Commit b42a243f authored by Andrew Nguyen's avatar Andrew Nguyen Committed by Alexandre Julliard

d3dx9_36: Fix D3DXCompileShader* spec file prototypes.

parent 68a1a267
...@@ -11,11 +11,11 @@ ...@@ -11,11 +11,11 @@
@ stub D3DXCleanMesh @ stub D3DXCleanMesh
@ stdcall D3DXColorAdjustContrast(ptr ptr float) @ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) @ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr) @ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
@ stub D3DXCompileShaderFromFileA @ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr)
@ stub D3DXCompileShaderFromFileW @ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr)
@ stub D3DXCompileShaderFromResourceA @ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr)
@ stub D3DXCompileShaderFromResourceW @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPerTexelSignal @ stub D3DXComputeIMTFromPerTexelSignal
......
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