Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
b2e1e1fd
Commit
b2e1e1fd
authored
Aug 03, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 03, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Pass the color as floating point values to device_clear_render_targets().
parent
6e68dd52
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
12 additions
and
9 deletions
+12
-9
device.c
dlls/wined3d/device.c
+7
-6
surface.c
dlls/wined3d/surface.c
+4
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
b2e1e1fd
...
...
@@ -655,7 +655,7 @@ static void prepare_ds_clear(IWineD3DSurfaceImpl *ds, struct wined3d_context *co
}
HRESULT
device_clear_render_targets
(
IWineD3DDeviceImpl
*
device
,
UINT
rt_count
,
IWineD3DSurfaceImpl
**
rts
,
UINT
rect_count
,
const
WINED3DRECT
*
rects
,
DWORD
flags
,
WINED3DCOLOR
color
,
float
depth
,
DWORD
stencil
)
UINT
rect_count
,
const
WINED3DRECT
*
rects
,
DWORD
flags
,
const
float
color
[
4
]
,
float
depth
,
DWORD
stencil
)
{
const
RECT
*
clear_rect
=
(
rect_count
>
0
&&
rects
)
?
(
const
RECT
*
)
rects
:
NULL
;
IWineD3DSurfaceImpl
*
depth_stencil
=
device
->
depth_stencil
;
...
...
@@ -741,7 +741,7 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, I
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glClearColor
(
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)
);
glClearColor
(
color
[
0
],
color
[
1
],
color
[
2
],
color
[
3
]
);
checkGLcall
(
"glClearColor"
);
clear_mask
=
clear_mask
|
GL_COLOR_BUFFER_BIT
;
}
...
...
@@ -4576,12 +4576,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_Clear
(
IWineD3DDevice
*
iface
,
DWORD
Count
,
const
WINED3DRECT
*
pRects
,
DWORD
Flags
,
WINED3DCOLOR
C
olor
,
float
Z
,
DWORD
Stencil
)
const
WINED3DRECT
*
pRects
,
DWORD
Flags
,
WINED3DCOLOR
c
olor
,
float
Z
,
DWORD
Stencil
)
{
const
float
c
[]
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) Count (%d), pRects (%p), Flags (%x),
C
olor (0x%08x), Z (%f), Stencil (%d)
\n
"
,
This
,
Count
,
pRects
,
Flags
,
C
olor
,
Z
,
Stencil
);
TRACE
(
"(%p) Count (%d), pRects (%p), Flags (%x),
c
olor (0x%08x), Z (%f), Stencil (%d)
\n
"
,
This
,
Count
,
pRects
,
Flags
,
c
olor
,
Z
,
Stencil
);
if
(
Flags
&
(
WINED3DCLEAR_ZBUFFER
|
WINED3DCLEAR_STENCIL
)
&&
!
This
->
depth_stencil
)
{
...
...
@@ -4591,7 +4592,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
}
return
device_clear_render_targets
(
This
,
This
->
adapter
->
gl_info
.
limits
.
buffers
,
This
->
render_targets
,
Count
,
pRects
,
Flags
,
Color
,
Z
,
Stencil
);
This
->
render_targets
,
Count
,
pRects
,
Flags
,
c
,
Z
,
Stencil
);
}
/*****
...
...
dlls/wined3d/surface.c
View file @
b2e1e1fd
...
...
@@ -4890,10 +4890,12 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
}
static
HRESULT
ffp_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
fill_
color
)
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
color
)
{
const
float
c
[]
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
return
device_clear_render_targets
(
device
,
1
/* rt_count */
,
&
dst_surface
,
1
/* rect_count */
,
(
const
WINED3DRECT
*
)
dst_rect
,
WINED3DCLEAR_TARGET
,
fill_color
,
0
.
0
f
/* depth */
,
0
/* stencil */
);
(
const
WINED3DRECT
*
)
dst_rect
,
WINED3DCLEAR_TARGET
,
c
,
0
.
0
f
/* depth */
,
0
/* stencil */
);
}
const
struct
blit_shader
ffp_blit
=
{
...
...
dlls/wined3d/wined3d_private.h
View file @
b2e1e1fd
...
...
@@ -1688,7 +1688,7 @@ struct IWineD3DDeviceImpl
HRESULT
device_clear_render_targets
(
IWineD3DDeviceImpl
*
device
,
UINT
rt_count
,
IWineD3DSurfaceImpl
**
rts
,
UINT
rect_count
,
const
WINED3DRECT
*
rects
,
DWORD
flags
,
WINED3DCOLOR
color
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
DWORD
flags
,
const
float
color
[
4
]
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
BOOL
device_context_add
(
IWineD3DDeviceImpl
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
device_context_remove
(
IWineD3DDeviceImpl
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
device_get_draw_rect
(
IWineD3DDeviceImpl
*
device
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment