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wine
wine-winehq
Commits
b08c430c
Commit
b08c430c
authored
Apr 14, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2016
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Plain Diff
wined3d: Introduce a helper function to map a wined3d_bo_address.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
ee9ae29a
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1 changed file
with
57 additions
and
53 deletions
+57
-53
texture.c
dlls/wined3d/texture.c
+57
-53
No files found.
dlls/wined3d/texture.c
View file @
b08c430c
...
...
@@ -104,6 +104,47 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
sub_resource_idx
,
texture
);
}
/* Context activation is done by the caller. */
static
void
*
wined3d_texture_map_bo_address
(
const
struct
wined3d_bo_address
*
data
,
size_t
size
,
const
struct
wined3d_gl_info
*
gl_info
,
GLenum
binding
,
DWORD
flags
)
{
BYTE
*
memory
;
if
(
!
data
->
buffer_object
)
return
data
->
addr
;
GL_EXTCALL
(
glBindBuffer
(
binding
,
data
->
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
GLbitfield
map_flags
=
wined3d_resource_gl_map_flags
(
flags
)
&
~
GL_MAP_FLUSH_EXPLICIT_BIT
;
memory
=
GL_EXTCALL
(
glMapBufferRange
(
binding
,
(
INT_PTR
)
data
->
addr
,
size
,
map_flags
));
}
else
{
memory
=
GL_EXTCALL
(
glMapBuffer
(
binding
,
wined3d_resource_gl_legacy_map_flags
(
flags
)));
memory
+=
(
INT_PTR
)
data
->
addr
;
}
GL_EXTCALL
(
glBindBuffer
(
binding
,
0
));
checkGLcall
(
"Map buffer object"
);
return
memory
;
}
/* Context activation is done by the caller. */
static
void
wined3d_texture_unmap_bo_address
(
const
struct
wined3d_bo_address
*
data
,
const
struct
wined3d_gl_info
*
gl_info
,
GLenum
binding
)
{
if
(
!
data
->
buffer_object
)
return
;
GL_EXTCALL
(
glBindBuffer
(
binding
,
data
->
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
binding
));
GL_EXTCALL
(
glBindBuffer
(
binding
,
0
));
checkGLcall
(
"Unmap buffer object"
);
}
void
wined3d_texture_get_memory
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
DWORD
locations
)
{
...
...
@@ -1340,37 +1381,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
wined3d_texture_invalidate_location
(
texture
,
sub_resource_idx
,
~
sub_resource
->
resource
->
map_binding
);
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
data
,
sub_resource
->
resource
->
map_binding
);
if
(
!
data
.
buffer_object
)
{
base_memory
=
data
.
addr
;
}
else
{
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
data
.
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
GLbitfield
map_flags
=
wined3d_resource_gl_map_flags
(
flags
);
map_flags
&=
~
GL_MAP_FLUSH_EXPLICIT_BIT
;
base_memory
=
GL_EXTCALL
(
glMapBufferRange
(
GL_PIXEL_UNPACK_BUFFER
,
(
INT_PTR
)
data
.
addr
,
sub_resource
->
resource
->
size
,
map_flags
));
}
else
{
GLenum
access
=
wined3d_resource_gl_legacy_map_flags
(
flags
);
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
access
));
base_memory
+=
(
INT_PTR
)
data
.
addr
;
}
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Map PBO"
);
}
base_memory
=
wined3d_texture_map_bo_address
(
&
data
,
sub_resource
->
resource
->
size
,
gl_info
,
GL_PIXEL_UNPACK_BUFFER
,
flags
);
TRACE
(
"Base memory pointer %p.
\n
"
,
base_memory
);
if
(
context
)
context_release
(
context
);
TRACE
(
"Base memory pointer %p.
\n
"
,
base_memory
);
if
(
fmt_flags
&
WINED3DFMT_FLAG_BROKEN_PITCH
)
{
map_desc
->
row_pitch
=
wined3d_texture_get_level_width
(
texture
,
texture_level
)
*
format
->
byte_count
;
...
...
@@ -1428,9 +1445,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
static
HRESULT
texture_resource_sub_resource_unmap
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_device
*
device
=
resource
->
device
;
const
struct
wined3d_gl_info
*
gl_info
=
NULL
;
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_texture
*
texture
;
struct
wined3d_
context
*
context
;
struct
wined3d_
bo_address
data
;
TRACE
(
"resource %p, sub_resource_idx %u.
\n
"
,
resource
,
sub_resource_idx
);
...
...
@@ -1446,36 +1465,21 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
return
WINEDDERR_NOTLOCKED
;
}
switch
(
sub_resource
->
resource
->
map_binding
)
if
(
device
->
d3d_initialized
)
{
case
WINED3D_LOCATION_SYSMEM
:
case
WINED3D_LOCATION_USER_MEMORY
:
case
WINED3D_LOCATION_DIB
:
break
;
case
WINED3D_LOCATION_BUFFER
:
context
=
context_acquire
(
resource
->
device
,
NULL
);
gl_info
=
context
->
gl_info
;
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
}
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
sub_resource_idx
].
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
GL_PIXEL_UNPACK_BUFFER
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"glUnmapBuffer"
);
context_release
(
context
);
break
;
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
data
,
sub_resource
->
resource
->
map_binding
);
wined3d_texture_unmap_bo_address
(
&
data
,
gl_info
,
GL_PIXEL_UNPACK_BUFFER
);
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
sub_resource
->
resource
->
map_binding
));
break
;
}
if
(
context
)
context_release
(
context
);
if
(
texture
->
swapchain
&&
texture
->
swapchain
->
front_buffer
==
texture
)
{
struct
wined3d_surface
*
surface
=
texture
->
sub_resources
[
sub_resource_idx
].
u
.
surface
;
if
(
!
(
surface_get_sub_resource
(
surface
)
->
locations
&
(
WINED3D_LOCATION_DRAWABLE
|
WINED3D_LOCATION_TEXTURE_RGB
)))
if
(
!
(
sub_resource
->
locations
&
(
WINED3D_LOCATION_DRAWABLE
|
WINED3D_LOCATION_TEXTURE_RGB
)))
texture
->
swapchain
->
swapchain_ops
->
swapchain_frontbuffer_updated
(
texture
->
swapchain
);
}
else
if
(
resource
->
format_flags
&
(
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
))
...
...
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