Commit b5b05207 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().

parent a4dde815
......@@ -1177,6 +1177,7 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
if (desc->Class == D3DXPC_MATRIX_ROWS
|| desc->Class == D3DXPC_MATRIX_COLUMNS
|| desc->Class == D3DXPC_VECTOR
|| desc->Class == D3DXPC_SCALAR)
{
if (desc->Class == class) row_offset = 4;
......@@ -1184,6 +1185,8 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
if (class == D3DXPC_MATRIX_ROWS)
{
if (desc->Class == D3DXPC_VECTOR) return D3D_OK;
num_rows = min(desc->Rows, rows);
num_columns = min(desc->Columns, columns);
}
......@@ -1198,7 +1201,7 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
else
{
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return D3D_OK;
return E_NOTIMPL;
}
switch (desc->RegisterSet)
......
......@@ -707,7 +707,7 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f4: 0x%08x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
todo_wine ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._21 && out[2] == S(U(mvp))._31 && out[3] == S(U(mvp))._41,
ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._21 && out[2] == S(U(mvp))._31 && out[3] == S(U(mvp))._41,
"The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTranspose, "
"got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3],
......
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