advapi32/service: Make sure we fill all struct members.
advapi32/service: Don't rely blindly on type.
Pedro Maia (1):
shell32: Update paths in Portuguese resource.
Rob Shearman (37):
rpcrt4: Implement encapsulated union NDR functions.
widl: Implement pointer descriptions for all embedded pointer types.
widl: Fix detection of structures with non-conformant strings.
widl: Write out embedded pointers for the element type when writing out arrays.
widl: Always write out pointers if the structure is a pointer structure. Pointer are optional for conformant varying structures.
rpcrt4: Use the offset to array data in embedded pointer format descriptions.
rpcss: Remove lazy timeout mechanism and use __wine_make_system_process instead.
msi: Only use the long name for the file source if the file has one.
mshtml: The SRC value returned from HTMLElement_getAttribute should be an absolute, not relative URL.
mshtml: Implement HTMLElement_setAttribute.
mshtml: Fix HTMLDocument3_get_documentElement to get the right nsIDOMNode.
mshtml: Notify the Gecko stream listener that we stopped binding, if an error occurs in start_binding.
advapi32: Always set the requested fields of the security descriptor according to the info flags in GetNamedSecurityInfoW.
mshtml: Implement HTMLElement_get_children.
rpcrt4: Don't use add on the sizes of array elements to an open-ended structure; use FIELD_OFFSET with the array index instead.
rpcrt4: Add support for ServerAllocSize parameters.
rpcrt4: Add a STUBLESS_FREE phase for freeing the allocated memory in the server function.
rpcrt4: Return a fault packet if the interface/object pair in a request packet aren't registered.
rpcrt4: Close the connection if a protocol error or certain other kinds of errors occur, instead of returning it to the connection pool.
rpcrt4: Translate STATUS_ACCESS_VIOLATION exceptions caught whilst executing the stub function to ERROR_NOACCESS to prevent confusing exceptions occurring in the client.
rpcrt4: When an exception is raised, return the stored exception code instead of the generic RPC_S_CALL_FAILED.
rpcrt4: Store the assoc_group_id field returned from the bind_ack packet and use it when creating further connections in the association group.
rpcrt4: Try a lot harder to resuse existing connections by comparing inside the RpcQualityOfService and RpcAuthInfo objects.
rpcrt4: Set PointerBufferMark to the buffer location immediately after the non-pointer data in complex struct and array marshaling and unmarshaling to keep to the DCE/RPC specification.
rpcrt4: Implement marshalling/unmarshalling for the range NDR type.
rpcrt4: Implement marshalling, unmarshalling and buffer sizing for the context handle type.
rpcrt4: Dereference the pointer passed to the marshaling/unmarshaling/sizing routines in complex types for interface pointers.
msi: Implement MsiGetMode for MSIRUNMODE_SCHEDULED, MSIRUNMODE_COMMIT and MSIRUNMODE_ROLLBACK.
msi: Check the return value of VerQueryValueW in msi_get_disk_file_version.
msi: Free version after using lpVer in msi_get_disk_file_version as lpVer points inside of version.
msi: Fix loading string tables for databases that use 3-byte string references and that have a non-zero codepage (i.e. != CP_ACP).
msi: Fix bytes_per_column for binary types when the database is using 3-byte string references.
msi: Fix transforms to work when the number of bytes per string reference differs to that of the database it is being applied to.
rpcrt4: Remove the unused AuthInfo field from the RpcAssoc structure and Used from RpcConnection.
rpcrt4: Make pointers to RPCRT4_BuildBindHeader and RPCRT4_BuildBindAckHeader const.
rpcrt4: Store the assoc_group_id in the connections.
wine.inf: Add the SystemDrive environment variable.
Stefan Dösinger (26):
d3d9: Hold the lock in IDirect3D9 methods.
d3d9: Hold the lock in methods implemented in device.c.
d3d9: Hold the lock in cubetexture methods.
d3d9: Hold the lock in indexbuffer methods.
d3d9: Hold the lock in Pixelshader functions.
d3d9: Hold the lock in query methods.
d3d9: Release the wined3d query when the d3d9 query is destroyed.
d3d9: Hold the lock in stateblock methods.
ddraw: Test for incorrect surface desc sizes in GetSurfaceDesc.
d3d8: Convert fvfs to vertex declarations.
wined3d: Remove the FVF codepath from drawprim.
wined3d: Unload texture coords for all supported texture stages.
wined3d: Emulate tracking of multiple material properties.
ddraw: Add a test for incorrect surface desc sizes for Lock().
ddraw: Check for incorrect rectangles to DDrawSurface::Blt.
wined3d: Depthfill blits are allowed between BeginScene and Endscene.
d3d9: Hold the lock in suface methods.
d3d9: Hold the lock in swapchain methods.
d3d9: Hold the lock in Texture methods.
d3d9: Hold the lock in Vertexbuffer methods.
d3d9: Hold the lock in VertexDeclaration methods.
d3d9: Hold the lock in VertexShader methods.
wined3d: Move material applying to the state table.
wined3d: Clamp material power to 128.0.
wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF.
wined3d: Some point sprite fixes.
Tim Schwartz (2):
net.exe: Add NET STOP.
net.exe: Add missing CloseServiceHandle().
Vitaliy Margolen (4):
dinput: Remove duplicate code.
dinput: Move parent dinput reference into base class.
dinput: Combine all Release functionality into base class.