Commit b4d6f90f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Only update the stateblock's "changed" field if we're recording.

parent 8b8e081d
......@@ -1496,7 +1496,8 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
stream = &device->updateStateBlock->state.streams[stream_idx];
prev_buffer = stream->buffer;
device->updateStateBlock->changed.streamSource |= 1 << stream_idx;
if (device->isRecordingState)
device->updateStateBlock->changed.streamSource |= 1 << stream_idx;
if (prev_buffer == buffer
&& stream->stride == stride
......@@ -1596,9 +1597,9 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic
stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
stream->frequency = divider & 0x7fffff;
device->updateStateBlock->changed.streamFreq |= 1 << stream_idx;
if (stream->frequency != old_freq || stream->flags != old_flags)
if (device->isRecordingState)
device->updateStateBlock->changed.streamFreq |= 1 << stream_idx;
else if (stream->frequency != old_freq || stream->flags != old_flags)
device_invalidate_state(device, STATE_STREAMSRC);
return WINED3D_OK;
......@@ -2016,7 +2017,8 @@ HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device,
return WINED3DERR_INVALIDCALL;
}
device->updateStateBlock->changed.clipplane |= 1 << plane_idx;
if (device->isRecordingState)
device->updateStateBlock->changed.clipplane |= 1 << plane_idx;
if (!memcmp(&device->updateStateBlock->state.clip_planes[plane_idx], plane, sizeof(*plane)))
{
......@@ -2081,12 +2083,12 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru
{
TRACE("device %p, material %p.\n", device, material);
device->updateStateBlock->changed.material = TRUE;
device->updateStateBlock->state.material = *material;
/* Handle recording of state blocks */
if (device->isRecordingState)
{
device->updateStateBlock->changed.material = TRUE;
TRACE("Recording... not performing anything.\n");
return;
}
......@@ -2125,7 +2127,6 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
prev_buffer = device->updateStateBlock->state.index_buffer;
device->updateStateBlock->changed.indices = TRUE;
device->updateStateBlock->state.index_buffer = buffer;
device->updateStateBlock->state.index_format = format_id;
......@@ -2133,6 +2134,7 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.indices = TRUE;
if (buffer)
wined3d_buffer_incref(buffer);
if (prev_buffer)
......@@ -2185,13 +2187,13 @@ void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const stru
TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
device->updateStateBlock->changed.viewport = TRUE;
device->updateStateBlock->state.viewport = *viewport;
/* Handle recording of state blocks */
if (device->isRecordingState)
{
TRACE("Recording... not performing anything\n");
device->updateStateBlock->changed.viewport = TRUE;
return;
}
......@@ -2228,13 +2230,13 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value);
device->updateStateBlock->changed.renderState[state >> 5] |= 1 << (state & 0x1f);
device->updateStateBlock->state.render_states[state] = value;
/* Handle recording of state blocks. */
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.renderState[state >> 5] |= 1 << (state & 0x1f);
return;
}
......@@ -2278,12 +2280,12 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
old_value = device->stateBlock->state.sampler_states[sampler_idx][state];
device->updateStateBlock->state.sampler_states[sampler_idx][state] = value;
device->updateStateBlock->changed.samplerState[sampler_idx] |= 1 << state;
/* Handle recording of state blocks. */
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.samplerState[sampler_idx] |= 1 << state;
return;
}
......@@ -2319,7 +2321,9 @@ void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const
{
TRACE("device %p, rect %s.\n", device, wine_dbgstr_rect(rect));
device->updateStateBlock->changed.scissorRect = TRUE;
if (device->isRecordingState)
device->updateStateBlock->changed.scissorRect = TRUE;
if (EqualRect(&device->updateStateBlock->state.scissor_rect, rect))
{
TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
......@@ -2357,11 +2361,11 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
wined3d_vertex_declaration_decref(prev);
device->updateStateBlock->state.vertex_declaration = declaration;
device->updateStateBlock->changed.vertexDecl = TRUE;
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.vertexDecl = TRUE;
return;
}
......@@ -2394,11 +2398,11 @@ void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struc
wined3d_shader_decref(prev);
device->updateStateBlock->state.vertex_shader = shader;
device->updateStateBlock->changed.vertexShader = TRUE;
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.vertexShader = TRUE;
return;
}
......@@ -2530,11 +2534,15 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
for (i = 0; i < count; ++i)
TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
if (!device->isRecordingState)
if (device->isRecordingState)
{
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
}
else
{
device_invalidate_shader_constants(device, WINED3D_SHADER_CONST_VS_B);
}
return WINED3D_OK;
}
......@@ -2573,11 +2581,15 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
constants[i * 4], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
if (!device->isRecordingState)
if (device->isRecordingState)
{
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
}
else
{
device_invalidate_shader_constants(device, WINED3D_SHADER_CONST_VS_I);
}
return WINED3D_OK;
}
......@@ -2623,11 +2635,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
constants[i * 4 + 2], constants[i * 4 + 3]);
}
if (!device->isRecordingState)
if (device->isRecordingState)
memset(device->updateStateBlock->changed.vertexShaderConstantsF + start_register, 1,
sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
else
device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);
memset(device->updateStateBlock->changed.vertexShaderConstantsF + start_register, 1,
sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
return WINED3D_OK;
}
......@@ -2872,11 +2885,11 @@ void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct
wined3d_shader_decref(prev);
device->updateStateBlock->state.pixel_shader = shader;
device->updateStateBlock->changed.pixelShader = TRUE;
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.pixelShader = TRUE;
return;
}
......@@ -2998,11 +3011,15 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
for (i = 0; i < count; ++i)
TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.pixelShaderConstantsB |= (1 << i);
if (!device->isRecordingState)
if (device->isRecordingState)
{
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.pixelShaderConstantsB |= (1 << i);
}
else
{
device_invalidate_shader_constants(device, WINED3D_SHADER_CONST_PS_B);
}
return WINED3D_OK;
}
......@@ -3041,11 +3058,15 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
constants[i * 4], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.pixelShaderConstantsI |= (1 << i);
if (!device->isRecordingState)
if (device->isRecordingState)
{
for (i = start_register; i < count + start_register; ++i)
device->updateStateBlock->changed.pixelShaderConstantsI |= (1 << i);
}
else
{
device_invalidate_shader_constants(device, WINED3D_SHADER_CONST_PS_I);
}
return WINED3D_OK;
}
......@@ -3092,12 +3113,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
constants[i * 4 + 2], constants[i * 4 + 3]);
}
if (!device->isRecordingState)
if (device->isRecordingState)
memset(device->updateStateBlock->changed.pixelShaderConstantsF + start_register, 1,
sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
else
device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);
memset(device->updateStateBlock->changed.pixelShaderConstantsF + start_register, 1,
sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
return WINED3D_OK;
}
......@@ -3584,12 +3605,12 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
}
old_value = device->updateStateBlock->state.texture_states[stage][state];
device->updateStateBlock->changed.textureState[stage] |= 1 << state;
device->updateStateBlock->state.texture_states[stage][state] = value;
if (device->isRecordingState)
{
TRACE("Recording... not performing anything.\n");
device->updateStateBlock->changed.textureState[stage] |= 1 << state;
return;
}
......@@ -3692,7 +3713,8 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
return WINED3DERR_INVALIDCALL;
}
device->updateStateBlock->changed.textures |= 1 << stage;
if (device->isRecordingState)
device->updateStateBlock->changed.textures |= 1 << stage;
prev = device->updateStateBlock->state.textures[stage];
TRACE("Previous texture %p.\n", prev);
......@@ -3982,12 +4004,12 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type));
device->updateStateBlock->changed.primitive_type = TRUE;
gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
prev = device->updateStateBlock->state.gl_primitive_type;
device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
if (!device->isRecordingState && gl_primitive_type != prev
&& (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
if (device->isRecordingState)
device->updateStateBlock->changed.primitive_type = TRUE;
else if (gl_primitive_type != prev && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
device_invalidate_state(device, STATE_POINT_SIZE_ENABLE);
}
......
......@@ -1075,7 +1075,8 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
{
GLenum gl_primitive_type, prev;
device->updateStateBlock->changed.primitive_type = TRUE;
if (device->isRecordingState)
device->updateStateBlock->changed.primitive_type = TRUE;
gl_primitive_type = stateblock->state.gl_primitive_type;
prev = device->updateStateBlock->state.gl_primitive_type;
device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
......@@ -1154,7 +1155,6 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
{
struct wined3d_device *device = stateblock->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
struct wined3d_state *state = &stateblock->state;
union
{
......@@ -1178,9 +1178,6 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
TRACE("stateblock %p.\n", stateblock);
memset(stateblock->changed.pixelShaderConstantsF, 0, d3d_info->limits.ps_uniform_count * sizeof(BOOL));
memset(stateblock->changed.vertexShaderConstantsF, 0, d3d_info->limits.vs_uniform_count * sizeof(BOOL));
/* Set some of the defaults for lights, transforms etc */
state->transforms[WINED3D_TS_PROJECTION] = identity;
state->transforms[WINED3D_TS_VIEW] = identity;
......
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