Commit b18a53a5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.

parent 1177d082
......@@ -59,6 +59,8 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wined3d_buffer);
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
wined3d_mutex_unlock();
}
......@@ -78,6 +80,8 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
if (buffer->draw_buffer)
wined3d_buffer_decref(buffer->draw_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
......@@ -274,6 +278,7 @@ static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops;
struct wined3d_buffer_desc desc;
HRESULT hr;
......@@ -299,15 +304,28 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
desc.byte_width = size;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.bind_flags = 0;
desc.access = wined3daccess_from_d3dpool(pool, usage)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
{
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
parent_ops = &d3d9_vertexbuffer_wined3d_parent_ops;
}
wined3d_mutex_lock();
hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
&d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
{
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
&d3d9_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
wined3d_buffer_decref(buffer->wined3d_buffer);
}
wined3d_mutex_unlock();
if (FAILED(hr))
{
......
......@@ -42,6 +42,7 @@
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_TEXTURE_UNITS 20
#define D3D9_MAX_STREAMS 16
#define D3DPRESENTFLAGS_MASK 0x00000fffu
......@@ -102,9 +103,12 @@ struct d3d9_device
struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
LONG device_state;
BOOL in_destruction;
BOOL in_scene;
BOOL has_vertex_declaration;
DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
DWORD in_destruction : 1;
DWORD in_scene : 1;
DWORD has_vertex_declaration : 1;
DWORD recording : 1;
DWORD padding : 12;
unsigned int max_user_clip_planes;
......@@ -181,6 +185,7 @@ struct d3d9_vertexbuffer
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
struct wined3d_buffer *draw_buffer;
DWORD fvf;
};
......
......@@ -21,6 +21,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
......@@ -974,6 +975,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
if (!extended)
{
device->recording = FALSE;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
}
......@@ -2317,7 +2319,8 @@ static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_device_begin_stateblock(device->wined3d_device);
if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device)))
device->recording = TRUE;
wined3d_mutex_unlock();
return hr;
......@@ -2340,6 +2343,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire
WARN("Failed to end the state block, hr %#x.\n", hr);
return hr;
}
device->recording = FALSE;
if (!(object = heap_alloc_zero(sizeof(*object))))
{
......@@ -2688,10 +2692,38 @@ static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
}
}
static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
unsigned int start_vertex, unsigned int vertex_count)
{
struct wined3d_box box = {0, 0, 0, 1, 0, 1};
struct d3d9_vertexbuffer *d3d9_buffer;
unsigned int i, offset, stride, map;
struct wined3d_buffer *dst_buffer;
HRESULT hr;
map = device->sysmem_vb;
while (map)
{
i = ffs(map) - 1;
map ^= 1u << i;
if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d9_buffer = wined3d_buffer_get_parent(dst_buffer);
box.left = offset + start_vertex * stride;
box.right = box.left + vertex_count * stride;
if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
wined3d_buffer_get_resource(dst_buffer), 0, box.left, 0, 0,
wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
ERR("Failed to update buffer.\n");
}
}
static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int vertex_count;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
......@@ -2704,10 +2736,11 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count);
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
vertex_count_from_primitive_count(primitive_type, primitive_count));
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
wined3d_mutex_unlock();
......@@ -2734,6 +2767,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
d3d9_device_upload_sysmem_vertex_buffers(device, min_vertex_idx, vertex_count);
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
......@@ -3378,6 +3412,7 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
struct wined3d_buffer *wined3d_buffer;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
......@@ -3386,14 +3421,28 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
if (!stride)
{
struct wined3d_buffer *wined3d_buffer;
unsigned int cur_offset;
hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
&cur_offset, &stride);
}
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
if (!buffer_impl)
wined3d_buffer = NULL;
else if (buffer_impl->draw_buffer)
wined3d_buffer = buffer_impl->draw_buffer;
else
wined3d_buffer = buffer_impl->wined3d_buffer;
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, offset, stride);
if (SUCCEEDED(hr) && !device->recording)
{
if (buffer_impl && buffer_impl->draw_buffer)
device->sysmem_vb |= (1u << stream_idx);
else
device->sysmem_vb &= ~(1u << stream_idx);
}
wined3d_mutex_unlock();
return hr;
......
......@@ -108,11 +108,28 @@ static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
struct wined3d_buffer *wined3d_buffer;
struct d3d9_vertexbuffer *buffer;
unsigned int i, offset, stride;
struct d3d9_device *device;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_stateblock_apply(stateblock->wined3d_stateblock);
device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device);
device->sysmem_vb = 0;
for (i = 0; i < D3D9_MAX_STREAMS; ++i)
{
if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
continue;
if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
continue;
if (buffer->draw_buffer)
device->sysmem_vb |= 1u << i;
}
wined3d_mutex_unlock();
return D3D_OK;
......
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