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wine
wine-winehq
Commits
ac37f7a2
Commit
ac37f7a2
authored
Sep 18, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 18, 2013
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Plain Diff
wined3d: Implement locking of block-based volume textures.
parent
83b40487
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Showing
1 changed file
with
88 additions
and
7 deletions
+88
-7
volume.c
dlls/wined3d/volume.c
+88
-7
No files found.
dlls/wined3d/volume.c
View file @
ac37f7a2
...
...
@@ -71,6 +71,31 @@ static void wined3d_volume_allocate_texture(const struct wined3d_volume *volume,
checkGLcall
(
"glTexImage3D"
);
}
static
void
wined3d_volume_get_pitch
(
const
struct
wined3d_volume
*
volume
,
UINT
*
row_pitch
,
UINT
*
slice_pitch
)
{
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
if
(
format
->
flags
&
WINED3DFMT_FLAG_BLOCKS
)
{
/* Since compressed formats are block based, pitch means the amount of
* bytes to the next row of block rather than the next row of pixels. */
UINT
row_block_count
=
(
volume
->
resource
.
width
+
format
->
block_width
-
1
)
/
format
->
block_width
;
UINT
slice_block_count
=
(
volume
->
resource
.
height
+
format
->
block_height
-
1
)
/
format
->
block_height
;
*
row_pitch
=
row_block_count
*
format
->
block_byte_count
;
*
slice_pitch
=
*
row_pitch
*
slice_block_count
;
}
else
{
unsigned
char
alignment
=
volume
->
resource
.
device
->
surface_alignment
;
*
row_pitch
=
format
->
byte_count
*
volume
->
resource
.
width
;
/* Bytes / row */
*
row_pitch
=
(
*
row_pitch
+
alignment
-
1
)
&
~
(
alignment
-
1
);
*
slice_pitch
=
*
row_pitch
*
volume
->
resource
.
height
;
}
TRACE
(
"Returning row pitch %u, slice pitch %u.
\n
"
,
*
row_pitch
,
*
slice_pitch
);
}
/* Context activation is done by the caller. */
void
wined3d_volume_upload_data
(
struct
wined3d_volume
*
volume
,
const
struct
wined3d_context
*
context
,
const
struct
wined3d_bo_address
*
data
)
...
...
@@ -513,6 +538,34 @@ struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volum
return
&
volume
->
resource
;
}
static
BOOL
volume_check_block_align
(
const
struct
wined3d_volume
*
volume
,
const
struct
wined3d_box
*
box
)
{
UINT
width_mask
,
height_mask
;
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
if
(
!
box
)
return
TRUE
;
/* This assumes power of two block sizes, but NPOT block sizes would be
* silly anyway.
*
* This also assumes that the format's block depth is 1. */
width_mask
=
format
->
block_width
-
1
;
height_mask
=
format
->
block_height
-
1
;
if
(
box
->
left
&
width_mask
)
return
FALSE
;
if
(
box
->
top
&
height_mask
)
return
FALSE
;
if
(
box
->
right
&
width_mask
&&
box
->
right
!=
volume
->
resource
.
width
)
return
FALSE
;
if
(
box
->
bottom
&
height_mask
&&
box
->
bottom
!=
volume
->
resource
.
height
)
return
FALSE
;
return
TRUE
;
}
HRESULT
CDECL
wined3d_volume_map
(
struct
wined3d_volume
*
volume
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
...
...
@@ -520,6 +573,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
struct
wined3d_context
*
context
;
const
struct
wined3d_gl_info
*
gl_info
;
BYTE
*
base_memory
;
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
TRACE
(
"volume %p, map_desc %p, box %p, flags %#x.
\n
"
,
volume
,
map_desc
,
box
,
flags
);
...
...
@@ -535,6 +589,13 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
WARN
(
"Volume is already mapped.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
((
format
->
flags
&
WINED3DFMT_FLAG_BLOCKS
)
&&
!
volume_check_block_align
(
volume
,
box
))
{
WARN
(
"Map box is misaligned for %ux%u blocks.
\n
"
,
format
->
block_width
,
format
->
block_height
);
return
WINED3DERR_INVALIDCALL
;
}
flags
=
wined3d_resource_sanitize_map_flags
(
&
volume
->
resource
,
flags
);
if
(
volume
->
flags
&
WINED3D_VFLAG_PBO
)
...
...
@@ -591,9 +652,16 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
TRACE
(
"Base memory pointer %p.
\n
"
,
base_memory
);
map_desc
->
row_pitch
=
volume
->
resource
.
format
->
byte_count
*
volume
->
resource
.
width
;
/* Bytes / row */
map_desc
->
slice_pitch
=
volume
->
resource
.
format
->
byte_count
*
volume
->
resource
.
width
*
volume
->
resource
.
height
;
/* Bytes / slice */
if
(
format
->
flags
&
WINED3DFMT_FLAG_BROKEN_PITCH
)
{
map_desc
->
row_pitch
=
volume
->
resource
.
width
*
format
->
byte_count
;
map_desc
->
slice_pitch
=
map_desc
->
row_pitch
*
volume
->
resource
.
height
;
}
else
{
wined3d_volume_get_pitch
(
volume
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
}
if
(
!
box
)
{
TRACE
(
"No box supplied - all is ok
\n
"
);
...
...
@@ -603,10 +671,23 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
{
TRACE
(
"Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u
\n
"
,
box
,
box
->
left
,
box
->
top
,
box
->
right
,
box
->
bottom
,
box
->
front
,
box
->
back
);
map_desc
->
data
=
base_memory
+
(
map_desc
->
slice_pitch
*
box
->
front
)
/* FIXME: is front < back or vica versa? */
+
(
map_desc
->
row_pitch
*
box
->
top
)
+
(
box
->
left
*
volume
->
resource
.
format
->
byte_count
);
if
((
format
->
flags
&
(
WINED3DFMT_FLAG_BLOCKS
|
WINED3DFMT_FLAG_BROKEN_PITCH
))
==
WINED3DFMT_FLAG_BLOCKS
)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the locked rectangle. */
map_desc
->
data
=
base_memory
+
(
box
->
front
*
map_desc
->
slice_pitch
)
+
((
box
->
top
/
format
->
block_height
)
*
map_desc
->
row_pitch
)
+
((
box
->
left
/
format
->
block_width
)
*
format
->
block_byte_count
);
}
else
{
map_desc
->
data
=
base_memory
+
(
map_desc
->
slice_pitch
*
box
->
front
)
+
(
map_desc
->
row_pitch
*
box
->
top
)
+
(
box
->
left
*
volume
->
resource
.
format
->
byte_count
);
}
}
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
...
...
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