Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
b3212327
Commit
b3212327
authored
Jan 05, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Sep 14, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Do not set last_was_pshader from the GLSL fragment pipe.
It's only used by the arbfp, nvts, and ffp pipes.
parent
dc2f3538
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
2 deletions
+0
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+0
-2
No files found.
dlls/wined3d/glsl_shader.c
View file @
b3212327
...
...
@@ -12140,8 +12140,6 @@ static void glsl_fragment_pipe_free(struct wined3d_device *device, struct wined3
static
void
glsl_fragment_pipe_shader
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
context
->
last_was_pshader
=
use_ps
(
state
);
context
->
shader_update_mask
|=
1u
<<
WINED3D_SHADER_TYPE_PIXEL
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment