Commit ac95c302 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Replace the light list with a standard Wine list.

parent f50ad122
......@@ -416,8 +416,7 @@ struct IDirect3DLightImpl
DWORD dwLightIndex;
/* Chained list used for adding / removing from viewports */
IDirect3DLightImpl *next;
struct list entry;
};
/* Helper functions */
......@@ -473,9 +472,7 @@ struct IDirect3DViewportImpl
} viewports;
struct list entry;
/* Lights list */
IDirect3DLightImpl *lights;
struct list light_list;
/* Background material */
IDirect3DMaterialImpl *background;
......
......@@ -36,18 +36,18 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
* activates the viewport using IDirect3DDevice7::SetViewport
*
*****************************************************************************/
void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) {
IDirect3DLightImpl* light;
void viewport_activate(IDirect3DViewportImpl *This, BOOL ignore_lights)
{
D3DVIEWPORT7 vp;
if (!ignore_lights) {
/* Activate all the lights associated with this context */
light = This->lights;
if (!ignore_lights)
{
IDirect3DLightImpl *light;
while (light)
/* Activate all the lights associated with this context */
LIST_FOR_EACH_ENTRY(light, &This->light_list, IDirect3DLightImpl, entry)
{
light_activate(light);
light = light->next;
}
}
......@@ -749,8 +749,7 @@ IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
This->map_lights |= 1<<i;
/* Add the light in the 'linked' chain */
lpDirect3DLightImpl->next = This->lights;
This->lights = lpDirect3DLightImpl;
list_add_head(&This->light_list, &lpDirect3DLightImpl->entry);
IDirect3DLight_AddRef(lpDirect3DLight);
/* Attach the light to the viewport */
......@@ -782,33 +781,29 @@ IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DLightImpl *lpDirect3DLightImpl = (IDirect3DLightImpl *)lpDirect3DLight;
IDirect3DLightImpl *cur_light, *prev_light = NULL;
IDirect3DLightImpl *l = (IDirect3DLightImpl *)lpDirect3DLight;
TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
EnterCriticalSection(&ddraw_cs);
cur_light = This->lights;
while (cur_light != NULL) {
if (cur_light == lpDirect3DLightImpl)
if (l->active_viewport != This)
{
light_deactivate(lpDirect3DLightImpl);
if (!prev_light) This->lights = cur_light->next;
else prev_light->next = cur_light->next;
/* Detach the light from the viewport. */
cur_light->active_viewport = NULL;
IDirect3DLight_Release((IDirect3DLight *)cur_light);
--This->num_lights;
This->map_lights &= ~(1 << lpDirect3DLightImpl->dwLightIndex);
WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
prev_light = cur_light;
cur_light = cur_light->next;
return DDERR_INVALIDPARAMS;
}
light_deactivate(l);
list_remove(&l->entry);
l->active_viewport = NULL;
IDirect3DLight_Release(lpDirect3DLight);
--This->num_lights;
This->map_lights &= ~(1 << l->dwLightIndex);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
return D3D_OK;
}
/*****************************************************************************
......@@ -831,7 +826,9 @@ IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
DWORD dwFlags)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DLightImpl *cur_light, *prev_light = NULL;
IDirect3DLightImpl *l = (IDirect3DLightImpl *)lpDirect3DLight;
struct list *entry;
HRESULT hr;
TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
......@@ -839,47 +836,50 @@ IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
if (!lplpDirect3DLight)
return DDERR_INVALIDPARAMS;
*lplpDirect3DLight = NULL;
EnterCriticalSection(&ddraw_cs);
cur_light = This->lights;
switch (dwFlags) {
switch (dwFlags)
{
case D3DNEXT_NEXT:
if (!lpDirect3DLight) {
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
while (cur_light != NULL) {
if (cur_light == (IDirect3DLightImpl *)lpDirect3DLight) {
*lplpDirect3DLight = (IDirect3DLight*)cur_light->next;
break;
}
cur_light = cur_light->next;
if (!l || l->active_viewport != This)
{
if (l)
WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
entry = NULL;
}
else
entry = list_next(&This->light_list, &l->entry);
break;
case D3DNEXT_HEAD:
*lplpDirect3DLight = (IDirect3DLight*)This->lights;
entry = list_head(&This->light_list);
break;
case D3DNEXT_TAIL:
while (cur_light != NULL) {
prev_light = cur_light;
cur_light = cur_light->next;
}
*lplpDirect3DLight = (IDirect3DLight*)prev_light;
entry = list_tail(&This->light_list);
break;
default:
ERR("Unknown flag %d\n", dwFlags);
entry = NULL;
WARN("Invalid flags %#x.\n", dwFlags);
break;
}
if (*lplpDirect3DLight)
if (entry)
{
*lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, IDirect3DLightImpl, entry);
IDirect3DLight_AddRef(*lplpDirect3DLight);
hr = D3D_OK;
}
else
{
*lplpDirect3DLight = NULL;
hr = DDERR_INVALIDPARAMS;
}
LeaveCriticalSection(&ddraw_cs);
return *lplpDirect3DLight ? D3D_OK : DDERR_INVALIDPARAMS;
return hr;
}
/*****************************************************************************
......@@ -1131,4 +1131,5 @@ void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw)
viewport->ref = 1;
viewport->ddraw = ddraw;
viewport->use_vp2 = 0xff;
list_init(&viewport->light_list);
}
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