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wine
wine-winehq
Commits
b74642ff
Commit
b74642ff
authored
Nov 04, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 04, 2009
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d3d10: Add a D3D10GetPixelShaderProfile() stub.
parent
274d21a4
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3 changed files
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9 additions
and
1 deletion
+9
-1
d3d10.spec
dlls/d3d10/d3d10.spec
+1
-1
d3d10_main.c
dlls/d3d10/d3d10_main.c
+7
-0
d3d10shader.h
include/d3d10shader.h
+1
-0
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dlls/d3d10/d3d10.spec
View file @
b74642ff
...
...
@@ -12,7 +12,7 @@
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ st
ub D3D10GetPixelShaderProfile
@ st
dcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
...
...
dlls/d3d10/d3d10_main.c
View file @
b74642ff
...
...
@@ -255,3 +255,10 @@ LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
return
"gs_4_0"
;
}
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
)
{
FIXME
(
"device %p stub!
\n
"
,
device
);
return
"ps_4_0"
;
}
include/d3d10shader.h
View file @
b74642ff
...
...
@@ -132,5 +132,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
LPCSTR
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
);
#endif
/* __WINE_D3D10SHADER_H */
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