d3dcompiler: Unconditionally report special (pixel shader output) sysvals based…
d3dcompiler: Unconditionally report special (pixel shader output) sysvals based on the semantic name.
That is, do not check that the shader is a pixel shader and that the signature
is an output signature. These semantic names can only be generated in such
conditions; using the name for any other stage is invalid.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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