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wine
wine-winehq
Commits
ae757221
Commit
ae757221
authored
Sep 05, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 11, 2008
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Plain Diff
wined3d: Some ARB code fixes.
parent
035729ab
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1 changed file
with
8 additions
and
2 deletions
+8
-2
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+8
-2
No files found.
dlls/wined3d/arb_program_shader.c
View file @
ae757221
...
...
@@ -2894,7 +2894,7 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
if
(
glGetError
()
==
GL_INVALID_OPERATION
)
{
GLint
pos
;
glGetIntegerv
(
GL_PROGRAM_ERROR_POSITION_ARB
,
&
pos
);
FIXME
(
"
Vertex
program error at position %d: %s
\n
"
,
pos
,
FIXME
(
"
Fragment
program error at position %d: %s
\n
"
,
pos
,
debugstr_a
((
const
char
*
)
glGetString
(
GL_PROGRAM_ERROR_STRING_ARB
)));
}
HeapFree
(
GetProcessHeap
(),
0
,
buffer
.
buffer
);
...
...
@@ -3442,7 +3442,10 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
checkGLcall
(
"GL_EXTCALL(glGenProgramsARB(1, &shader))"
);
GL_EXTCALL
(
glBindProgramARB
(
GL_FRAGMENT_PROGRAM_ARB
,
shader
));
checkGLcall
(
"glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)"
);
if
(
!
shader
)
return
0
;
if
(
!
shader
)
{
HeapFree
(
GetProcessHeap
(),
0
,
buffer
.
buffer
);
return
0
;
}
/* The YUY2 and UYVY formats contain two pixels packed into a 32 bit macropixel,
* giving effectively 16 bit per pixel. The color consists of a luminance(Y) and
...
...
@@ -3491,10 +3494,12 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
if
(
fmt
==
WINED3DFMT_UYVY
||
fmt
==
WINED3DFMT_YUY2
)
{
if
(
gen_planar_yuv_read
(
&
buffer
,
fmt
,
textype
,
&
luminance_component
)
==
FALSE
)
{
HeapFree
(
GetProcessHeap
(),
0
,
buffer
.
buffer
);
return
0
;
}
}
else
{
if
(
gen_yv12_read
(
&
buffer
,
fmt
,
textype
,
&
luminance_component
)
==
FALSE
)
{
HeapFree
(
GetProcessHeap
(),
0
,
buffer
.
buffer
);
return
0
;
}
}
...
...
@@ -3519,6 +3524,7 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
FIXME
(
"Fragment program error at position %d: %s
\n
"
,
pos
,
debugstr_a
((
const
char
*
)
glGetString
(
GL_PROGRAM_ERROR_STRING_ARB
)));
}
HeapFree
(
GetProcessHeap
(),
0
,
buffer
.
buffer
);
if
(
fmt
==
WINED3DFMT_YUY2
)
{
if
(
textype
==
GL_TEXTURE_RECTANGLE_ARB
)
{
...
...
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