
},
/* red */
{
0
.
0
,
0
.
0
,
0
.
1
,
0x00003c00
,
0x00000000
},
{
1
.
0
,
-
1
.
0
,
0
.
1
,
0x00003c00
,
0x00000000
},
{
1
.
0
,
0
.
0
,
0
.
1
,
0x00003c00
,
0x00000000
},
{
0
.
0
,
0
.
0
,
0
.
1
,
0x00000000
,
0x00003c00
},
/* blue */
{
0
.
0
,
1
.
0
,
0
.
1
,
0x00000000
,
0x00003c00
},
{
1
.
0
,
0
.
0
,
0
.
1
,
0x00000000
,
0x00003c00
},
{
1
.
0
,
1
.
0
,
0
.
1
,
0x00000000
,
0x00003c00
},
{
-
1
.
0
,
0
.
0
,
0
.
1
,
0x00000000
,
0x3c000000
},
/* alpha */
{
-
1
.
0
,
1
.
0
,
0
.
1
,
0x00000000
,
0x3c000000
},
{
0
.
0
,
0
.
0
,
0
.
1
,
0x00000000
,
0x3c000000
},
{
0
.
0
,
1
.
0
,
0
.
1
,
0x00000000
,
0x3c000000
},
};
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff102030
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements
,
&
vdecl
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateVertexDeclaration failed hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
shader_code
,
&
shader
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateVertexShader failed hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DDevice9_SetVertexShader
(
device
,
shader
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShader failed hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
vdecl
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
+
0
,
sizeof
(
quad
[
0
]));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
+
4
,
sizeof
(
quad
[
0
]));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
+
8
,
sizeof
(
quad
[
0
]));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
+
12
,
sizeof
(
quad
[
0
]));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
}
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x00ff0000
,
"Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x00000000
,
"Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x0000ff00
,
"Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color
==
0x000000ff
,
"Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff102030
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreateVertexBuffer
(
device
,
sizeof
(
quad
),
0
,
0
,
D3DPOOL_MANAGED
,
&
buffer
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexBuffer failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DVertexBuffer9_Lock
(
buffer
,
0
,
sizeof
(
quad
),
(
void
**
)
&
data
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DVertexBuffer9_Lock failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
memcpy
(
data
,
quad
,
sizeof
(
quad
));
hr
=
IDirect3DVertexBuffer9_Unlock
(
buffer
);
ok
(
hr
==
D3D_OK
,
"IDirect3DVertexBuffer9_Unlock failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
0
,
buffer
,
0
,
sizeof
(
quad
[
0
]));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSource failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed (%08x)
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
0
,
2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitive failed, hr = %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
4
,
2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitive failed, hr = %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
8
,
2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitive failed, hr = %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
12
,
2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitive failed, hr = %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
}
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x00ff0000
,
"Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x00000000
,
"Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x0000ff00
,
"Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color
==
0x000000ff
,
"Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
0
,
NULL
,
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSource failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShader failed hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DVertexDeclaration9_Release
(
vdecl
);
IDirect3DVertexShader9_Release
(
shader
);
IDirect3DVertexBuffer9_Release
(
buffer
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -5771,6 +5913,7 @@ START_TEST(visual)
test_mova
(
device_ptr
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
3
,
0
))
{
test_vshader_input
(
device_ptr
);
test_vshader_float16
(
device_ptr
);
}
else
{
skip
(
"No vs_3_0 support
\n
"
);
}
...
...
dlls/wined3d/drawprim.c
View file @
aaa0e509
...
...
@@ -733,6 +733,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa
send_attribute
(
This
,
sd
->
u
.
input
[
i
].
dwType
,
i
,
ptr
);
}
SkipnStrides
++
;
}
glEnd
();
...
...
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