Commit ad4c2bdb authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

wined3d: Make the offscreen render mode a registry setting.

parent 44f4e254
......@@ -71,9 +71,6 @@ inline static Display *get_display( HDC hdc )
return display;
}
/* TODO: setup some flags in the regestry to enable, disable pbuffer support */
/* enable pbuffer support for offscreen textures */
BOOL pbuffer_support = FALSE;
/* allocate one pbuffer per surface */
BOOL pbuffer_per_surface = FALSE;
......@@ -7414,7 +7411,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ActiveRender(IWineD3DDevice* iface,
/* Offscreen rendering: PBuffers (currently disabled).
* Also note that this path is never reached if FBOs are supported */
} else if (pbuffer_support &&
} else if (wined3d_settings.offscreen_rendering_mode == ORM_PBUFFER &&
(cfgs = device_find_fbconfigs(This, implicitSwapchainImpl, RenderSurface)) != NULL) {
/** ********************************************************************
......
......@@ -41,6 +41,7 @@ wined3d_settings_t wined3d_settings =
VBO_HW, /* Hardware by default */
FALSE, /* Use of GLSL disabled by default */
NP2_NATIVE, /* Use native NPOT textures, when available */
ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
RTL_AUTO, /* Automatically determine best locking method */
64*1024*1024 /* 64MB texture memory by default */
};
......@@ -202,6 +203,19 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
}
/* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */
}
if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
{
if (!strcmp(buffer,"backbuffer"))
{
TRACE("Using the backbuffer for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
}
else if (!strcmp(buffer,"pbuffer"))
{
TRACE("Using PBuffers for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
}
}
if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
{
if (!strcmp(buffer,"disabled"))
......
......@@ -135,6 +135,9 @@ static WINED3DGLTYPE const glTypeLookup[WINED3DDECLTYPE_UNUSED] = {
#define NP2_REPACK 1
#define NP2_NATIVE 2
#define ORM_BACKBUFFER 0
#define ORM_PBUFFER 1
#define SHADER_SW 0
#define SHADER_ARB 1
#define SHADER_GLSL 2
......@@ -160,6 +163,7 @@ typedef struct wined3d_settings_s {
BOOL glslRequested;
/* nonpower 2 function */
int nonpower2_mode;
int offscreen_rendering_mode;
int rendertargetlock_mode;
/* Memory tracking and object counting */
unsigned int emulated_textureram;
......
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