Commit b57d4fcd authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

include: Convert d3d10effect.h to an IDL.

parent d78ca75c
......@@ -117,7 +117,7 @@ SOURCES = \
d3d10.idl \
d3d10_1.idl \
d3d10_1shader.h \
d3d10effect.h \
d3d10effect.idl \
d3d10misc.h \
d3d10sdklayers.idl \
d3d10shader.idl \
......
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3D10EFFECT_H
#define __WINE_D3D10EFFECT_H
#include "d3d10.h"
#define D3D10_EFFECT_VARIABLE_POOLED 0x1
#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
#ifndef D3D10_BYTES_FROM_BITS
#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
#endif
typedef enum _D3D10_DEVICE_STATE_TYPES
{
D3D10_DST_SO_BUFFERS = 1,
D3D10_DST_OM_RENDER_TARGETS,
D3D10_DST_OM_DEPTH_STENCIL_STATE,
D3D10_DST_OM_BLEND_STATE,
D3D10_DST_VS,
D3D10_DST_VS_SAMPLERS,
D3D10_DST_VS_SHADER_RESOURCES,
D3D10_DST_VS_CONSTANT_BUFFERS,
D3D10_DST_GS,
D3D10_DST_GS_SAMPLERS,
D3D10_DST_GS_SHADER_RESOURCES,
D3D10_DST_GS_CONSTANT_BUFFERS,
D3D10_DST_PS,
D3D10_DST_PS_SAMPLERS,
D3D10_DST_PS_SHADER_RESOURCES,
D3D10_DST_PS_CONSTANT_BUFFERS,
D3D10_DST_IA_VERTEX_BUFFERS,
D3D10_DST_IA_INDEX_BUFFER,
D3D10_DST_IA_INPUT_LAYOUT,
D3D10_DST_IA_PRIMITIVE_TOPOLOGY,
D3D10_DST_RS_VIEWPORTS,
D3D10_DST_RS_SCISSOR_RECTS,
D3D10_DST_RS_RASTERIZER_STATE,
D3D10_DST_PREDICATION,
} D3D10_DEVICE_STATE_TYPES;
typedef struct _D3D10_EFFECT_TYPE_DESC
{
const char *TypeName;
D3D10_SHADER_VARIABLE_CLASS Class;
D3D10_SHADER_VARIABLE_TYPE Type;
UINT Elements;
UINT Members;
UINT Rows;
UINT Columns;
UINT PackedSize;
UINT UnpackedSize;
UINT Stride;
} D3D10_EFFECT_TYPE_DESC;
typedef struct _D3D10_EFFECT_VARIABLE_DESC
{
const char *Name;
const char *Semantic;
UINT Flags;
UINT Annotations;
UINT BufferOffset;
UINT ExplicitBindPoint;
} D3D10_EFFECT_VARIABLE_DESC;
typedef struct _D3D10_TECHNIQUE_DESC
{
const char *Name;
UINT Passes;
UINT Annotations;
} D3D10_TECHNIQUE_DESC;
typedef struct _D3D10_STATE_BLOCK_MASK
{
BYTE VS;
BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE GS;
BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE PS;
BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
BYTE IAIndexBuffer;
BYTE IAInputLayout;
BYTE IAPrimitiveTopology;
BYTE OMRenderTargets;
BYTE OMDepthStencilState;
BYTE OMBlendState;
BYTE RSViewports;
BYTE RSScissorRects;
BYTE RSRasterizerState;
BYTE SOBuffers;
BYTE Predication;
} D3D10_STATE_BLOCK_MASK;
typedef struct _D3D10_EFFECT_DESC
{
BOOL IsChildEffect;
UINT ConstantBuffers;
UINT SharedConstantBuffers;
UINT GlobalVariables;
UINT SharedGlobalVariables;
UINT Techniques;
} D3D10_EFFECT_DESC;
typedef struct _D3D10_EFFECT_SHADER_DESC
{
const BYTE *pInputSignature;
BOOL IsInline;
const BYTE *pBytecode;
UINT BytecodeLength;
const char *SODecl;
UINT NumInputSignatureEntries;
UINT NumOutputSignatureEntries;
} D3D10_EFFECT_SHADER_DESC;
typedef struct _D3D10_PASS_DESC
{
const char *Name;
UINT Annotations;
BYTE *pIAInputSignature;
SIZE_T IAInputSignatureSize;
UINT StencilRef;
UINT SampleMask;
FLOAT BlendFactor[4];
} D3D10_PASS_DESC;
typedef struct _D3D10_PASS_SHADER_DESC
{
struct ID3D10EffectShaderVariable *pShaderVariable;
UINT ShaderIndex;
} D3D10_PASS_SHADER_DESC;
#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001
#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002
#define D3D10_EFFECT_SINGLE_THREADED 0x0008
DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
#define INTERFACE ID3D10EffectType
DECLARE_INTERFACE(ID3D10EffectType)
{
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE;
STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
#define INTERFACE ID3D10EffectVariable
DECLARE_INTERFACE(ID3D10EffectVariable)
{
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
#define INTERFACE ID3D10EffectConstantBuffer
DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectConstantBuffer methods */
STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f);
#define INTERFACE ID3D10EffectScalarVariable
DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectScalarVariable methods */
STDMETHOD(SetFloat)(THIS_ float value) PURE;
STDMETHOD(GetFloat)(THIS_ float *value) PURE;
STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
STDMETHOD(SetInt)(THIS_ int value) PURE;
STDMETHOD(GetInt)(THIS_ int *value) PURE;
STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
STDMETHOD(SetBool)(THIS_ BOOL value) PURE;
STDMETHOD(GetBool)(THIS_ BOOL *value) PURE;
STDMETHOD(SetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
STDMETHOD(GetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);
#define INTERFACE ID3D10EffectVectorVariable
DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectVectorVariable methods */
STDMETHOD(SetBoolVector)(THIS_ BOOL *value) PURE;
STDMETHOD(SetIntVector)(THIS_ int *value) PURE;
STDMETHOD(SetFloatVector)(THIS_ float *value) PURE;
STDMETHOD(GetBoolVector)(THIS_ BOOL *value) PURE;
STDMETHOD(GetIntVector)(THIS_ int *value) PURE;
STDMETHOD(GetFloatVector)(THIS_ float *value) PURE;
STDMETHOD(SetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
STDMETHOD(GetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);
#define INTERFACE ID3D10EffectMatrixVariable
DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectMatrixVariable methods */
STDMETHOD(SetMatrix)(THIS_ float *data) PURE;
STDMETHOD(GetMatrix)(THIS_ float *data) PURE;
STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE;
STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE;
STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);
#define INTERFACE ID3D10EffectStringVariable
DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectStringVariable methods */
STDMETHOD(GetString)(THIS_ const char **str) PURE;
STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,
0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
#define INTERFACE ID3D10EffectShaderResourceVariable
DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectShaderResourceVariable methods */
STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE;
STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable,
0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);
#define INTERFACE ID3D10EffectRenderTargetViewVariable
DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectRenderTargetViewVariable methods */
STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,
0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
#define INTERFACE ID3D10EffectDepthStencilViewVariable
DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectDepthStencilViewVariable methods */
STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06);
#define INTERFACE ID3D10EffectShaderVariable
DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectShaderVariable methods */
STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE;
STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE;
STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE;
STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE;
STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
#define INTERFACE ID3D10EffectBlendVariable
DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectBlendVariable methods */
STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE;
STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
#define INTERFACE ID3D10EffectDepthStencilVariable
DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectDepthStencilVariable methods */
STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE;
STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectRasterizerVariable,
0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34);
#define INTERFACE ID3D10EffectRasterizerVariable
DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectRasterizerVariable methods */
STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE;
STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectSamplerVariable,
0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
#define INTERFACE ID3D10EffectSamplerVariable
DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectSamplerVariable methods */
STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE;
STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
#define INTERFACE ID3D10EffectTechnique
DECLARE_INTERFACE(ID3D10EffectTechnique)
{
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE;
STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
#define INTERFACE ID3D10Effect
DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D10Effect methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(BOOL, IsPool)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE;
STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE;
STDMETHOD(Optimize)(THIS) PURE;
STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
#define INTERFACE ID3D10EffectPool
DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D10EffectPool methods */
STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
#define INTERFACE ID3D10EffectPass
DECLARE_INTERFACE(ID3D10EffectPass)
{
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
STDMETHOD(Apply)(THIS_ UINT flags) PURE;
STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08);
#define INTERFACE ID3D10StateBlock
DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D10StateBlock methods */
STDMETHOD(Capture)(THIS) PURE;
STDMETHOD(Apply)(THIS) PURE;
STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
};
#undef INTERFACE
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
ID3D10Blob **effect, ID3D10Blob **errors);
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,
ID3D10Device *device, ID3D10EffectPool **effect_pool);
HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask);
HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT idx);
HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3D10EFFECT_H */
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d3d10.idl";
import "d3d10shader.idl";
interface ID3D10EffectConstantBuffer;
interface ID3D10EffectBlendVariable;
interface ID3D10EffectDepthStencilVariable;
interface ID3D10EffectDepthStencilViewVariable;
interface ID3D10EffectMatrixVariable;
interface ID3D10EffectPass;
interface ID3D10EffectRasterizerVariable;
interface ID3D10EffectRenderTargetViewVariable;
interface ID3D10EffectSamplerVariable;
interface ID3D10EffectScalarVariable;
interface ID3D10EffectShaderVariable;
interface ID3D10EffectShaderResourceVariable;
interface ID3D10EffectStringVariable;
interface ID3D10EffectVectorVariable;
#ifndef D3D10_BYTES_FROM_BITS
#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
#endif
cpp_quote("#ifndef D3D10_BYTES_FROM_BITS")
cpp_quote("#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)")
cpp_quote("#endif")
const unsigned int D3D10_EFFECT_VARIABLE_POOLED = 0x1;
const unsigned int D3D10_EFFECT_VARIABLE_ANNOTATION = 0x2;
const unsigned int D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 0x4;
typedef enum _D3D10_DEVICE_STATE_TYPES
{
D3D10_DST_SO_BUFFERS = 1,
D3D10_DST_OM_RENDER_TARGETS,
D3D10_DST_OM_DEPTH_STENCIL_STATE,
D3D10_DST_OM_BLEND_STATE,
D3D10_DST_VS,
D3D10_DST_VS_SAMPLERS,
D3D10_DST_VS_SHADER_RESOURCES,
D3D10_DST_VS_CONSTANT_BUFFERS,
D3D10_DST_GS,
D3D10_DST_GS_SAMPLERS,
D3D10_DST_GS_SHADER_RESOURCES,
D3D10_DST_GS_CONSTANT_BUFFERS,
D3D10_DST_PS,
D3D10_DST_PS_SAMPLERS,
D3D10_DST_PS_SHADER_RESOURCES,
D3D10_DST_PS_CONSTANT_BUFFERS,
D3D10_DST_IA_VERTEX_BUFFERS,
D3D10_DST_IA_INDEX_BUFFER,
D3D10_DST_IA_INPUT_LAYOUT,
D3D10_DST_IA_PRIMITIVE_TOPOLOGY,
D3D10_DST_RS_VIEWPORTS,
D3D10_DST_RS_SCISSOR_RECTS,
D3D10_DST_RS_RASTERIZER_STATE,
D3D10_DST_PREDICATION,
} D3D10_DEVICE_STATE_TYPES;
typedef struct _D3D10_EFFECT_TYPE_DESC
{
const char *TypeName;
D3D10_SHADER_VARIABLE_CLASS Class;
D3D10_SHADER_VARIABLE_TYPE Type;
UINT Elements;
UINT Members;
UINT Rows;
UINT Columns;
UINT PackedSize;
UINT UnpackedSize;
UINT Stride;
} D3D10_EFFECT_TYPE_DESC;
typedef struct _D3D10_EFFECT_VARIABLE_DESC
{
const char *Name;
const char *Semantic;
UINT Flags;
UINT Annotations;
UINT BufferOffset;
UINT ExplicitBindPoint;
} D3D10_EFFECT_VARIABLE_DESC;
typedef struct _D3D10_TECHNIQUE_DESC
{
const char *Name;
UINT Passes;
UINT Annotations;
} D3D10_TECHNIQUE_DESC;
typedef struct _D3D10_STATE_BLOCK_MASK
{
BYTE VS;
BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE GS;
BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE PS;
BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
BYTE IAIndexBuffer;
BYTE IAInputLayout;
BYTE IAPrimitiveTopology;
BYTE OMRenderTargets;
BYTE OMDepthStencilState;
BYTE OMBlendState;
BYTE RSViewports;
BYTE RSScissorRects;
BYTE RSRasterizerState;
BYTE SOBuffers;
BYTE Predication;
} D3D10_STATE_BLOCK_MASK;
typedef struct _D3D10_EFFECT_DESC
{
BOOL IsChildEffect;
UINT ConstantBuffers;
UINT SharedConstantBuffers;
UINT GlobalVariables;
UINT SharedGlobalVariables;
UINT Techniques;
} D3D10_EFFECT_DESC;
typedef struct _D3D10_EFFECT_SHADER_DESC
{
const BYTE *pInputSignature;
BOOL IsInline;
const BYTE *pBytecode;
UINT BytecodeLength;
const char *SODecl;
UINT NumInputSignatureEntries;
UINT NumOutputSignatureEntries;
} D3D10_EFFECT_SHADER_DESC;
typedef struct _D3D10_PASS_DESC
{
const char *Name;
UINT Annotations;
BYTE *pIAInputSignature;
SIZE_T IAInputSignatureSize;
UINT StencilRef;
UINT SampleMask;
FLOAT BlendFactor[4];
} D3D10_PASS_DESC;
typedef struct _D3D10_PASS_SHADER_DESC
{
ID3D10EffectShaderVariable *pShaderVariable;
UINT ShaderIndex;
} D3D10_PASS_SHADER_DESC;
const unsigned int D3D10_EFFECT_COMPILE_CHILD_EFFECT = 0x0001;
const unsigned int D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 0x0002;
const unsigned int D3D10_EFFECT_SINGLE_THREADED = 0x0008;
[
local,
object,
uuid(4e9e1ddc-cd9d-4772-a837-00180b9b88fd),
]
interface ID3D10EffectType
{
BOOL IsValid();
HRESULT GetDesc(D3D10_EFFECT_TYPE_DESC *desc);
ID3D10EffectType *GetMemberTypeByIndex(UINT index);
ID3D10EffectType *GetMemberTypeByName(const char *name);
ID3D10EffectType *GetMemberTypeBySemantic(const char *semantic);
const char *GetMemberName(UINT index);
const char *GetMemberSemantic(UINT index);
}
[
local,
object,
uuid(ae897105-00e6-45bf-bb8e-281dd6db8e1b),
]
interface ID3D10EffectVariable
{
BOOL IsValid();
ID3D10EffectType *GetType();
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC *desc);
ID3D10EffectVariable *GetAnnotationByIndex(UINT index);
ID3D10EffectVariable *GetAnnotationByName(const char *name);
ID3D10EffectVariable *GetMemberByIndex(UINT index);
ID3D10EffectVariable *GetMemberByName(const char *name);
ID3D10EffectVariable *GetMemberBySemantic(const char *semantic);
ID3D10EffectVariable *GetElement(UINT index);
ID3D10EffectConstantBuffer *GetParentConstantBuffer();
ID3D10EffectScalarVariable *AsScalar();
ID3D10EffectVectorVariable *AsVector();
ID3D10EffectMatrixVariable *AsMatrix();
ID3D10EffectStringVariable *AsString();
ID3D10EffectShaderResourceVariable *AsShaderResource();
ID3D10EffectRenderTargetViewVariable *AsRenderTargetView();
ID3D10EffectDepthStencilViewVariable *AsDepthStencilView();
ID3D10EffectConstantBuffer *AsConstantBuffer();
ID3D10EffectShaderVariable *AsShader();
ID3D10EffectBlendVariable *AsBlend();
ID3D10EffectDepthStencilVariable *AsDepthStencil();
ID3D10EffectRasterizerVariable *AsRasterizer();
ID3D10EffectSamplerVariable *AsSampler();
HRESULT SetRawValue(void *data, UINT offset, UINT count);
HRESULT GetRawValue(void *data, UINT offset, UINT count);
}
[
local,
object,
uuid(56648f4d-cc8b-4444-a5ad-b5a3d76e91b3),
]
interface ID3D10EffectConstantBuffer : ID3D10EffectVariable
{
HRESULT SetConstantBuffer(ID3D10Buffer *buffer);
HRESULT GetConstantBuffer(ID3D10Buffer **buffer);
HRESULT SetTextureBuffer(ID3D10ShaderResourceView *view);
HRESULT GetTextureBuffer(ID3D10ShaderResourceView **view);
}
[
local,
object,
uuid(00e48f7b-d2c8-49e8-a86c-022dee53431f),
]
interface ID3D10EffectScalarVariable : ID3D10EffectVariable
{
HRESULT SetFloat(float value);
HRESULT GetFloat(float *value);
HRESULT SetFloatArray(float *values, UINT offset, UINT count);
HRESULT GetFloatArray(float *values, UINT offset, UINT count);
HRESULT SetInt(int value);
HRESULT GetInt(int *value);
HRESULT SetIntArray(int *values, UINT offset, UINT count);
HRESULT GetIntArray(int *values, UINT offset, UINT count);
HRESULT SetBool(BOOL value);
HRESULT GetBool(BOOL *value);
HRESULT SetBoolArray(BOOL *values, UINT offset, UINT count);
HRESULT GetBoolArray(BOOL *values, UINT offset, UINT count);
}
[
local,
object,
uuid(62b98c44-1f82-4c67-bcd0-72cf8f217e81),
]
interface ID3D10EffectVectorVariable : ID3D10EffectVariable
{
HRESULT SetBoolVector(BOOL *value);
HRESULT SetIntVector(int *value);
HRESULT SetFloatVector(float *value);
HRESULT GetBoolVector(BOOL *value);
HRESULT GetIntVector(int *value);
HRESULT GetFloatVector(float *value);
HRESULT SetBoolVectorArray(BOOL *values, UINT offset, UINT count);
HRESULT SetIntVectorArray(int *values, UINT offset, UINT count);
HRESULT SetFloatVectorArray(float *values, UINT offset, UINT count);
HRESULT GetBoolVectorArray(BOOL *values, UINT offset, UINT count);
HRESULT GetIntVectorArray(int *values, UINT offset, UINT count);
HRESULT GetFloatVectorArray(float *values, UINT offset, UINT count);
}
[
local,
object,
uuid(50666c24-b82f-4eed-a172-5b6e7e8522e0),
]
interface ID3D10EffectMatrixVariable : ID3D10EffectVariable
{
HRESULT SetMatrix(float *data);
HRESULT GetMatrix(float *data);
HRESULT SetMatrixArray(float *data, UINT offset, UINT count);
HRESULT GetMatrixArray(float *data, UINT offset, UINT count);
HRESULT SetMatrixTranspose(float *data);
HRESULT GetMatrixTranspose(float *data);
HRESULT SetMatrixTransposeArray(float *data, UINT offset, UINT count);
HRESULT GetMatrixTransposeArray(float *data, UINT offset, UINT count);
}
[
local,
object,
uuid(71417501-8df9-4e0a-a78a-255f9756baff),
]
interface ID3D10EffectStringVariable : ID3D10EffectVariable
{
HRESULT GetString(const char **str);
HRESULT GetStringArray(const char **strs, UINT offset, UINT count);
}
[
local,
object,
uuid(c0a7157b-d872-4b1d-8073-efc2acd4b1fc),
]
interface ID3D10EffectShaderResourceVariable : ID3D10EffectVariable
{
HRESULT SetResource(ID3D10ShaderResourceView *resource);
HRESULT GetResource(ID3D10ShaderResourceView **resource);
HRESULT SetResourceArray(ID3D10ShaderResourceView **resources, UINT offset, UINT count);
HRESULT GetResourceArray(ID3D10ShaderResourceView **resources, UINT offset, UINT count);
}
[
local,
object,
uuid(28ca0cc3-c2c9-40bb-b57f-67b737122b17),
]
interface ID3D10EffectRenderTargetViewVariable : ID3D10EffectVariable
{
HRESULT SetRenderTarget(ID3D10RenderTargetView *view);
HRESULT GetRenderTarget(ID3D10RenderTargetView **view);
HRESULT SetRenderTargetArray(ID3D10RenderTargetView **views, UINT offset, UINT count);
HRESULT GetRenderTargetArray(ID3D10RenderTargetView **views, UINT offset, UINT count);
}
[
local,
object,
uuid(3e02c918-cc79-4985-b622-2d92ad701623),
]
interface ID3D10EffectDepthStencilViewVariable : ID3D10EffectVariable
{
HRESULT SetDepthStencil(ID3D10DepthStencilView *view);
HRESULT GetDepthStencil(ID3D10DepthStencilView **view);
HRESULT SetDepthStencilArray(ID3D10DepthStencilView **views, UINT offset, UINT count);
HRESULT GetDepthStencilArray(ID3D10DepthStencilView **views, UINT offset, UINT count);
}
[
local,
object,
uuid(80849279-c799-4797-8c33-0407a07d9e06),
]
interface ID3D10EffectShaderVariable : ID3D10EffectVariable
{
HRESULT GetShaderDesc(UINT index, D3D10_EFFECT_SHADER_DESC *desc);
HRESULT GetVertexShader(UINT index, ID3D10VertexShader **shader);
HRESULT GetGeometryShader(UINT index, ID3D10GeometryShader **shader);
HRESULT GetPixelShader(UINT index, ID3D10PixelShader **shader);
HRESULT GetInputSignatureElementDesc(UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc);
HRESULT GetOutputSignatureElementDesc(UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc);
}
[
local,
object,
uuid(1fcd2294-df6d-4eae-86b3-0e9160cfb07b),
]
interface ID3D10EffectBlendVariable : ID3D10EffectVariable
{
HRESULT GetBlendState(UINT index, ID3D10BlendState **blend_state);
HRESULT GetBackingStore(UINT index, D3D10_BLEND_DESC *desc);
}
[
local,
object,
uuid(af482368-330a-46a5-9a5c-01c71af24c8d),
]
interface ID3D10EffectDepthStencilVariable : ID3D10EffectVariable
{
HRESULT GetDepthStencilState(UINT index, ID3D10DepthStencilState **depth_stencil_state);
HRESULT GetBackingStore(UINT index, D3D10_DEPTH_STENCIL_DESC *desc);
}
[
local,
object,
uuid(21af9f0e-4d94-4ea9-9785-2cb76b8c0b34),
]
interface ID3D10EffectRasterizerVariable : ID3D10EffectVariable
{
HRESULT GetRasterizerState(UINT index, ID3D10RasterizerState **rasterizer_state);
HRESULT GetBackingStore(UINT index, D3D10_RASTERIZER_DESC *desc);
}
[
local,
object,
uuid(6530d5c7-07e9-4271-a418-e7ce4bd1e480),
]
interface ID3D10EffectSamplerVariable : ID3D10EffectVariable
{
HRESULT GetSampler(UINT index, ID3D10SamplerState **sampler);
HRESULT GetBackingStore(UINT index, D3D10_SAMPLER_DESC *desc);
}
[
local,
object,
uuid(db122ce8-d1c9-4292-b237-24ed3de8b175),
]
interface ID3D10EffectTechnique
{
BOOL IsValid();
HRESULT GetDesc(D3D10_TECHNIQUE_DESC *desc);
ID3D10EffectVariable *GetAnnotationByIndex(UINT index);
ID3D10EffectVariable *GetAnnotationByName(const char *name);
ID3D10EffectPass *GetPassByIndex(UINT index);
ID3D10EffectPass *GetPassByName(const char *name);
HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK *mask);
}
[
local,
object,
uuid(51b0ca8b-ec0b-4519-870d-8ee1cb5017c7),
]
interface ID3D10Effect : IUnknown
{
BOOL IsValid();
BOOL IsPool();
HRESULT GetDevice(ID3D10Device **device);
HRESULT GetDesc(D3D10_EFFECT_DESC *desc);
ID3D10EffectConstantBuffer *GetConstantBufferByIndex(UINT index);
ID3D10EffectConstantBuffer *GetConstantBufferByName(const char *name);
ID3D10EffectVariable *GetVariableByIndex(UINT index);
ID3D10EffectVariable *GetVariableByName(const char *name);
ID3D10EffectVariable *GetVariableBySemantic(const char *semantic);
ID3D10EffectTechnique *GetTechniqueByIndex(UINT index);
ID3D10EffectTechnique *GetTechniqueByName(const char *name);
HRESULT Optimize();
BOOL IsOptimized();
}
[
local,
object,
uuid(95e7ab04-3250-412e-8213-fcd2f8677933),
]
interface ID3D10EffectPool : IUnknown
{
ID3D10Effect *AsEffect();
}
[
local,
object,
uuid(5cfbeb89-1a06-46e0-b282-e3f9bfa36a54),
]
interface ID3D10EffectPass
{
BOOL IsValid();
HRESULT GetDesc(D3D10_PASS_DESC *desc);
HRESULT GetVertexShaderDesc(D3D10_PASS_SHADER_DESC *desc);
HRESULT GetGeometryShaderDesc(D3D10_PASS_SHADER_DESC *desc);
HRESULT GetPixelShaderDesc(D3D10_PASS_SHADER_DESC *desc);
ID3D10EffectVariable *GetAnnotationByIndex(UINT index);
ID3D10EffectVariable *GetAnnotationByName(const char *name);
HRESULT Apply(UINT flags);
HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK *mask);
}
[
local,
object,
uuid(0803425a-57f5-4dd6-9465-a87570834a08),
]
interface ID3D10StateBlock : IUnknown
{
HRESULT Capture();
HRESULT Apply();
HRESULT ReleaseAllDeviceObjects();
HRESULT GetDevice(ID3D10Device **device);
}
HRESULT __stdcall D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
ID3D10Blob **effect, ID3D10Blob **errors);
HRESULT __stdcall D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
HRESULT __stdcall D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,
ID3D10Device *device, ID3D10EffectPool **effect_pool);
HRESULT __stdcall D3D10CreateStateBlock(ID3D10Device *device,
D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
HRESULT __stdcall D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
HRESULT __stdcall D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
HRESULT __stdcall D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
HRESULT __stdcall D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask);
HRESULT __stdcall D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
BOOL __stdcall D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT idx);
HRESULT __stdcall D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
HRESULT __stdcall D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
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