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wine
wine-winehq
Commits
aced8de8
Commit
aced8de8
authored
Jan 03, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 04, 2007
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wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't…
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
parent
c7fad607
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1 changed file
with
7 additions
and
2 deletions
+7
-2
state.c
dlls/wined3d/state.c
+7
-2
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dlls/wined3d/state.c
View file @
aced8de8
...
...
@@ -1499,13 +1499,18 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock) {
static
void
tex_coordindex
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
if
(
mapped_stage
==
-
1
)
{
TRACE
(
"No texture unit mapped to stage %d. Skipping texture coordinates.
\n
"
,
stage
);
return
;
}
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
/* TODO: register combiners! */
if
(
stage
>=
GL_LIMITS
(
sampler_stages
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
]
));
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
/* We can't do anything here */
...
...
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