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wine
wine-winehq
Commits
b0fd23e8
Commit
b0fd23e8
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Rewrite shader_glsl_arith() to properly take the write mask into account.
parent
44521200
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1 changed file
with
14 additions
and
17 deletions
+14
-17
glsl_shader.c
dlls/wined3d/glsl_shader.c
+14
-17
No files found.
dlls/wined3d/glsl_shader.c
View file @
b0fd23e8
...
...
@@ -925,32 +925,29 @@ static void shader_glsl_sample(SHADER_OPCODE_ARG* arg, DWORD sampler_idx, const
/* Generate GLSL arithmetic functions (dst = src1 + src2) */
void
shader_glsl_arith
(
SHADER_OPCODE_ARG
*
arg
)
{
CONST
SHADER_OPCODE
*
curOpcode
=
arg
->
opcode
;
SHADER_BUFFER
*
buffer
=
arg
->
buffer
;
char
tmpLine
[
256
];
char
dst_reg
[
50
],
src0_reg
[
50
],
src1_reg
[
50
];
char
dst_mask
[
6
],
src0_mask
[
6
],
src1_mask
[
6
];
char
dst_str
[
100
],
src0_str
[
100
],
src1_str
[
100
];
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
dst_reg
,
dst_mask
,
dst_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
src0_reg
,
src0_mask
,
src0_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_dst_old
(
arg
->
dst
,
dst_reg
,
dst_mask
,
tmpLine
);
strcat
(
tmpLine
,
"vec4("
);
strcat
(
tmpLine
,
src0_str
);
strcat
(
tmpLine
,
")"
);
char
src0_reg
[
50
],
src1_reg
[
50
];
char
src0_mask
[
6
],
src1_mask
[
6
];
char
src0_str
[
100
],
src1_str
[
100
];
DWORD
write_mask
;
char
op
;
/* Determine the GLSL operator to use based on the opcode */
switch
(
curOpcode
->
opcode
)
{
case
WINED3DSIO_MUL
:
strcat
(
tmpLine
,
" * "
)
;
break
;
case
WINED3DSIO_ADD
:
strcat
(
tmpLine
,
" + "
)
;
break
;
case
WINED3DSIO_SUB
:
strcat
(
tmpLine
,
" - "
)
;
break
;
case
WINED3DSIO_MUL
:
op
=
'*'
;
break
;
case
WINED3DSIO_ADD
:
op
=
'+'
;
break
;
case
WINED3DSIO_SUB
:
op
=
'-'
;
break
;
default:
op
=
' '
;
FIXME
(
"Opcode %s not yet handled in GLSL
\n
"
,
curOpcode
->
name
);
break
;
}
shader_addline
(
buffer
,
"%svec4(%s))%s;
\n
"
,
tmpLine
,
src1_str
,
dst_mask
);
write_mask
=
shader_glsl_append_dst
(
buffer
,
arg
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
write_mask
,
src0_reg
,
src0_mask
,
src0_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
src1_reg
,
src1_mask
,
src1_str
);
shader_addline
(
buffer
,
"%s %c %s);
\n
"
,
src0_str
,
op
,
src1_str
);
}
/* Process the WINED3DSIO_MOV opcode using GLSL (dst = src) */
...
...
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