Commit b3ad91f6 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3dx9_36: Improve FIXMEs and TRACEs for font.

parent c1f68576
......@@ -44,7 +44,7 @@ static ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
ULONG ref=InterlockedIncrement(&This->ref);
TRACE("(%p): AddRef from %d\n", This, ref-1);
TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
return ref;
}
......@@ -52,7 +52,8 @@ static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
ULONG ref=InterlockedDecrement(&This->ref);
TRACE("(%p): ReleaseRef to %d\n", This, ref);
TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
if(ref==0) {
DeleteObject(This->hfont);
......@@ -66,7 +67,8 @@ static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE9 *device)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p)\n", This);
TRACE("(%p)->(%p)\n", This, device);
if( !device ) return D3DERR_INVALIDCALL;
*device = This->device;
......@@ -78,7 +80,8 @@ static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE
static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *desc)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p)\n", This);
TRACE("(%p)->(%p)\n", This, desc);
if( !desc ) return D3DERR_INVALIDCALL;
memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
......@@ -90,7 +93,8 @@ static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *d
static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *desc)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p)\n", This);
TRACE("(%p)->(%p)\n", This, desc);
if( !desc ) return D3DERR_INVALIDCALL;
*desc = This->desc;
......@@ -101,84 +105,84 @@ static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *d
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(LPD3DXFONT iface, TEXTMETRICA *metrics)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p)\n", This);
TRACE("(%p)->(%p)\n", This, metrics);
return GetTextMetricsA(This->hdc, metrics);
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(LPD3DXFONT iface, TEXTMETRICW *metrics)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p)\n", This);
TRACE("(%p)->(%p)\n", This, metrics);
return GetTextMetricsW(This->hdc, metrics);
}
static HDC WINAPI ID3DXFontImpl_GetDC(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p)\n", This);
TRACE("(%p)->()\n", This);
return This->hdc;
}
static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(LPD3DXFONT iface, UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%u, %p, %p, %p): stub\n", This, glyph, texture, blackbox, cellinc);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(LPD3DXFONT iface, UINT first, UINT last)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%u, %u): stub\n", This, first, last);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(LPD3DXFONT iface, UINT first, UINT last)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%u, %u): stub\n", This, first, last);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(LPD3DXFONT iface, LPCSTR string, INT count)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%s, %d): stub\n", This, string, count);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(LPD3DXFONT iface, LPCWSTR string, INT count)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%s, %d): stub\n", This, debugstr_w(string), count);
return D3D_OK;
}
static INT WINAPI ID3DXFontImpl_DrawTextA(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, string, count, rect, format, color);
return 1;
}
static INT WINAPI ID3DXFontImpl_DrawTextW(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, debugstr_w(string), count, rect, format, color);
return 1;
}
static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
FIXME("(%p)->(): stub\n", This);
return D3D_OK;
}
......@@ -277,7 +281,8 @@ HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_
ID3DXFontImpl *object;
IDirect3D9 *d3d;
HRESULT hr;
FIXME("stub\n");
FIXME("(%p, %p, %p): stub\n", device, desc, font);
if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
......
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