Commit b62f3c88 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1: Improve resource properties check when creating a bitmap.

parent a5426f6a
......@@ -2097,10 +2097,10 @@ static BOOL d2d_bitmap_check_options_with_surface(unsigned int options, unsigned
if (options && (options & D2D1_BITMAP_OPTIONS_TARGET) != (surface_options & D2D1_BITMAP_OPTIONS_TARGET))
return FALSE;
if (options & D2D1_BITMAP_OPTIONS_TARGET)
{
if (!(options & D2D1_BITMAP_OPTIONS_CANNOT_DRAW) && (surface_options & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
return FALSE;
if (options & D2D1_BITMAP_OPTIONS_TARGET)
{
if (options & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE && !(surface_options & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE))
return FALSE;
return TRUE;
......
......@@ -13249,6 +13249,24 @@ static void test_bitmap_map(BOOL d3d11)
{
{ D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ },
};
static const struct
{
unsigned int bind_flags;
unsigned int options;
HRESULT hr;
} options_tests[] =
{
{ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW },
{ D3D11_BIND_RENDER_TARGET, D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW },
{ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE, D2D1_BITMAP_OPTIONS_NONE },
{ 0, D2D1_BITMAP_OPTIONS_CANNOT_DRAW },
{ 0, D2D1_BITMAP_OPTIONS_TARGET, E_INVALIDARG },
{ 0, D2D1_BITMAP_OPTIONS_NONE, E_INVALIDARG },
{ D3D11_BIND_RENDER_TARGET, D2D1_BITMAP_OPTIONS_TARGET, E_INVALIDARG },
{ D3D11_BIND_RENDER_TARGET, D2D1_BITMAP_OPTIONS_NONE, E_INVALIDARG },
};
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
D3D11_TEXTURE2D_DESC texture_desc;
ID2D1Bitmap *bitmap2, *bitmap3;
......@@ -13436,9 +13454,8 @@ static void test_bitmap_map(BOOL d3d11)
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_NONE;
hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(ctx.context, surface, &bitmap_desc, &bitmap);
todo_wine
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr)) ID2D1Bitmap1_Release(bitmap);
bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW;
hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(ctx.context, surface, &bitmap_desc, &bitmap);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
......@@ -13454,7 +13471,10 @@ static void test_bitmap_map(BOOL d3d11)
ID3D11Texture2D_Release(texture);
IDXGISurface_Release(surface);
/* Surface D2D1_BITMAP_OPTIONS_TARGET */
for (i = 0; i < ARRAY_SIZE(options_tests); ++i)
{
winetest_push_context("Test %u", i);
texture_desc.Width = 4;
texture_desc.Height = 4;
texture_desc.MipLevels = 1;
......@@ -13463,7 +13483,7 @@ static void test_bitmap_map(BOOL d3d11)
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
texture_desc.BindFlags = options_tests[i].bind_flags;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
......@@ -13472,20 +13492,22 @@ static void test_bitmap_map(BOOL d3d11)
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_TARGET;
hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(ctx.context, surface, &bitmap_desc, &bitmap);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID2D1Bitmap1_Release(bitmap);
bitmap_desc.bitmapOptions = 0;
bitmap = NULL;
bitmap_desc.bitmapOptions = options_tests[i].options;
hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(ctx.context, surface, &bitmap_desc, &bitmap);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_bitmap_options((ID2D1Bitmap *)bitmap, 0);
ok(hr == options_tests[i].hr, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
{
check_bitmap_options((ID2D1Bitmap *)bitmap, options_tests[i].options);
ID2D1Bitmap1_Release(bitmap);
}
ID3D11Texture2D_Release(texture);
IDXGISurface_Release(surface);
winetest_pop_context();
}
ID3D11Device_Release(d3d_device);
release_test_context(&ctx);
......
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