Commit b5aee040 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations.

parent 91c3a5ea
......@@ -2273,6 +2273,7 @@ struct arbfp_ffp_desc
};
static void arbfp_enable(IWineD3DDevice *iface, BOOL enable) {
ENTER_GL();
if(enable) {
glEnable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB)");
......@@ -2280,6 +2281,7 @@ static void arbfp_enable(IWineD3DDevice *iface, BOOL enable) {
glDisable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
}
LEAVE_GL();
}
static HRESULT arbfp_alloc(IWineD3DDevice *iface) {
......
......@@ -1043,6 +1043,7 @@ static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
};
static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {
ENTER_GL();
if(enable) {
glEnable(GL_FRAGMENT_SHADER_ATI);
checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
......@@ -1050,6 +1051,7 @@ static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {
glDisable(GL_FRAGMENT_SHADER_ATI);
checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
}
LEAVE_GL();
}
static void atifs_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps)
......
......@@ -595,6 +595,7 @@ static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
static void nvrc_enable(IWineD3DDevice *iface, BOOL enable) { }
static void nvts_enable(IWineD3DDevice *iface, BOOL enable) {
ENTER_GL();
if(enable) {
glEnable(GL_TEXTURE_SHADER_NV);
checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
......@@ -602,6 +603,7 @@ static void nvts_enable(IWineD3DDevice *iface, BOOL enable) {
glDisable(GL_TEXTURE_SHADER_NV);
checkGLcall("glDisable(GL_TEXTURE_SHADER_NV)");
}
LEAVE_GL();
}
static void nvrc_fragment_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *pCaps)
......
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