Commit b82caec7 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

winemine: Make some functions static.

parent 78dcb140
......@@ -57,7 +57,7 @@ void CheckLevel( BOARD *p_board )
p_board->mines = p_board->cols * p_board->rows - 2;
}
void LoadBoard( BOARD *p_board )
static void LoadBoard( BOARD *p_board )
{
DWORD size;
DWORD type;
......@@ -126,7 +126,7 @@ void LoadBoard( BOARD *p_board )
RegCloseKey( hkey );
}
void InitBoard( BOARD *p_board )
static void InitBoard( BOARD *p_board )
{
HMENU hMenu;
......@@ -146,7 +146,7 @@ void InitBoard( BOARD *p_board )
CheckLevel( p_board );
}
void SaveBoard( BOARD *p_board )
static void SaveBoard( BOARD *p_board )
{
HKEY hkey;
unsigned i;
......@@ -180,14 +180,14 @@ void SaveBoard( BOARD *p_board )
RegCloseKey( hkey );
}
void DestroyBoard( BOARD *p_board )
static void DestroyBoard( BOARD *p_board )
{
DeleteObject( p_board->hFacesBMP );
DeleteObject( p_board->hLedsBMP );
DeleteObject( p_board->hMinesBMP );
}
void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
{
HMENU hMenu;
......@@ -254,7 +254,7 @@ static void MoveOnScreen(RECT* rect)
ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
}
void CreateBoard( BOARD *p_board )
static void CreateBoard( BOARD *p_board )
{
int left, top, bottom, right;
unsigned col, row;
......@@ -331,7 +331,7 @@ void CreateBoard( BOARD *p_board )
/* Randomly places mines everywhere except the selected box. */
void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
{
int i, j;
unsigned col, row;
......@@ -372,7 +372,7 @@ void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
}
}
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
{
MINEBMP_OFFSET offset = BOX_BMP;
......@@ -449,7 +449,7 @@ void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row,
hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
}
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
{
HGDIOBJ hOldObj;
unsigned col, row;
......@@ -463,7 +463,7 @@ void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
SelectObject( hMemDC, hOldObj );
}
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
{
HGDIOBJ hOldObj;
unsigned led[3], i;
......@@ -506,7 +506,7 @@ void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
}
void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
{
HGDIOBJ hOldObj;
......@@ -523,7 +523,7 @@ void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
}
void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
{
RECT tmp_rect;
......@@ -545,7 +545,7 @@ void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
}
void AddFlag( BOARD *p_board, unsigned col, unsigned row )
static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
{
if( p_board->box[col][row].FlagType != COMPLETE ) {
switch( p_board->box[col][row].FlagType ) {
......@@ -569,7 +569,7 @@ void AddFlag( BOARD *p_board, unsigned col, unsigned row )
}
void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
......@@ -587,7 +587,7 @@ void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
}
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
......@@ -598,7 +598,7 @@ void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
}
void PressBox( BOARD *p_board, unsigned col, unsigned row )
static void PressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
......@@ -616,7 +616,7 @@ void PressBox( BOARD *p_board, unsigned col, unsigned row )
}
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
......@@ -643,7 +643,7 @@ void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
}
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
......@@ -670,7 +670,7 @@ void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
}
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
{
unsigned numFlags = 0;
int i, j;
......@@ -693,7 +693,7 @@ void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
}
void TestMines( BOARD *p_board, POINT pt, int msg )
static void TestMines( BOARD *p_board, POINT pt, int msg )
{
BOOL draw = TRUE;
int col, row;
......@@ -758,7 +758,7 @@ void TestMines( BOARD *p_board, POINT pt, int msg )
}
void TestFace( BOARD *p_board, POINT pt, int msg )
static void TestFace( BOARD *p_board, POINT pt, int msg )
{
if( p_board->status == PLAYING || p_board->status == WAITING ) {
if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
......@@ -783,7 +783,7 @@ void TestFace( BOARD *p_board, POINT pt, int msg )
}
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
{
POINT pt;
unsigned col,row;
......@@ -834,7 +834,7 @@ void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
}
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
......
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