Commit b3a58a24 authored by Andrew Talbot's avatar Andrew Talbot Committed by Alexandre Julliard

wined3d: Remove unneeded casts.

parent ebcedd03
......@@ -669,7 +669,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa
const DWORD *pIdxBufL = NULL;
LONG vx_index;
int i;
IWineD3DStateBlockImpl *stateblock = (IWineD3DStateBlockImpl *) This->stateBlock;
IWineD3DStateBlockImpl *stateblock = This->stateBlock;
BYTE *ptr;
if (idxSize != 0) {
......
......@@ -147,7 +147,7 @@ static HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, U
TRACE("(%p) : offset %d, size %d, Flags=%x\n", This, OffsetToLock, SizeToLock, Flags);
InterlockedIncrement(&This->lockcount);
*ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock;
*ppbData = This->resource.allocatedMemory + OffsetToLock;
if(Flags & (WINED3DLOCK_READONLY | WINED3DLOCK_NO_DIRTY_UPDATE) || This->vbo == 0) {
return WINED3D_OK;
......
......@@ -169,8 +169,8 @@ static HRESULT WINAPI IWineD3DPaletteImpl_GetParent(IWineD3DPalette *iface, IUn
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%p)\n", This, Parent);
*Parent = (IUnknown *) This->parent;
IUnknown_AddRef( (IUnknown *) This->parent);
*Parent = This->parent;
IUnknown_AddRef(This->parent);
return WINED3D_OK;
}
......
......@@ -1105,7 +1105,7 @@ static void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
/* TODO: Merge with primitive type + init_materials()!! */
static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)stateblock->wineD3DDevice;
IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
GLenum Parm = 0;
WineDirect3DStridedData *diffuse = &device->strided_streams.u.s.diffuse;
BOOL isDiffuseSupplied;
......@@ -2029,7 +2029,7 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
}
generated = (stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) != WINED3DTSS_TCI_PASSTHRU;
set_texture_matrix((float *)&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
set_texture_matrix(&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
stateblock->textureState[texUnit][WINED3DTSS_TEXTURETRANSFORMFLAGS],
generated,
context->last_was_rhw,
......@@ -2417,7 +2417,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
}
}
IWineD3DBaseTexture_PreLoad((IWineD3DBaseTexture *) stateblock->textures[sampler]);
IWineD3DBaseTexture_PreLoad(stateblock->textures[sampler]);
IWineD3DBaseTexture_ApplyStateChanges(stateblock->textures[sampler], stateblock->textureState[sampler], stateblock->samplerState[sampler]);
if (GL_SUPPORT(EXT_TEXTURE_LOD_BIAS)) {
......@@ -2586,12 +2586,12 @@ static void transform_world(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
} else {
/* In the general case, the view matrix is the identity matrix */
if (stateblock->wineD3DDevice->view_ident) {
glLoadMatrixf((float *) &stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
checkGLcall("glLoadMatrixf");
} else {
glLoadMatrixf((float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
checkGLcall("glLoadMatrixf");
glMultMatrixf((float *) &stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
checkGLcall("glMultMatrixf");
}
}
......@@ -2607,7 +2607,7 @@ static void clipplane(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
/* Clip Plane settings are affected by the model view in OpenGL, the View transform in direct3d */
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadMatrixf((float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
TRACE("Clipplane [%f,%f,%f,%f]\n",
stateblock->clipplane[index][0],
......@@ -2727,7 +2727,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glMatrixMode(GL_MODELVIEW);
checkGLcall("glMatrixMode(GL_MODELVIEW)");
glLoadMatrixf((float *)(float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
checkGLcall("glLoadMatrixf(...)");
/* Reset lights. TODO: Call light apply func */
......@@ -2871,7 +2871,7 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
}
checkGLcall("glScalef");
glMultMatrixf((float *) &stateblock->transforms[WINED3DTS_PROJECTION].u.m[0][0]);
glMultMatrixf(&stateblock->transforms[WINED3DTS_PROJECTION].u.m[0][0]);
checkGLcall("glLoadMatrixf");
}
}
......@@ -3669,7 +3669,7 @@ static void light(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContex
/* Light settings are affected by the model view in OpenGL, the View transform in direct3d*/
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadMatrixf((float *)&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
/* Diffuse: */
colRGBA[0] = lightInfo->OriginalParms.Diffuse.r;
......
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