Commit afaf061e authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Add an internal WineGameControllerProvider runtimeclass.

parent 482b6a6d
......@@ -8,4 +8,6 @@ C_SRCS = \
manager.c \
vector.c
IDL_SRCS = classes.idl
IDL_SRCS = \
classes.idl \
provider.idl
/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma makedep header
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.gaming.input.idl";
import "windows.gaming.input.custom.idl";
namespace Windows.Gaming.Input.Custom {
interface IWineGameControllerProvider;
runtimeclass WineGameControllerProvider;
[
exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider),
uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26)
]
interface IWineGameControllerProvider : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerProvider
{
}
[
marshaling_behavior(agile),
threading(both)
]
runtimeclass WineGameControllerProvider
{
[default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider;
interface Windows.Gaming.Input.Custom.IGameControllerProvider;
}
}
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