Commit b3212327 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Do not set last_was_pshader from the GLSL fragment pipe.

It's only used by the arbfp, nvts, and ffp pipes.
parent dc2f3538
......@@ -12140,8 +12140,6 @@ static void glsl_fragment_pipe_free(struct wined3d_device *device, struct wined3
static void glsl_fragment_pipe_shader(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id)
{
context->last_was_pshader = use_ps(state);
context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
}
......
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