Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
b1a4bd87
Commit
b1a4bd87
authored
Oct 12, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Oct 12, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
parent
1a1b902e
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
50 additions
and
45 deletions
+50
-45
device.c
dlls/ddraw/device.c
+5
-0
device.c
dlls/wined3d/device.c
+6
-6
surface.c
dlls/wined3d/surface.c
+4
-4
wined3d_interface.h
include/wine/wined3d_interface.h
+2
-2
wined3d_types.h
include/wine/wined3d_types.h
+33
-33
No files found.
dlls/ddraw/device.c
View file @
b1a4bd87
...
...
@@ -2090,6 +2090,8 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
if
(
!
Value
)
return
DDERR_INVALIDPARAMS
;
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
return
IWineD3DDevice_GetRenderState
(
This
->
wineD3DDevice
,
RenderStateType
,
Value
);
...
...
@@ -2288,6 +2290,9 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
}
default:
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
return
IWineD3DDevice_SetRenderState
(
This
->
wineD3DDevice
,
RenderStateType
,
Value
);
...
...
dlls/wined3d/device.c
View file @
b1a4bd87
...
...
@@ -3335,7 +3335,7 @@ static void renderstate_stencil_twosided(
}
}
static
void
renderstate_stencil
(
IWineD3DDeviceImpl
*
This
,
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
static
void
renderstate_stencil
(
IWineD3DDeviceImpl
*
This
,
WINE
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
DWORD
onesided_enable
=
FALSE
;
DWORD
twosided_enable
=
FALSE
;
GLint
func
=
GL_ALWAYS
;
...
...
@@ -3405,7 +3405,7 @@ static void renderstate_stencil(IWineD3DDeviceImpl *This, D3DRENDERSTATETYPE Sta
* Get / Set Render States
* TODO: Verify against dx9 definitions
*****/
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetRenderState
(
IWineD3DDevice
*
iface
,
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetRenderState
(
IWineD3DDevice
*
iface
,
WINE
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
DWORD
OldValue
=
This
->
stateBlock
->
renderState
[
State
];
...
...
@@ -3748,7 +3748,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
if
(
!
GL_SUPPORT
(
NV_REGISTER_COMBINERS
))
{
/* And now the default texture color as well */
for
(
i
=
0
;
i
<
GL_LIMITS
(
texture_stages
);
i
++
)
{
/* Note the D3DRS value applies to all textures, but GL has one
/* Note the
WINE
D3DRS value applies to all textures, but GL has one
per texture, so apply it now ready to be used! */
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
...
...
@@ -4585,7 +4585,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetRenderState
(
IWineD3DDevice
*
iface
,
D3DRENDERSTATETYPE
State
,
DWORD
*
pValue
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetRenderState
(
IWineD3DDevice
*
iface
,
WINE
D3DRENDERSTATETYPE
State
,
DWORD
*
pValue
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) for State %d = %d
\n
"
,
This
,
State
,
This
->
stateBlock
->
renderState
[
State
]);
*
pValue
=
This
->
stateBlock
->
renderState
[
State
];
...
...
@@ -5140,7 +5140,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
}
/* Should I clip?
* a) D3DRS_CLIPPING is enabled
* a)
WINE
D3DRS_CLIPPING is enabled
* b) WINED3DVOP_CLIP is passed
*/
if
(
This
->
stateBlock
->
renderState
[
WINED3DRS_CLIPPING
])
{
...
...
@@ -5529,7 +5529,7 @@ static void WINAPI IWineD3DDeviceImpl_ApplyTextureUnitState(IWineD3DDevice *ifac
eg. SetTextureStageState( 0, WINED3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION | 1 );
means use the vertex position (camera-space) as the input texture coordinates
for this texture stage, and the wrap mode set in the WINED3DRS_WRAP1 render
state. We do not (yet) support the D3DRENDERSTATE_WRAPx values, nor tie them up
state. We do not (yet) support the
WINE
D3DRENDERSTATE_WRAPx values, nor tie them up
to the TEXCOORDINDEX value */
/**
...
...
dlls/wined3d/surface.c
View file @
b1a4bd87
...
...
@@ -1224,10 +1224,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
glDrawBuffer
(
GL_BACK
);
vcheckGLcall
(
"glDrawBuffer"
);
}
if
(
myDevice
->
stateBlock
->
renderState
[
D3DRS_ZENABLE
]
==
D3DZB_TRUE
||
myDevice
->
stateBlock
->
renderState
[
D3DRS_ZENABLE
]
==
D3DZB_USEW
)
glEnable
(
GL_DEPTH_TEST
);
if
(
myDevice
->
stateBlock
->
renderState
[
D3DRS_ALPHABLENDENABLE
])
glEnable
(
GL_BLEND
);
if
(
myDevice
->
stateBlock
->
renderState
[
D3DRS_FOGENABLE
])
glEnable
(
GL_FOG
);
if
(
myDevice
->
stateBlock
->
renderState
[
WINE
D3DRS_ZENABLE
]
==
D3DZB_TRUE
||
myDevice
->
stateBlock
->
renderState
[
WINE
D3DRS_ZENABLE
]
==
D3DZB_USEW
)
glEnable
(
GL_DEPTH_TEST
);
if
(
myDevice
->
stateBlock
->
renderState
[
WINE
D3DRS_ALPHABLENDENABLE
])
glEnable
(
GL_BLEND
);
if
(
myDevice
->
stateBlock
->
renderState
[
WINE
D3DRS_FOGENABLE
])
glEnable
(
GL_FOG
);
LEAVE_GL
();
...
...
include/wine/wined3d_interface.h
View file @
b1a4bd87
...
...
@@ -406,8 +406,8 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD
(
GetPixelShaderConstantI
)(
THIS_
UINT
StartRegister
,
int
*
pConstantData
,
UINT
Vector4iCount
)
PURE
;
STDMETHOD
(
SetPixelShaderConstantF
)(
THIS_
UINT
StartRegister
,
CONST
float
*
pConstantData
,
UINT
Vector4fCount
)
PURE
;
STDMETHOD
(
GetPixelShaderConstantF
)(
THIS_
UINT
StartRegister
,
float
*
pConstantData
,
UINT
Vector4fCount
)
PURE
;
STDMETHOD
(
SetRenderState
)(
THIS_
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
PURE
;
STDMETHOD
(
GetRenderState
)(
THIS_
D3DRENDERSTATETYPE
State
,
DWORD
*
pValue
)
PURE
;
STDMETHOD
(
SetRenderState
)(
THIS_
WINED3DRENDERSTATETYPE
State
,
DWORD
Value
)
PURE
;
STDMETHOD
(
GetRenderState
)(
THIS_
WINED3DRENDERSTATETYPE
State
,
DWORD
*
pValue
)
PURE
;
STDMETHOD
(
SetRenderTarget
)(
THIS_
DWORD
RenderTargetIndex
,
struct
IWineD3DSurface
*
pRenderTarget
)
PURE
;
STDMETHOD
(
GetRenderTarget
)(
THIS_
DWORD
RenderTargetIndex
,
struct
IWineD3DSurface
**
ppRenderTarget
)
PURE
;
STDMETHOD
(
SetFrontBackBuffers
)(
THIS_
struct
IWineD3DSurface
*
Front
,
struct
IWineD3DSurface
*
Back
)
PURE
;
...
...
include/wine/wined3d_types.h
View file @
b1a4bd87
...
...
@@ -271,27 +271,27 @@ typedef enum _WINED3DFORMAT {
}
WINED3DFORMAT
;
typedef
enum
_WINED3DRENDERSTATETYPE
{
WINED3DRS_TEXTUREHANDLE
=
1
,
WINED3DRS_ANTIALIAS
=
2
,
WINED3DRS_TEXTUREADDRESS
=
3
,
WINED3DRS_TEXTUREPERSPECTIVE
=
4
,
WINED3DRS_WRAPU
=
5
,
WINED3DRS_WRAPV
=
6
,
WINED3DRS_TEXTUREHANDLE
=
1
,
/* d3d7 */
WINED3DRS_ANTIALIAS
=
2
,
/* d3d7 */
WINED3DRS_TEXTUREADDRESS
=
3
,
/* d3d7 */
WINED3DRS_TEXTUREPERSPECTIVE
=
4
,
/* d3d7 */
WINED3DRS_WRAPU
=
5
,
/* d3d7 */
WINED3DRS_WRAPV
=
6
,
/* d3d7 */
WINED3DRS_ZENABLE
=
7
,
WINED3DRS_FILLMODE
=
8
,
WINED3DRS_SHADEMODE
=
9
,
WINED3DRS_LINEPATTERN
=
10
,
WINED3DRS_MONOENABLE
=
11
,
WINED3DRS_ROP2
=
12
,
WINED3DRS_PLANEMASK
=
13
,
WINED3DRS_LINEPATTERN
=
10
,
/* d3d7, d3d8 */
WINED3DRS_MONOENABLE
=
11
,
/* d3d7 */
WINED3DRS_ROP2
=
12
,
/* d3d7 */
WINED3DRS_PLANEMASK
=
13
,
/* d3d7 */
WINED3DRS_ZWRITEENABLE
=
14
,
WINED3DRS_ALPHATESTENABLE
=
15
,
WINED3DRS_LASTPIXEL
=
16
,
WINED3DRS_TEXTUREMAG
=
17
,
WINED3DRS_TEXTUREMIN
=
18
,
WINED3DRS_TEXTUREMAG
=
17
,
/* d3d7 */
WINED3DRS_TEXTUREMIN
=
18
,
/* d3d7 */
WINED3DRS_SRCBLEND
=
19
,
WINED3DRS_DESTBLEND
=
20
,
WINED3DRS_TEXTUREMAPBLEND
=
21
,
WINED3DRS_TEXTUREMAPBLEND
=
21
,
/* d3d7 */
WINED3DRS_CULLMODE
=
22
,
WINED3DRS_ZFUNC
=
23
,
WINED3DRS_ALPHAREF
=
24
,
...
...
@@ -300,27 +300,27 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_ALPHABLENDENABLE
=
27
,
WINED3DRS_FOGENABLE
=
28
,
WINED3DRS_SPECULARENABLE
=
29
,
WINED3DRS_ZVISIBLE
=
30
,
WINED3DRS_SUBPIXEL
=
31
,
WINED3DRS_SUBPIXELX
=
32
,
WINED3DRS_STIPPLEDALPHA
=
33
,
WINED3DRS_ZVISIBLE
=
30
,
/* d3d7, d3d8 */
WINED3DRS_SUBPIXEL
=
31
,
/* d3d7 */
WINED3DRS_SUBPIXELX
=
32
,
/* d3d7 */
WINED3DRS_STIPPLEDALPHA
=
33
,
/* d3d7 */
WINED3DRS_FOGCOLOR
=
34
,
WINED3DRS_FOGTABLEMODE
=
35
,
WINED3DRS_FOGSTART
=
36
,
WINED3DRS_FOGEND
=
37
,
WINED3DRS_FOGDENSITY
=
38
,
WINED3DRS_STIPPLEENABLE
=
39
,
WINED3DRS_EDGEANTIALIAS
=
40
,
WINED3DRS_COLORKEYENABLE
=
41
,
WINED3DRS_BORDERCOLOR
=
43
,
WINED3DRS_TEXTUREADDRESSU
=
44
,
WINED3DRS_TEXTUREADDRESSV
=
45
,
WINED3DRS_MIPMAPLODBIAS
=
46
,
WINED3DRS_ZBIAS
=
47
,
WINED3DRS_STIPPLEENABLE
=
39
,
/* d3d7 */
WINED3DRS_EDGEANTIALIAS
=
40
,
/* d3d7, d3d8 */
WINED3DRS_COLORKEYENABLE
=
41
,
/* d3d7 */
WINED3DRS_BORDERCOLOR
=
43
,
/* d3d7 */
WINED3DRS_TEXTUREADDRESSU
=
44
,
/* d3d7 */
WINED3DRS_TEXTUREADDRESSV
=
45
,
/* d3d7 */
WINED3DRS_MIPMAPLODBIAS
=
46
,
/* d3d7 */
WINED3DRS_ZBIAS
=
47
,
/* d3d7, d3d8 */
WINED3DRS_RANGEFOGENABLE
=
48
,
WINED3DRS_ANISOTROPY
=
49
,
WINED3DRS_FLUSHBATCH
=
50
,
WINED3DRS_TRANSLUCENTSORTINDEPENDENT
=
51
,
WINED3DRS_ANISOTROPY
=
49
,
/* d3d7 */
WINED3DRS_FLUSHBATCH
=
50
,
/* d3d7 */
WINED3DRS_TRANSLUCENTSORTINDEPENDENT
=
51
,
/* d3d7 */
WINED3DRS_STENCILENABLE
=
52
,
WINED3DRS_STENCILFAIL
=
53
,
WINED3DRS_STENCILZFAIL
=
54
,
...
...
@@ -340,20 +340,20 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_WRAP7
=
135
,
WINED3DRS_CLIPPING
=
136
,
WINED3DRS_LIGHTING
=
137
,
WINED3DRS_EXTENTS
=
138
,
WINED3DRS_EXTENTS
=
138
,
/* d3d7 */
WINED3DRS_AMBIENT
=
139
,
WINED3DRS_FOGVERTEXMODE
=
140
,
WINED3DRS_COLORVERTEX
=
141
,
WINED3DRS_LOCALVIEWER
=
142
,
WINED3DRS_NORMALIZENORMALS
=
143
,
WINED3DRS_COLORKEYBLENDENABLE
=
144
,
WINED3DRS_COLORKEYBLENDENABLE
=
144
,
/* d3d7 */
WINED3DRS_DIFFUSEMATERIALSOURCE
=
145
,
WINED3DRS_SPECULARMATERIALSOURCE
=
146
,
WINED3DRS_AMBIENTMATERIALSOURCE
=
147
,
WINED3DRS_EMISSIVEMATERIALSOURCE
=
148
,
WINED3DRS_VERTEXBLEND
=
151
,
WINED3DRS_CLIPPLANEENABLE
=
152
,
WINED3DRS_SOFTWAREVERTEXPROCESSING
=
153
,
WINED3DRS_SOFTWAREVERTEXPROCESSING
=
153
,
/* d3d8 */
WINED3DRS_POINTSIZE
=
154
,
WINED3DRS_POINTSIZE_MIN
=
155
,
WINED3DRS_POINTSPRITEENABLE
=
156
,
...
...
@@ -364,7 +364,7 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_MULTISAMPLEANTIALIAS
=
161
,
WINED3DRS_MULTISAMPLEMASK
=
162
,
WINED3DRS_PATCHEDGESTYLE
=
163
,
WINED3DRS_PATCHSEGMENTS
=
164
,
WINED3DRS_PATCHSEGMENTS
=
164
,
/* d3d8 */
WINED3DRS_DEBUGMONITORTOKEN
=
165
,
WINED3DRS_POINTSIZE_MAX
=
166
,
WINED3DRS_INDEXEDVERTEXBLENDENABLE
=
167
,
...
...
@@ -413,7 +413,7 @@ typedef enum _WINED3DRENDERSTATETYPE {
}
WINED3DRENDERSTATETYPE
;
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
/* Highest D3DRS_ value */
/* Highest
WINE
D3DRS_ value */
typedef
struct
_WINED3DDISPLAYMODE
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment