Commit b28bd67f authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize.

gl_FogFragCoord and gl_PointSize are floats rather than vec4s in GLSL, so they shouldn't have a destination swizzle, and the write mask we return should consist of only the first component.
parent 16cf4141
......@@ -725,6 +725,10 @@ static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
char *ptr = write_mask;
DWORD mask = param & WINED3DSP_WRITEMASK_ALL;
/* gl_FogFragCoord and glPointSize are floats, fixup the write mask. */
if ((shader_get_regtype(param) == WINED3DSPR_RASTOUT) && ((param & WINED3DSP_REGNUM_MASK) != 0)) {
mask = WINED3DSP_WRITEMASK_0;
} else {
if (mask != WINED3DSP_WRITEMASK_ALL) {
*ptr++ = '.';
if (param & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
......@@ -732,6 +736,7 @@ static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
if (param & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
if (param & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
}
}
*ptr = '\0';
......
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