Commit b58a5a55 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().

parent ffb8cc36
......@@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;
......
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