Commit b5d64260 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Get rid of the D3D_DECL_* macros.

parent 51024a07
......@@ -27,8 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static const struct
{
enum wined3d_format_id format;
int size;
int typesize;
unsigned int component_count;
unsigned int component_size;
}
d3d_dtype_lookup[] =
{
......@@ -51,9 +51,6 @@ d3d_dtype_lookup[] =
/* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}
};
#define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
#define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
static inline IDirect3DVertexDeclaration9Impl *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexDeclaration9Impl, IDirect3DVertexDeclaration9_iface);
......@@ -192,7 +189,8 @@ HRESULT vdecl_convert_fvf(
elements[idx].Stream = 0;
elements[idx].Method = D3DDECLMETHOD_DEFAULT;
elements[idx].Offset = offset;
offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
offset += d3d_dtype_lookup[elements[idx].Type].component_count
* d3d_dtype_lookup[elements[idx].Type].component_size;
}
*ppVertexElements = elements;
......
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