Commit ae3788dc authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Add a function to retrieve surface data.

parent 019143a6
......@@ -1934,6 +1934,20 @@ static BOOL surface_check_block_align(struct wined3d_surface *surface, const REC
return FALSE;
}
static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data)
{
if (surface->flags & SFLAG_PBO)
{
data->addr = NULL;
data->buffer_object = surface->pbo;
}
else
{
data->addr = surface->resource.allocatedMemory;
data->buffer_object = 0;
}
}
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect)
{
......@@ -2033,8 +2047,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
surface_load_location(dst_surface, SFLAG_INTEXTURE);
wined3d_texture_bind(dst_surface->container, context, FALSE);
data.buffer_object = src_surface->pbo;
data.addr = src_surface->resource.allocatedMemory;
surface_get_memory(src_surface, &data);
src_pitch = wined3d_surface_get_pitch(src_surface);
surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_pitch, dst_point, FALSE, &data);
......@@ -5072,7 +5085,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
struct wined3d_bo_address data;
struct wined3d_format format;
POINT dst_point = {0, 0};
BYTE *mem;
BYTE *mem = NULL;
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
&& surface_is_offscreen(surface)
......@@ -5171,6 +5184,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_remove_pbo(surface, gl_info);
}
surface_get_memory(surface, &data);
if (format.convert)
{
/* This code is entered for texture formats which need a fixup. */
......@@ -5186,12 +5200,13 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
context_release(context);
return E_OUTOFMEMORY;
}
format.convert(surface->resource.allocatedMemory, mem, src_pitch, src_pitch * height,
format.convert(data.addr, mem, src_pitch, src_pitch * height,
dst_pitch, dst_pitch * height, width, height, 1);
format.byte_count = format.conv_byte_count;
src_pitch = dst_pitch;
data.addr = mem;
}
else if (convert != WINED3D_CT_NONE && surface->resource.allocatedMemory)
else if (convert != WINED3D_CT_NONE)
{
/* This code is only entered for color keying fixups */
UINT height = surface->resource.height;
......@@ -5206,25 +5221,18 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
context_release(context);
return E_OUTOFMEMORY;
}
d3dfmt_convert_surface(surface->resource.allocatedMemory, mem, src_pitch,
d3dfmt_convert_surface(data.addr, mem, src_pitch,
width, height, dst_pitch, convert, surface);
format.byte_count = format.conv_byte_count;
src_pitch = dst_pitch;
}
else
{
mem = surface->resource.allocatedMemory;
data.addr = mem;
}
data.buffer_object = surface->pbo;
data.addr = mem;
surface_upload_data(surface, gl_info, &format, &src_rect, src_pitch, &dst_point, srgb, &data);
context_release(context);
/* Don't delete PBO memory. */
if ((mem != surface->resource.allocatedMemory) && !(surface->flags & SFLAG_PBO))
HeapFree(GetProcessHeap(), 0, mem);
HeapFree(GetProcessHeap(), 0, mem);
return WINED3D_OK;
}
......
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