Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
afb06a11
Commit
afb06a11
authored
Nov 18, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 21, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Bool constants aren't vectors.
parent
95921230
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-2
No files found.
dlls/wined3d/glsl_shader.c
View file @
afb06a11
...
...
@@ -293,7 +293,7 @@ static void shader_glsl_load_constantsB(
for
(
i
=
0
;
i
<
max_constants
;
++
i
)
{
if
(
NULL
==
constants_set
||
constants_set
[
i
])
{
TRACE_
(
d3d_constants
)(
"Loading constants %i: %i;
\n
"
,
i
,
constants
[
i
*
4
]);
TRACE_
(
d3d_constants
)(
"Loading constants %i: %i;
\n
"
,
i
,
constants
[
i
]);
/* TODO: Benchmark and see if it would be beneficial to store the
* locations of the constants to avoid looking up each time */
...
...
@@ -301,7 +301,7 @@ static void shader_glsl_load_constantsB(
tmp_loc
=
GL_EXTCALL
(
glGetUniformLocationARB
(
programId
,
tmp_name
));
if
(
tmp_loc
!=
-
1
)
{
/* We found this uniform name in the program - go ahead and send the data */
GL_EXTCALL
(
glUniform1ivARB
(
tmp_loc
,
1
,
&
constants
[
i
*
4
]));
GL_EXTCALL
(
glUniform1ivARB
(
tmp_loc
,
1
,
&
constants
[
i
]));
checkGLcall
(
"glUniform1ivARB"
);
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment