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wine
wine-winehq
Commits
b69545c7
Commit
b69545c7
authored
Oct 04, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 08, 2012
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Plain Diff
wined3d: wined3d_stateblock_capture() never fails.
parent
b2228834
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Showing
6 changed files
with
9 additions
and
21 deletions
+9
-21
device.c
dlls/d3d8/device.c
+2
-3
stateblock.c
dlls/d3d9/stateblock.c
+2
-3
ddraw.c
dlls/ddraw/ddraw.c
+1
-8
device.c
dlls/ddraw/device.c
+2
-3
stateblock.c
dlls/wined3d/stateblock.c
+1
-3
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/d3d8/device.c
View file @
b69545c7
...
...
@@ -1557,7 +1557,6 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
wined3d_stateblock
*
stateblock
;
HRESULT
hr
;
TRACE
(
"iface %p, token %#x.
\n
"
,
iface
,
token
);
...
...
@@ -1569,10 +1568,10 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO
wined3d_mutex_unlock
();
return
D3DERR_INVALIDCALL
;
}
hr
=
wined3d_stateblock_capture
(
stateblock
);
wined3d_stateblock_capture
(
stateblock
);
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_device_DeleteStateBlock
(
IDirect3DDevice8
*
iface
,
DWORD
token
)
...
...
dlls/d3d9/stateblock.c
View file @
b69545c7
...
...
@@ -95,15 +95,14 @@ static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDi
static
HRESULT
WINAPI
d3d9_stateblock_Capture
(
IDirect3DStateBlock9
*
iface
)
{
struct
d3d9_stateblock
*
stateblock
=
impl_from_IDirect3DStateBlock9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
wined3d_stateblock_capture
(
stateblock
->
wined3d_stateblock
);
wined3d_stateblock_capture
(
stateblock
->
wined3d_stateblock
);
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_stateblock_Apply
(
IDirect3DStateBlock9
*
iface
)
...
...
dlls/ddraw/ddraw.c
View file @
b69545c7
...
...
@@ -924,14 +924,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
return
hr
;
}
if
(
FAILED
(
hr
=
wined3d_stateblock_capture
(
stateblock
)))
{
ERR
(
"Failed to capture stateblock, hr %#x.
\n
"
,
hr
);
wined3d_stateblock_decref
(
stateblock
);
wined3d_mutex_unlock
();
return
hr
;
}
wined3d_stateblock_capture
(
stateblock
);
rt
=
wined3d_device_get_render_target
(
This
->
wined3d_device
,
0
);
if
(
rt
==
This
->
wined3d_frontbuffer
)
rt
=
NULL
;
...
...
dlls/ddraw/device.c
View file @
b69545c7
...
...
@@ -5436,7 +5436,6 @@ static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stat
{
struct
d3d_device
*
device
=
impl_from_IDirect3DDevice7
(
iface
);
struct
wined3d_stateblock
*
wined3d_sb
;
HRESULT
hr
;
TRACE
(
"iface %p, stateblock %#x.
\n
"
,
iface
,
stateblock
);
...
...
@@ -5449,10 +5448,10 @@ static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stat
return
D3DERR_INVALIDSTATEBLOCK
;
}
hr
=
wined3d_stateblock_capture
(
wined3d_sb
);
wined3d_stateblock_capture
(
wined3d_sb
);
wined3d_mutex_unlock
();
return
hr_ddraw_from_wined3d
(
hr
)
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d_device7_CaptureStateBlock_FPUSetup
(
IDirect3DDevice7
*
iface
,
DWORD
stateblock
)
...
...
dlls/wined3d/stateblock.c
View file @
b69545c7
...
...
@@ -611,7 +611,7 @@ static void wined3d_state_record_lights(struct wined3d_state *dst_state, const s
}
}
HRESULT
CDECL
wined3d_stateblock_capture
(
struct
wined3d_stateblock
*
stateblock
)
void
CDECL
wined3d_stateblock_capture
(
struct
wined3d_stateblock
*
stateblock
)
{
const
struct
wined3d_state
*
src_state
=
&
stateblock
->
device
->
stateBlock
->
state
;
unsigned
int
i
;
...
...
@@ -897,8 +897,6 @@ HRESULT CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
wined3d_state_record_lights
(
&
stateblock
->
state
,
src_state
);
TRACE
(
"Capture done.
\n
"
);
return
WINED3D_OK
;
}
static
void
apply_lights
(
struct
wined3d_device
*
device
,
const
struct
wined3d_state
*
state
)
...
...
include/wine/wined3d.h
View file @
b69545c7
...
...
@@ -2305,7 +2305,7 @@ HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *
UINT
start_idx
,
const
float
*
src_data
,
UINT
vector4f_count
);
HRESULT
__cdecl
wined3d_stateblock_apply
(
const
struct
wined3d_stateblock
*
stateblock
);
HRESULT
__cdecl
wined3d_stateblock_capture
(
struct
wined3d_stateblock
*
stateblock
);
void
__cdecl
wined3d_stateblock_capture
(
struct
wined3d_stateblock
*
stateblock
);
HRESULT
__cdecl
wined3d_stateblock_create
(
struct
wined3d_device
*
device
,
enum
wined3d_stateblock_type
type
,
struct
wined3d_stateblock
**
stateblock
);
ULONG
__cdecl
wined3d_stateblock_decref
(
struct
wined3d_stateblock
*
stateblock
);
...
...
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