Commit b8a57423 authored by Alexander Dorofeyev's avatar Alexander Dorofeyev Committed by Alexandre Julliard

wined3d: Set alpha to index even when there is no palette.

Fixes a failure in p8_primary_test when running with opengl ddraw renderer.
parent ebf1f4e6
......@@ -2088,9 +2088,12 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
/* In DirectDraw the palette is a property of the surface, there are no such things as device palettes. */
if(dxVersion <= 7) {
ERR("This code should never get entered for DirectDraw!, expect problems\n");
return;
if(index_in_alpha) {
/* Guarantees that memory representation remains correct after sysmem<->texture transfers even if
there's no palette at this time. */
for (i = 0; i < 256; i++) table[i][3] = i;
}
} else {
/* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8,
alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device
capability flag is present (wine does advertise this capability) */
......@@ -2100,6 +2103,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
table[i][2] = device->palettes[device->currentPalette][i].peBlue;
table[i][3] = device->palettes[device->currentPalette][i].peFlags;
}
}
} else {
TRACE("Using surface palette %p\n", pal);
/* Get the surface's palette */
......
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