Commit b8225d0a authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d9/tests: Add helpers to avoid multiple readbacks of the render target surface.

parent 171352b9
......@@ -117,59 +117,90 @@ static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y
return color;
}
static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
struct surface_readback
{
DWORD ret;
IDirect3DSurface9 *surf = NULL, *target = NULL;
IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
};
static void get_rt_readback(IDirect3DSurface9 *surface, struct surface_readback *rb)
{
IDirect3DDevice9 *device;
HRESULT hr;
D3DLOCKED_RECT lockedRect;
RECT rectToLock = {x, y, x+1, y+1};
memset(rb, 0, sizeof(*rb));
IDirect3DSurface9_GetDevice(surface, &device);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
if (FAILED(hr) || !surf)
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &rb->surface, NULL);
if (FAILED(hr) || !rb->surface)
{
trace("Can't create an offscreen plain surface to read the render target data, hr=%08x\n", hr);
return 0xdeadbeef;
trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr);
goto error;
}
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &target);
if(FAILED(hr))
hr = IDirect3DDevice9_GetRenderTargetData(device, surface, rb->surface);
if (FAILED(hr))
{
trace("Can't get the render target, hr=%08x\n", hr);
ret = 0xdeadbeed;
goto out;
trace("Can't read the render target data, hr %#x.\n", hr);
goto error;
}
hr = IDirect3DDevice9_GetRenderTargetData(device, target, surf);
hr = IDirect3DSurface9_LockRect(rb->surface, &rb->locked_rect, NULL, D3DLOCK_READONLY);
if (FAILED(hr))
{
trace("Can't read the render target data, hr=%08x\n", hr);
ret = 0xdeadbeec;
goto out;
trace("Can't lock the offscreen surface, hr %#x.\n", hr);
goto error;
}
IDirect3DDevice9_Release(device);
return;
error:
if (rb->surface)
IDirect3DSurface9_Release(rb->surface);
rb->surface = NULL;
IDirect3DDevice9_Release(device);
}
hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
static DWORD get_readback_color(struct surface_readback *rb, unsigned int x, unsigned int y)
{
return rb->locked_rect.pBits
? ((DWORD *)rb->locked_rect.pBits)[y * rb->locked_rect.Pitch / sizeof(DWORD) + x] : 0xdeadbeef;
}
static void release_surface_readback(struct surface_readback *rb)
{
HRESULT hr;
if (!rb->surface)
return;
if (rb->locked_rect.pBits && FAILED(hr = IDirect3DSurface9_UnlockRect(rb->surface)))
trace("Can't unlock the offscreen surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(rb->surface);
}
static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
{
DWORD ret;
IDirect3DSurface9 *rt;
struct surface_readback rb;
HRESULT hr;
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
if(FAILED(hr))
{
trace("Can't lock the offscreen surface, hr=%08x\n", hr);
ret = 0xdeadbeeb;
goto out;
trace("Can't get the render target, hr %#x.\n", hr);
return 0xdeadbeed;
}
get_rt_readback(rt, &rb);
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
* really important for these tests
*/
ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
hr = IDirect3DSurface9_UnlockRect(surf);
if(FAILED(hr))
{
trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
}
ret = get_readback_color(&rb, x, y) & 0x00ffffff;
release_surface_readback(&rb);
out:
if(target) IDirect3DSurface9_Release(target);
if(surf) IDirect3DSurface9_Release(surf);
IDirect3DSurface9_Release(rt);
return ret;
}
......@@ -19633,7 +19664,7 @@ static void test_updatetexture(void)
color = getPixelColor(device, 320, 240);
ok (color_match(color, 0x007f7f00, 2) || broken(tests[i].broken)
|| broken(color == 0xdeadbeec), /* WARP device often just breaks down. */
|| broken(color == 0x00adbeef), /* WARP device often just breaks down. */
"Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment