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wine
wine-winehq
Commits
b6a7a3fe
Commit
b6a7a3fe
authored
Jun 26, 2012
by
Alexandre Julliard
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Plain Diff
opengl32: Generate an entry point for glDebugEntry.
parent
370a8c10
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3 changed files
with
12 additions
and
2 deletions
+12
-2
make_opengl
dlls/opengl32/make_opengl
+3
-1
opengl32.spec
dlls/opengl32/opengl32.spec
+1
-1
wgl.c
dlls/opengl32/wgl.c
+8
-0
No files found.
dlls/opengl32/make_opengl
View file @
b6a7a3fe
...
...
@@ -235,6 +235,7 @@ sub GenerateThunk($$$$$)
my
$trace_call_arg
=
""
;
my
$trace_arg
=
""
;
return
""
if
$func_ref
->
[
0
]
eq
"glDebugEntry"
;
return
""
if
$func_ref
->
[
0
]
eq
"glGetString"
;
return
""
if
$func_ref
->
[
0
]
eq
"glGetIntegerv"
;
return
""
if
$func_ref
->
[
0
]
eq
"glFinish"
;
...
...
@@ -409,7 +410,8 @@ $pseudo_to_opengl{"UInt64EXT"} = "UINT64";
# [ "GLfloat", "ymove" ],
# [ "GLubyte *", "bitmap"] ] ];
#
my
%
norm_functions
=
();
my
%
norm_functions
=
(
"glDebugEntry"
=>
[
"glDebugEntry"
,
"GLint"
,
[[
"GLint"
,
"unknown1"
],
[
"GLint"
,
"unknown2"
]]
]
);
#
# This stores various extensions NOT part of the GL extension registry but still
...
...
dlls/opengl32/opengl32.spec
View file @
b6a7a3fe
...
...
@@ -56,7 +56,7 @@
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glCullFace( long ) wine_glCullFace
@ st
ub
glDebugEntry
@ st
dcall glDebugEntry( long long ) wine_
glDebugEntry
@ stdcall glDeleteLists( long long ) wine_glDeleteLists
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
@ stdcall glDepthFunc( long ) wine_glDepthFunc
...
...
dlls/opengl32/wgl.c
View file @
b6a7a3fe
...
...
@@ -980,6 +980,14 @@ BOOL WINAPI wglUseFontOutlinesW(HDC hdc,
}
/***********************************************************************
* glDebugEntry (OPENGL32.@)
*/
GLint
WINAPI
wine_glDebugEntry
(
GLint
unknown1
,
GLint
unknown2
)
{
return
0
;
}
/***********************************************************************
* glFinish (OPENGL32.@)
*/
void
WINAPI
wine_glFinish
(
void
)
...
...
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