Commit b1bf50d7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Add a separate function for vertex buffer initialization.

parent 0201ddf2
......@@ -319,11 +319,6 @@ struct IDirect3DResource8Impl
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVertexBuffer8 implementation structure
*/
struct IDirect3DVertexBuffer8Impl
......@@ -341,6 +336,9 @@ struct IDirect3DVertexBuffer8Impl
DWORD fvf;
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DIndexBuffer8 */
/* --------------------- */
......
......@@ -749,42 +749,35 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
IDirect3DVertexBuffer8Impl *object;
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hrc = D3D_OK;
IDirect3DVertexBuffer8Impl *object;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppVertexBuffer = NULL;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
iface, size, usage, fvf, pool, buffer);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
object->ref = 1;
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
wined3d_mutex_unlock();
object->fvf = FVF;
if (D3D_OK != hrc) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
if (FAILED(hr))
{
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppVertexBuffer = NULL;
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
return hr;
}
return hrc;
TRACE("Created vertex buffer %p.\n", object);
*buffer = (IDirect3DVertexBuffer8 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
......
......@@ -210,7 +210,7 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8
return hr;
}
const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
{
/* IUnknown */
IDirect3DVertexBuffer8Impl_QueryInterface,
......@@ -230,3 +230,28 @@ const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
IDirect3DVertexBuffer8Impl_Unlock,
IDirect3DVertexBuffer8Impl_GetDesc
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (IUnknown *)buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice8 *)device;
IUnknown_AddRef(buffer->parentDevice);
return D3D_OK;
}
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