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wine
wine-winehq
Commits
b58715e8
Commit
b58715e8
authored
Dec 28, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 29, 2006
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wined3d: Add empty transform states to the state table.
parent
603038a0
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state.c
dlls/wined3d/state.c
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wined3d_private.h
dlls/wined3d/wined3d_private.h
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dlls/wined3d/state.c
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b58715e8
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dlls/wined3d/wined3d_private.h
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b58715e8
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@@ -423,7 +423,10 @@ typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock);
#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_SAMPLERS - 1) + 1)
#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
#define STATE_HIGHEST (STATE_PIXELSHADER)
#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
#define STATE_HIGHEST (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
struct
StateEntry
{
...
...
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