Commit b2f7461a authored by Austin English's avatar Austin English Committed by Alexandre Julliard

wined3d: Remove an unused variable.

parent 975d9ed9
...@@ -4197,7 +4197,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface, const RECT *r ...@@ -4197,7 +4197,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface, const RECT *r
static void read_from_framebuffer_texture(struct wined3d_surface *surface, BOOL srgb) static void read_from_framebuffer_texture(struct wined3d_surface *surface, BOOL srgb)
{ {
struct wined3d_device *device = surface->resource.device; struct wined3d_device *device = surface->resource.device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context; struct wined3d_context *context;
if (!surface_is_offscreen(surface)) if (!surface_is_offscreen(surface))
...@@ -4214,7 +4213,6 @@ static void read_from_framebuffer_texture(struct wined3d_surface *surface, BOOL ...@@ -4214,7 +4213,6 @@ static void read_from_framebuffer_texture(struct wined3d_surface *surface, BOOL
* states in the stateblock, and no driver was found yet that had bugs in that regard. * states in the stateblock, and no driver was found yet that had bugs in that regard.
*/ */
context = context_acquire(device, surface); context = context_acquire(device, surface);
gl_info = context->gl_info;
device_invalidate_state(device, STATE_FRAMEBUFFER); device_invalidate_state(device, STATE_FRAMEBUFFER);
surface_prepare_texture(surface, context, srgb); surface_prepare_texture(surface, context, srgb);
......
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