Commit b69545c7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: wined3d_stateblock_capture() never fails.

parent b2228834
......@@ -1557,7 +1557,6 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct wined3d_stateblock *stateblock;
HRESULT hr;
TRACE("iface %p, token %#x.\n", iface, token);
......@@ -1569,10 +1568,10 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
hr = wined3d_stateblock_capture(stateblock);
wined3d_stateblock_capture(stateblock);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
......
......@@ -95,15 +95,14 @@ static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDi
static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_stateblock_capture(stateblock->wined3d_stateblock);
wined3d_stateblock_capture(stateblock->wined3d_stateblock);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
......
......@@ -924,14 +924,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
return hr;
}
if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
{
ERR("Failed to capture stateblock, hr %#x.\n", hr);
wined3d_stateblock_decref(stateblock);
wined3d_mutex_unlock();
return hr;
}
wined3d_stateblock_capture(stateblock);
rt = wined3d_device_get_render_target(This->wined3d_device, 0);
if (rt == This->wined3d_frontbuffer)
rt = NULL;
......
......@@ -5436,7 +5436,6 @@ static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stat
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *wined3d_sb;
HRESULT hr;
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
......@@ -5449,10 +5448,10 @@ static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stat
return D3DERR_INVALIDSTATEBLOCK;
}
hr = wined3d_stateblock_capture(wined3d_sb);
wined3d_stateblock_capture(wined3d_sb);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
......
......@@ -611,7 +611,7 @@ static void wined3d_state_record_lights(struct wined3d_state *dst_state, const s
}
}
HRESULT CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{
const struct wined3d_state *src_state = &stateblock->device->stateBlock->state;
unsigned int i;
......@@ -897,8 +897,6 @@ HRESULT CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
wined3d_state_record_lights(&stateblock->state, src_state);
TRACE("Capture done.\n");
return WINED3D_OK;
}
static void apply_lights(struct wined3d_device *device, const struct wined3d_state *state)
......
......@@ -2305,7 +2305,7 @@ HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *
UINT start_idx, const float *src_data, UINT vector4f_count);
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
......
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