Commit af438d45 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset.

parent 65e19a09
......@@ -1012,6 +1012,7 @@ static void test_reset(void)
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
......@@ -1055,11 +1056,29 @@ static void test_reset(void)
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
todo_wine ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
todo_wine ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
todo_wine ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, d3ddm.Format);
todo_wine ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
......@@ -1081,6 +1100,20 @@ static void test_reset(void)
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
todo_wine ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, d3ddm.Format);
ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
IDirect3DSwapChain9_Release(swapchain);
memset(&d3dpp, 0, sizeof(d3dpp));
......
......@@ -1651,7 +1651,6 @@ static void test_reset(void)
D3DVIEWPORT9 vp;
DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
IDirect3DSwapChain9 *pSwapchain;
IDirect3DSurface9 *surface;
IDirect3DTexture9 *texture;
IDirect3DVertexShader9 *shader;
......@@ -1659,6 +1658,8 @@ static void test_reset(void)
D3DLOCKED_RECT lockrect;
IDirect3DDevice9 *device1 = NULL;
IDirect3DDevice9 *device2 = NULL;
IDirect3DSwapChain9 *swapchain;
struct device_desc device_desc;
IDirect3D9 *d3d;
D3DCAPS9 caps;
DWORD value;
......@@ -1716,20 +1717,13 @@ static void test_reset(void)
i = 0;
if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = FALSE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = modes[i].w;
d3dpp.BackBufferHeight = modes[i].h;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
if (FAILED(hr))
device_desc.width = modes[i].w;
device_desc.height = modes[i].h;
device_desc.device_window = hwnd;
device_desc.flags = CREATE_DEVICE_FULLSCREEN | CREATE_DEVICE_SWVP_ONLY;
if (!(device1 = create_device(d3d, hwnd, &device_desc)))
{
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
skip("Failed to create a D3D device, skipping tests.\n");
goto cleanup;
}
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
......@@ -1802,28 +1796,23 @@ static void test_reset(void)
ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
d3dpp.BackBufferWidth, modes[i].w);
ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
d3dpp.BackBufferHeight, modes[i].h);
}
IDirect3DSwapChain9_Release(pSwapchain);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == modes[i].w, "Got unexpected BackBufferWidth %u, expected %u.\n",
d3dpp.BackBufferWidth, modes[i].w);
ok(d3dpp.BackBufferHeight == modes[i].h, "Got unexpected BackBufferHeight %u, expected %u.\n",
d3dpp.BackBufferHeight, modes[i].h);
IDirect3DSwapChain9_Release(swapchain);
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
......@@ -1847,20 +1836,14 @@ static void test_reset(void)
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
}
IDirect3DSwapChain9_Release(pSwapchain);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 400, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 300, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
IDirect3DSwapChain9_Release(swapchain);
winrect.left = 0;
winrect.top = 0;
......@@ -1878,11 +1861,29 @@ static void test_reset(void)
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
todo_wine ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
todo_wine ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
todo_wine ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, d3ddm.Format);
todo_wine ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
ZeroMemory(&vp, sizeof(vp));
hr = IDirect3DDevice9_GetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
......@@ -1896,20 +1897,28 @@ static void test_reset(void)
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
}
IDirect3DSwapChain9_Release(pSwapchain);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
todo_wine ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, d3ddm.Format);
ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(d3dpp.hDeviceWindow == hwnd, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, hwnd);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
IDirect3DSwapChain9_Release(swapchain);
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
......
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