Commit aca6aa7e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Implement d3d11_immediate_context_GSGetSamplers().

parent f4e4d7b0
......@@ -1184,8 +1184,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
wined3d_mutex_lock();
for (i = 0; i < sampler_count; ++i)
{
struct d3d_sampler_state *sampler_impl;
struct wined3d_sampler *wined3d_sampler;
if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
{
samplers[i] = NULL;
continue;
}
sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
ID3D11SamplerState_AddRef(samplers[i]);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
......
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