Commit b9163e22 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3d11: Add ID3D11DeviceContext1 stub.

parent f01d1034
......@@ -516,7 +516,7 @@ struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface)
/* ID3D11DeviceContext - immediate context */
struct d3d11_immediate_context
{
ID3D11DeviceContext ID3D11DeviceContext_iface;
ID3D11DeviceContext1 ID3D11DeviceContext1_iface;
LONG refcount;
struct wined3d_private_store private_store;
......
......@@ -34,27 +34,28 @@ static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
/* ID3D11DeviceContext - immediate context methods */
static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext1_iface);
}
static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext1 *iface,
REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
if (IsEqualGUID(riid, &IID_ID3D11DeviceContext1)
|| IsEqualGUID(riid, &IID_ID3D11DeviceContext)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11DeviceContext_AddRef(iface);
ID3D11DeviceContext1_AddRef(iface);
*out = iface;
return S_OK;
}
......@@ -64,10 +65,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11De
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext1 *iface)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedIncrement(&context->refcount);
TRACE("%p increasing refcount to %u.\n", context, refcount);
......@@ -80,10 +81,10 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContex
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext1 *iface)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedDecrement(&context->refcount);
TRACE("%p decreasing refcount to %u.\n", context, refcount);
......@@ -96,9 +97,9 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte
return refcount;
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device)
{
struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, device %p.\n", iface, device);
......@@ -106,40 +107,40 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceCont
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
UINT *data_size, void *data)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&context->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
UINT data_size, const void *data)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&context->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext1 *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&context->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -156,10 +157,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
......@@ -176,10 +177,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext1 *iface,
ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
......@@ -193,10 +194,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -213,10 +214,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext1 *iface,
ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
......@@ -230,10 +231,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext1 *iface,
UINT index_count, UINT start_index_location, INT base_vertex_location)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
iface, index_count, start_index_location, base_vertex_location);
......@@ -244,10 +245,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext1 *iface,
UINT vertex_count, UINT start_vertex_location)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
iface, vertex_count, start_vertex_location);
......@@ -257,7 +258,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *
wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
{
struct wined3d_resource *wined3d_resource;
......@@ -284,7 +285,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
return hr;
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
UINT subresource_idx)
{
struct wined3d_resource *wined3d_resource;
......@@ -298,10 +299,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -318,10 +319,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext1 *iface,
ID3D11InputLayout *input_layout)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
TRACE("iface %p, input_layout %p.\n", iface, input_layout);
......@@ -331,10 +332,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11Dev
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
......@@ -351,10 +352,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
TRACE("iface %p, buffer %p, format %s, offset %u.\n",
......@@ -367,11 +368,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11Dev
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext1 *iface,
UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
UINT start_instance_location)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
"base_vertex_location %d, start_instance_location %u.\n",
......@@ -385,10 +386,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext1 *iface,
UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
"start_instance_location %u.\n",
......@@ -401,10 +402,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -421,10 +422,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext1 *iface,
ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
......@@ -438,10 +439,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext1 *iface,
D3D11_PRIMITIVE_TOPOLOGY topology)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
enum wined3d_primitive_type primitive_type;
unsigned int patch_vertex_count;
......@@ -454,10 +455,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -473,10 +474,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -493,7 +494,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext1 *iface,
ID3D11Asynchronous *asynchronous)
{
struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
......@@ -507,7 +508,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext1 *iface,
ID3D11Asynchronous *asynchronous)
{
struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
......@@ -521,7 +522,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *i
wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext1 *iface,
ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
{
struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
......@@ -553,10 +554,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceCon
return hr;
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext1 *iface,
ID3D11Predicate *predicate, BOOL value)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_query *query;
TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
......@@ -568,10 +569,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11Devic
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -587,10 +588,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -607,11 +608,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext1 *iface,
UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
ID3D11DepthStencilView *depth_stencil_view)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_depthstencil_view *dsv;
unsigned int i;
......@@ -635,12 +636,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11D
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
ID3D11DeviceContext *iface, UINT render_target_view_count,
ID3D11DeviceContext1 *iface, UINT render_target_view_count,
ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
......@@ -681,10 +682,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
}
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext1 *iface,
ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
struct d3d_blend_state *blend_state_impl;
const D3D11_BLEND_DESC *desc;
......@@ -756,10 +757,10 @@ static void set_default_depth_stencil_state(struct wined3d_device *wined3d_devic
wined3d_device_set_render_state(wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext1 *iface,
ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
const D3D11_DEPTH_STENCILOP_DESC *front, *back;
const D3D11_DEPTH_STENCIL_DESC *desc;
......@@ -818,10 +819,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count,
ID3D11Buffer *const *buffers, const UINT *offsets)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int count, i;
TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
......@@ -842,15 +843,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceC
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext1 *iface)
{
FIXME("iface %p stub!\n", iface);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, UINT offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_buffer *d3d_buffer;
TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
......@@ -863,10 +864,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndire
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, UINT offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_buffer *d3d_buffer;
TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
......@@ -879,10 +880,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext1 *iface,
UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
......@@ -893,10 +894,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceConte
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, UINT offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_buffer *buffer_impl;
TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
......@@ -909,10 +910,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11Dev
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext1 *iface,
ID3D11RasterizerState *rasterizer_state)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_rasterizer_state *rasterizer_state_impl;
const D3D11_RASTERIZER_DESC *desc;
union
......@@ -957,10 +958,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext1 *iface,
UINT viewport_count, const D3D11_VIEWPORT *viewports)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
unsigned int i;
......@@ -984,10 +985,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext1 *iface,
UINT rect_count, const D3D11_RECT *rects)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
......@@ -999,11 +1000,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11De
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext1 *iface,
ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
struct wined3d_box wined3d_src_box;
......@@ -1024,10 +1025,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext1 *iface,
ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
......@@ -1039,11 +1040,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceC
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext1 *iface,
ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
const void *data, UINT row_pitch, UINT depth_pitch)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
......@@ -1060,10 +1061,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11De
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext1 *iface,
ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_unordered_access_view *uav;
struct d3d_buffer *buffer_impl;
......@@ -1079,10 +1080,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface,
ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
HRESULT hr;
......@@ -1100,10 +1101,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_unordered_access_view *view;
TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
......@@ -1116,17 +1117,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUi
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface,
ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
{
FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
iface, unordered_access_view, debug_float4(values));
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface,
ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
DWORD wined3d_flags;
HRESULT hr;
......@@ -1146,7 +1147,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext1 *iface,
ID3D11ShaderResourceView *view)
{
struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
......@@ -1158,13 +1159,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceC
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext1 *iface,
ID3D11Resource *resource, FLOAT min_lod)
{
FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
}
static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext1 *iface,
ID3D11Resource *resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
......@@ -1172,12 +1173,12 @@ static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11D
return 0.0f;
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext1 *iface,
ID3D11Resource *dst_resource, UINT dst_subresource_idx,
ID3D11Resource *src_resource, UINT src_subresource_idx,
DXGI_FORMAT format)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
enum wined3d_format_id wined3d_format;
......@@ -1196,16 +1197,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext1 *iface,
ID3D11CommandList *command_list, BOOL restore_state)
{
FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
......@@ -1222,10 +1223,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext1 *iface,
ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
......@@ -1239,10 +1240,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -1259,10 +1260,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -1279,10 +1280,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
......@@ -1299,10 +1300,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext1 *iface,
ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
......@@ -1316,10 +1317,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -1336,10 +1337,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -1356,10 +1357,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
......@@ -1376,10 +1377,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
......@@ -1396,10 +1397,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext1 *iface,
ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
......@@ -1413,10 +1414,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceCo
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -1433,10 +1434,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -1453,10 +1454,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -1481,10 +1482,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
......@@ -1509,10 +1510,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext1 *iface,
ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_shader *wined3d_shader;
struct d3d_pixel_shader *shader_impl;
......@@ -1536,10 +1537,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceCo
ID3D11PixelShader_AddRef(*shader);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -1564,10 +1565,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext1 *iface,
ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_vertex_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
......@@ -1591,10 +1592,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceCo
ID3D11VertexShader_AddRef(*shader);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -1619,10 +1620,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext1 *iface,
ID3D11InputLayout **input_layout)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_vertex_declaration *wined3d_declaration;
struct d3d_input_layout *input_layout_impl;
......@@ -1642,10 +1643,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11Dev
ID3D11InputLayout_AddRef(*input_layout);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
......@@ -1679,10 +1680,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11D
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext1 *iface,
ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d_buffer *buffer_impl;
......@@ -1704,10 +1705,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11Dev
ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -1732,10 +1733,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext1 *iface,
ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_geometry_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
......@@ -1759,10 +1760,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceCo
ID3D11GeometryShader_AddRef(*shader);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext1 *iface,
D3D11_PRIMITIVE_TOPOLOGY *topology)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
enum wined3d_primitive_type primitive_type;
unsigned int patch_vertex_count;
......@@ -1775,10 +1776,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3
d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -1802,10 +1803,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -1830,10 +1831,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext1 *iface,
ID3D11Predicate **predicate, BOOL *value)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_query *wined3d_predicate;
struct d3d_query *predicate_impl;
......@@ -1853,10 +1854,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11Devic
ID3D11Predicate_AddRef(*predicate);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -1880,10 +1881,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -1908,11 +1909,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext1 *iface,
UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
ID3D11DepthStencilView **depth_stencil_view)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_rendertarget_view *wined3d_view;
TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
......@@ -1957,13 +1958,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
ID3D11DeviceContext *iface,
ID3D11DeviceContext1 *iface,
UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
ID3D11DepthStencilView **depth_stencil_view,
UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
ID3D11UnorderedAccessView **unordered_access_views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_unordered_access_view *wined3d_view;
struct d3d11_unordered_access_view *view_impl;
unsigned int i;
......@@ -1998,10 +1999,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
}
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext1 *iface,
ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_blend_state *wined3d_state;
struct d3d_blend_state *blend_state_impl;
......@@ -2023,10 +2024,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext1 *iface,
ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
iface, depth_stencil_state, stencil_ref);
......@@ -2037,10 +2038,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3
*stencil_ref = device->stencil_ref;
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext1 *iface,
UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
......@@ -2064,10 +2065,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceC
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext1 *iface,
ID3D11RasterizerState **rasterizer_state)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d_rasterizer_state *rasterizer_state_impl;
struct wined3d_rasterizer_state *wined3d_state;
......@@ -2086,10 +2087,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceCon
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext1 *iface,
UINT *viewport_count, D3D11_VIEWPORT *viewports)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
......@@ -2123,10 +2124,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11Devic
}
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext1 *iface,
UINT *rect_count, D3D11_RECT *rects)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int actual_count;
TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
......@@ -2148,10 +2149,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11De
memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -2174,10 +2175,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext1 *iface,
ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_hull_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
......@@ -2200,10 +2201,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceCo
ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -2227,10 +2228,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -2254,10 +2255,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
......@@ -2281,10 +2282,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext1 *iface,
ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_domain_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
......@@ -2307,10 +2308,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceCo
ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -2334,10 +2335,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -2361,10 +2362,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -2387,10 +2388,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
......@@ -2413,10 +2414,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext1 *iface,
ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_compute_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
......@@ -2439,10 +2440,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceCo
ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
......@@ -2466,10 +2467,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11Device
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
......@@ -2493,9 +2494,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D1
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext1 *iface)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
unsigned int i;
......@@ -2552,11 +2553,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
}
ID3D11DeviceContext_OMSetDepthStencilState(iface, NULL, 0);
ID3D11DeviceContext_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_RSSetViewports(iface, 0, NULL);
ID3D11DeviceContext_RSSetScissorRects(iface, 0, NULL);
ID3D11DeviceContext_RSSetState(iface, NULL);
ID3D11DeviceContext1_OMSetDepthStencilState(iface, NULL, 0);
ID3D11DeviceContext1_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext1_RSSetViewports(iface, 0, NULL);
ID3D11DeviceContext1_RSSetScissorRects(iface, 0, NULL);
ID3D11DeviceContext1_RSSetState(iface, NULL);
for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
{
wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
......@@ -2565,26 +2566,26 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext1 *iface)
{
FIXME("iface %p stub!\n", iface);
}
static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext1 *iface)
{
TRACE("iface %p.\n", iface);
return D3D11_DEVICE_CONTEXT_IMMEDIATE;
}
static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext1 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext1 *iface,
BOOL restore, ID3D11CommandList **command_list)
{
FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
......@@ -2592,7 +2593,143 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D1
return E_NOTIMPL;
}
static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion1(ID3D11DeviceContext1 *iface,
ID3D11Resource *resource, UINT subresource, UINT dst_x, UINT dst_y, UINT dst_z, ID3D11Resource *src_resource,
UINT src_subresource, const D3D11_BOX *src_box, UINT flags)
{
FIXME("iface %p, resource %p, subresource %u, dst_x %u, dst_y %u, dst_z %u, src_resource %p, src_subresource %u, "
"src_box %p, flags %#x stub!\n", iface, resource, subresource, dst_x, dst_y, dst_z, src_resource,
src_subresource, src_box, flags);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource1(ID3D11DeviceContext1 *iface,
ID3D11Resource *resource, UINT subresource, const D3D11_BOX *box, const void *data,
UINT rowpitch, UINT depth_pitch, UINT flags)
{
FIXME("iface %p, resource %p, subresource %u, box %p, data %p, rowpitch %u, depth_pitch %u, flags %#x stub!\n",
iface, resource, subresource, box, data, rowpitch, depth_pitch, flags);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DiscardResource(ID3D11DeviceContext1 *iface,
ID3D11Resource *resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DiscardView(ID3D11DeviceContext1 *iface, ID3D11View *view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
const UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
const UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
const UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
const UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
const UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
const UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
iface, start_slot, buffer_count, buffers, first_constant, num_constants);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SwapDeviceContextState(ID3D11DeviceContext1 *iface,
ID3DDeviceContextState *state, ID3DDeviceContextState **prev_state)
{
FIXME("iface %p, state %p, prev_state %p stub!\n", iface, state, prev_state);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearView(ID3D11DeviceContext1 *iface, ID3D11View *view,
const FLOAT color[4], const D3D11_RECT *rect, UINT num_rects)
{
FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface, view, color, rect, num_rects);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DiscardView1(ID3D11DeviceContext1 *iface, ID3D11View *view,
const D3D11_RECT *rects, UINT num_rects)
{
FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface, view, rects, num_rects);
}
static const struct ID3D11DeviceContext1Vtbl d3d11_immediate_context_vtbl =
{
/* IUnknown methods */
d3d11_immediate_context_QueryInterface,
......@@ -2712,11 +2849,31 @@ static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
d3d11_immediate_context_GetType,
d3d11_immediate_context_GetContextFlags,
d3d11_immediate_context_FinishCommandList,
/* ID3D11DeviceContext1 methods */
d3d11_immediate_context_CopySubresourceRegion1,
d3d11_immediate_context_UpdateSubresource1,
d3d11_immediate_context_DiscardResource,
d3d11_immediate_context_DiscardView,
d3d11_immediate_context_VSSetConstantBuffers1,
d3d11_immediate_context_HSSetConstantBuffers1,
d3d11_immediate_context_DSSetConstantBuffers1,
d3d11_immediate_context_GSSetConstantBuffers1,
d3d11_immediate_context_PSSetConstantBuffers1,
d3d11_immediate_context_CSSetConstantBuffers1,
d3d11_immediate_context_VSGetConstantBuffers1,
d3d11_immediate_context_HSGetConstantBuffers1,
d3d11_immediate_context_DSGetConstantBuffers1,
d3d11_immediate_context_GSGetConstantBuffers1,
d3d11_immediate_context_PSGetConstantBuffers1,
d3d11_immediate_context_CSGetConstantBuffers1,
d3d11_immediate_context_SwapDeviceContextState,
d3d11_immediate_context_ClearView,
d3d11_immediate_context_DiscardView1,
};
static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
{
context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
context->ID3D11DeviceContext1_iface.lpVtbl = &d3d11_immediate_context_vtbl;
context->refcount = 1;
ID3D11Device1_AddRef(&device->ID3D11Device1_iface);
......@@ -3529,7 +3686,7 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device1 *if
TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
*immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
*immediate_context = (ID3D11DeviceContext *)&device->immediate_context.ID3D11DeviceContext1_iface;
ID3D11DeviceContext_AddRef(*immediate_context);
}
......@@ -4156,7 +4313,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
iface, blend_state, debug_float4(blend_factor), sample_mask);
blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
}
......@@ -4170,7 +4327,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1
iface, depth_stencil_state, stencil_ref);
ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
}
......@@ -4212,7 +4369,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext1_iface,
rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
}
......@@ -4309,7 +4466,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext1_iface,
d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
ID3D11Resource_Release(d3d11_resource);
}
......@@ -4882,7 +5039,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
iface, blend_state, blend_factor, sample_mask);
d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
&d3d11_blend_state, blend_factor, sample_mask);
if (d3d11_blend_state)
......@@ -4900,7 +5057,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1
TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
iface, depth_stencil_state, stencil_ref);
d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
&d3d11_iface, stencil_ref);
if (d3d11_iface)
......@@ -5079,7 +5236,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
TRACE("iface %p.\n", iface);
d3d11_immediate_context_ClearState(&device->immediate_context.ID3D11DeviceContext_iface);
d3d11_immediate_context_ClearState(&device->immediate_context.ID3D11DeviceContext1_iface);
}
static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
......@@ -6080,7 +6237,7 @@ void d3d_device_init(struct d3d_device *device, void *outer_unknown)
device->outer_unk = outer_unknown;
d3d11_immediate_context_init(&device->immediate_context, device);
ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
ID3D11DeviceContext1_Release(&device->immediate_context.ID3D11DeviceContext1_iface);
device->blend_factor[0] = 1.0f;
device->blend_factor[1] = 1.0f;
......
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