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wine
wine-winehq
Commits
b92a05c8
Commit
b92a05c8
authored
Jul 14, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 14, 2015
Browse files
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Plain Diff
d2d1: Implement d2d_d3d_render_target_FillGeometry().
parent
3bb382aa
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Showing
3 changed files
with
126 additions
and
75 deletions
+126
-75
d2d1_private.h
dlls/d2d1/d2d1_private.h
+2
-0
geometry.c
dlls/d2d1/geometry.c
+9
-0
render_target.c
dlls/d2d1/render_target.c
+115
-75
No files found.
dlls/d2d1/d2d1_private.h
View file @
b92a05c8
...
@@ -55,6 +55,7 @@ struct d2d_d3d_render_target
...
@@ -55,6 +55,7 @@ struct d2d_d3d_render_target
ID3D10RenderTargetView
*
view
;
ID3D10RenderTargetView
*
view
;
ID3D10StateBlock
*
stateblock
;
ID3D10StateBlock
*
stateblock
;
ID3D10InputLayout
*
il
;
ID3D10InputLayout
*
il
;
ID3D10Buffer
*
ib
;
unsigned
int
vb_stride
;
unsigned
int
vb_stride
;
ID3D10Buffer
*
vb
;
ID3D10Buffer
*
vb
;
ID3D10VertexShader
*
vs
;
ID3D10VertexShader
*
vs
;
...
@@ -234,6 +235,7 @@ struct d2d_geometry
...
@@ -234,6 +235,7 @@ struct d2d_geometry
void
d2d_path_geometry_init
(
struct
d2d_geometry
*
geometry
)
DECLSPEC_HIDDEN
;
void
d2d_path_geometry_init
(
struct
d2d_geometry
*
geometry
)
DECLSPEC_HIDDEN
;
HRESULT
d2d_rectangle_geometry_init
(
struct
d2d_geometry
*
geometry
,
const
D2D1_RECT_F
*
rect
)
DECLSPEC_HIDDEN
;
HRESULT
d2d_rectangle_geometry_init
(
struct
d2d_geometry
*
geometry
,
const
D2D1_RECT_F
*
rect
)
DECLSPEC_HIDDEN
;
struct
d2d_geometry
*
unsafe_impl_from_ID2D1Geometry
(
ID2D1Geometry
*
iface
)
DECLSPEC_HIDDEN
;
static
inline
void
d2d_matrix_multiply
(
D2D_MATRIX_3X2_F
*
a
,
const
D2D_MATRIX_3X2_F
*
b
)
static
inline
void
d2d_matrix_multiply
(
D2D_MATRIX_3X2_F
*
a
,
const
D2D_MATRIX_3X2_F
*
b
)
{
{
...
...
dlls/d2d1/geometry.c
View file @
b92a05c8
...
@@ -735,3 +735,12 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, const D2D1_RE
...
@@ -735,3 +735,12 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, const D2D1_RE
return
S_OK
;
return
S_OK
;
}
}
struct
d2d_geometry
*
unsafe_impl_from_ID2D1Geometry
(
ID2D1Geometry
*
iface
)
{
if
(
!
iface
)
return
NULL
;
assert
(
iface
->
lpVtbl
==
(
const
ID2D1GeometryVtbl
*
)
&
d2d_path_geometry_vtbl
||
iface
->
lpVtbl
==
(
const
ID2D1GeometryVtbl
*
)
&
d2d_rectangle_geometry_vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d2d_geometry
,
ID2D1Geometry_iface
);
}
dlls/d2d1/render_target.c
View file @
b92a05c8
...
@@ -127,8 +127,9 @@ static void d2d_clip_stack_pop(struct d2d_clip_stack *stack)
...
@@ -127,8 +127,9 @@ static void d2d_clip_stack_pop(struct d2d_clip_stack *stack)
--
stack
->
count
;
--
stack
->
count
;
}
}
static
void
d2d_draw
(
struct
d2d_d3d_render_target
*
render_target
,
ID3D10Buffer
*
vs_cb
,
static
void
d2d_draw
(
struct
d2d_d3d_render_target
*
render_target
,
ID3D10Buffer
*
ib
,
unsigned
int
index_count
,
ID3D10Buffer
*
ps_cb
,
struct
d2d_brush
*
brush
)
ID3D10Buffer
*
vb
,
unsigned
int
vb_stride
,
ID3D10Buffer
*
vs_cb
,
ID3D10Buffer
*
ps_cb
,
struct
d2d_brush
*
brush
)
{
{
ID3D10Device
*
device
=
render_target
->
device
;
ID3D10Device
*
device
=
render_target
->
device
;
unsigned
int
offset
;
unsigned
int
offset
;
...
@@ -151,10 +152,10 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *
...
@@ -151,10 +152,10 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *
ID3D10Device_ClearState
(
device
);
ID3D10Device_ClearState
(
device
);
ID3D10Device_IASetInputLayout
(
device
,
render_target
->
il
);
ID3D10Device_IASetInputLayout
(
device
,
render_target
->
il
);
ID3D10Device_IASetPrimitiveTopology
(
device
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
);
ID3D10Device_IASetPrimitiveTopology
(
device
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
);
ID3D10Device_IASetIndexBuffer
(
device
,
ib
,
DXGI_FORMAT_R16_UINT
,
0
);
offset
=
0
;
offset
=
0
;
ID3D10Device_IASetVertexBuffers
(
device
,
0
,
1
,
&
render_target
->
vb
,
ID3D10Device_IASetVertexBuffers
(
device
,
0
,
1
,
&
vb
,
&
vb_stride
,
&
offset
);
&
render_target
->
vb_stride
,
&
offset
);
ID3D10Device_VSSetConstantBuffers
(
device
,
0
,
1
,
&
vs_cb
);
ID3D10Device_VSSetConstantBuffers
(
device
,
0
,
1
,
&
vs_cb
);
ID3D10Device_VSSetShader
(
device
,
render_target
->
vs
);
ID3D10Device_VSSetShader
(
device
,
render_target
->
vs
);
ID3D10Device_PSSetConstantBuffers
(
device
,
0
,
1
,
&
ps_cb
);
ID3D10Device_PSSetConstantBuffers
(
device
,
0
,
1
,
&
ps_cb
);
...
@@ -178,7 +179,7 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *
...
@@ -178,7 +179,7 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *
else
else
ID3D10Device_PSSetShader
(
device
,
render_target
->
rect_solid_ps
);
ID3D10Device_PSSetShader
(
device
,
render_target
->
rect_solid_ps
);
ID3D10Device_Draw
(
device
,
4
,
0
);
ID3D10Device_Draw
Indexed
(
device
,
index_count
,
0
,
0
);
if
(
FAILED
(
hr
=
render_target
->
stateblock
->
lpVtbl
->
Apply
(
render_target
->
stateblock
)))
if
(
FAILED
(
hr
=
render_target
->
stateblock
->
lpVtbl
->
Apply
(
render_target
->
stateblock
)))
WARN
(
"Failed to apply stateblock, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to apply stateblock, hr %#x.
\n
"
,
hr
);
...
@@ -236,6 +237,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
...
@@ -236,6 +237,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
ID3D10RasterizerState_Release
(
render_target
->
rs
);
ID3D10RasterizerState_Release
(
render_target
->
rs
);
ID3D10VertexShader_Release
(
render_target
->
vs
);
ID3D10VertexShader_Release
(
render_target
->
vs
);
ID3D10Buffer_Release
(
render_target
->
vb
);
ID3D10Buffer_Release
(
render_target
->
vb
);
ID3D10Buffer_Release
(
render_target
->
ib
);
ID3D10InputLayout_Release
(
render_target
->
il
);
ID3D10InputLayout_Release
(
render_target
->
il
);
render_target
->
stateblock
->
lpVtbl
->
Release
(
render_target
->
stateblock
);
render_target
->
stateblock
->
lpVtbl
->
Release
(
render_target
->
stateblock
);
ID3D10RenderTargetView_Release
(
render_target
->
view
);
ID3D10RenderTargetView_Release
(
render_target
->
view
);
...
@@ -534,10 +536,61 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
...
@@ -534,10 +536,61 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
const
D2D1_RECT_F
*
rect
,
ID2D1Brush
*
brush
)
const
D2D1_RECT_F
*
rect
,
ID2D1Brush
*
brush
)
{
{
struct
d2d_d3d_render_target
*
render_target
=
impl_from_ID2D1RenderTarget
(
iface
);
struct
d2d_d3d_render_target
*
render_target
=
impl_from_ID2D1RenderTarget
(
iface
);
ID2D1RectangleGeometry
*
geometry
;
HRESULT
hr
;
if
(
FAILED
(
hr
=
ID2D1Factory_CreateRectangleGeometry
(
render_target
->
factory
,
rect
,
&
geometry
)))
{
ERR
(
"Failed to create geometry, hr %#x.
\n
"
,
hr
);
return
;
}
ID2D1RenderTarget_FillGeometry
(
iface
,
(
ID2D1Geometry
*
)
geometry
,
brush
,
NULL
);
ID2D1RectangleGeometry_Release
(
geometry
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_DrawRoundedRectangle
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ROUNDED_RECT
*
rect
,
ID2D1Brush
*
brush
,
float
stroke_width
,
ID2D1StrokeStyle
*
stroke_style
)
{
FIXME
(
"iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p stub!
\n
"
,
iface
,
rect
,
brush
,
stroke_width
,
stroke_style
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillRoundedRectangle
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ROUNDED_RECT
*
rect
,
ID2D1Brush
*
brush
)
{
FIXME
(
"iface %p, rect %p, brush %p stub!
\n
"
,
iface
,
rect
,
brush
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_DrawEllipse
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ELLIPSE
*
ellipse
,
ID2D1Brush
*
brush
,
float
stroke_width
,
ID2D1StrokeStyle
*
stroke_style
)
{
FIXME
(
"iface %p, ellipse %p, brush %p, stroke_width %.8e, stroke_style %p stub!
\n
"
,
iface
,
ellipse
,
brush
,
stroke_width
,
stroke_style
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillEllipse
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ELLIPSE
*
ellipse
,
ID2D1Brush
*
brush
)
{
FIXME
(
"iface %p, ellipse %p, brush %p stub!
\n
"
,
iface
,
ellipse
,
brush
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_DrawGeometry
(
ID2D1RenderTarget
*
iface
,
ID2D1Geometry
*
geometry
,
ID2D1Brush
*
brush
,
float
stroke_width
,
ID2D1StrokeStyle
*
stroke_style
)
{
FIXME
(
"iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p stub!
\n
"
,
iface
,
geometry
,
brush
,
stroke_width
,
stroke_style
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillGeometry
(
ID2D1RenderTarget
*
iface
,
ID2D1Geometry
*
geometry
,
ID2D1Brush
*
brush
,
ID2D1Brush
*
opacity_brush
)
{
struct
d2d_d3d_render_target
*
render_target
=
impl_from_ID2D1RenderTarget
(
iface
);
struct
d2d_brush
*
brush_impl
=
unsafe_impl_from_ID2D1Brush
(
brush
);
struct
d2d_brush
*
brush_impl
=
unsafe_impl_from_ID2D1Brush
(
brush
);
const
struct
d2d_geometry
*
geometry_impl
;
ID3D10Buffer
*
ib
,
*
vb
,
*
vs_cb
,
*
ps_cb
;
D3D10_SUBRESOURCE_DATA
buffer_data
;
D3D10_SUBRESOURCE_DATA
buffer_data
;
D3D10_BUFFER_DESC
buffer_desc
;
D3D10_BUFFER_DESC
buffer_desc
;
ID3D10Buffer
*
vs_cb
,
*
ps_cb
;
float
tmp_x
,
tmp_y
;
float
tmp_x
,
tmp_y
;
HRESULT
hr
;
HRESULT
hr
;
struct
struct
...
@@ -546,17 +599,40 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
...
@@ -546,17 +599,40 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
float
_12
,
_22
,
_32
,
pad1
;
float
_12
,
_22
,
_32
,
pad1
;
}
transform
;
}
transform
;
TRACE
(
"iface %p, rect %p, brush %p.
\n
"
,
iface
,
rect
,
brush
);
TRACE
(
"iface %p, geometry %p, brush %p, opacity_brush %p.
\n
"
,
iface
,
geometry
,
brush
,
opacity_brush
);
if
(
opacity_brush
)
FIXME
(
"Ignoring opacity brush %p.
\n
"
,
opacity_brush
);
geometry_impl
=
unsafe_impl_from_ID2D1Geometry
(
geometry
);
buffer_desc
.
ByteWidth
=
geometry_impl
->
face_count
*
sizeof
(
*
geometry_impl
->
faces
);
buffer_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
buffer_desc
.
BindFlags
=
D3D10_BIND_INDEX_BUFFER
;
buffer_desc
.
CPUAccessFlags
=
0
;
buffer_desc
.
MiscFlags
=
0
;
buffer_data
.
pSysMem
=
geometry_impl
->
faces
;
buffer_data
.
SysMemPitch
=
0
;
buffer_data
.
SysMemSlicePitch
=
0
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
ib
)))
{
WARN
(
"Failed to create index buffer, hr %#x.
\n
"
,
hr
);
return
;
}
buffer_desc
.
ByteWidth
=
geometry_impl
->
vertex_count
*
sizeof
(
*
geometry_impl
->
vertices
);
buffer_desc
.
BindFlags
=
D3D10_BIND_VERTEX_BUFFER
;
buffer_data
.
pSysMem
=
geometry_impl
->
vertices
;
if
(
brush_impl
->
type
!=
D2D_BRUSH_TYPE_SOLID
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
vb
)))
&&
brush_impl
->
type
!=
D2D_BRUSH_TYPE_BITMAP
)
{
{
FIXME
(
"Unhandled brush type %#x.
\n
"
,
brush_impl
->
type
);
ERR
(
"Failed to create vertex buffer, hr %#x.
\n
"
,
hr
);
ID3D10Buffer_Release
(
ib
);
return
;
return
;
}
}
/* Translate from clip space to world (D2D rendertarget) space, taking the
* dpi and rendertarget transform into account. */
tmp_x
=
(
2
.
0
f
*
render_target
->
dpi_x
)
/
(
96
.
0
f
*
render_target
->
pixel_size
.
width
);
tmp_x
=
(
2
.
0
f
*
render_target
->
dpi_x
)
/
(
96
.
0
f
*
render_target
->
pixel_size
.
width
);
tmp_y
=
-
(
2
.
0
f
*
render_target
->
dpi_y
)
/
(
96
.
0
f
*
render_target
->
pixel_size
.
height
);
tmp_y
=
-
(
2
.
0
f
*
render_target
->
dpi_y
)
/
(
96
.
0
f
*
render_target
->
pixel_size
.
height
);
transform
.
_11
=
render_target
->
drawing_state
.
transform
.
_11
*
tmp_x
;
transform
.
_11
=
render_target
->
drawing_state
.
transform
.
_11
*
tmp_x
;
...
@@ -568,31 +644,15 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
...
@@ -568,31 +644,15 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
transform
.
_32
=
render_target
->
drawing_state
.
transform
.
_32
*
tmp_y
+
1
.
0
f
;
transform
.
_32
=
render_target
->
drawing_state
.
transform
.
_32
*
tmp_y
+
1
.
0
f
;
transform
.
pad1
=
0
.
0
f
;
transform
.
pad1
=
0
.
0
f
;
/* Translate from world space to object space. */
tmp_x
=
min
(
rect
->
left
,
rect
->
right
)
+
fabsf
(
rect
->
right
-
rect
->
left
)
/
2
.
0
f
;
tmp_y
=
min
(
rect
->
top
,
rect
->
bottom
)
+
fabsf
(
rect
->
bottom
-
rect
->
top
)
/
2
.
0
f
;
transform
.
_31
+=
tmp_x
*
transform
.
_11
+
tmp_y
*
transform
.
_21
;
transform
.
_32
+=
tmp_x
*
transform
.
_12
+
tmp_y
*
transform
.
_22
;
tmp_x
=
fabsf
(
rect
->
right
-
rect
->
left
)
/
2
.
0
f
;
tmp_y
=
fabsf
(
rect
->
bottom
-
rect
->
top
)
/
2
.
0
f
;
transform
.
_11
*=
tmp_x
;
transform
.
_12
*=
tmp_x
;
transform
.
_21
*=
tmp_y
;
transform
.
_22
*=
tmp_y
;
buffer_desc
.
ByteWidth
=
sizeof
(
transform
);
buffer_desc
.
ByteWidth
=
sizeof
(
transform
);
buffer_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
buffer_desc
.
BindFlags
=
D3D10_BIND_CONSTANT_BUFFER
;
buffer_desc
.
BindFlags
=
D3D10_BIND_CONSTANT_BUFFER
;
buffer_desc
.
CPUAccessFlags
=
0
;
buffer_desc
.
MiscFlags
=
0
;
buffer_data
.
pSysMem
=
&
transform
;
buffer_data
.
pSysMem
=
&
transform
;
buffer_data
.
SysMemPitch
=
0
;
buffer_data
.
SysMemSlicePitch
=
0
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
vs_cb
)))
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
vs_cb
)))
{
{
WARN
(
"Failed to create constant buffer, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to create constant buffer, hr %#x.
\n
"
,
hr
);
ID3D10Buffer_Release
(
vb
);
ID3D10Buffer_Release
(
ib
);
return
;
return
;
}
}
...
@@ -600,52 +660,18 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
...
@@ -600,52 +660,18 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
{
{
WARN
(
"Failed to get ps constant buffer, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to get ps constant buffer, hr %#x.
\n
"
,
hr
);
ID3D10Buffer_Release
(
vs_cb
);
ID3D10Buffer_Release
(
vs_cb
);
ID3D10Buffer_Release
(
vb
);
ID3D10Buffer_Release
(
ib
);
return
;
return
;
}
}
d2d_draw
(
render_target
,
vs_cb
,
ps_cb
,
brush_impl
);
d2d_draw
(
render_target
,
ib
,
3
*
geometry_impl
->
face_count
,
vb
,
sizeof
(
*
geometry_impl
->
vertices
),
vs_cb
,
ps_cb
,
brush_impl
);
ID3D10Buffer_Release
(
ps_cb
);
ID3D10Buffer_Release
(
ps_cb
);
ID3D10Buffer_Release
(
vs_cb
);
ID3D10Buffer_Release
(
vs_cb
);
}
ID3D10Buffer_Release
(
vb
);
ID3D10Buffer_Release
(
ib
);
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_DrawRoundedRectangle
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ROUNDED_RECT
*
rect
,
ID2D1Brush
*
brush
,
float
stroke_width
,
ID2D1StrokeStyle
*
stroke_style
)
{
FIXME
(
"iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p stub!
\n
"
,
iface
,
rect
,
brush
,
stroke_width
,
stroke_style
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillRoundedRectangle
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ROUNDED_RECT
*
rect
,
ID2D1Brush
*
brush
)
{
FIXME
(
"iface %p, rect %p, brush %p stub!
\n
"
,
iface
,
rect
,
brush
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_DrawEllipse
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ELLIPSE
*
ellipse
,
ID2D1Brush
*
brush
,
float
stroke_width
,
ID2D1StrokeStyle
*
stroke_style
)
{
FIXME
(
"iface %p, ellipse %p, brush %p, stroke_width %.8e, stroke_style %p stub!
\n
"
,
iface
,
ellipse
,
brush
,
stroke_width
,
stroke_style
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillEllipse
(
ID2D1RenderTarget
*
iface
,
const
D2D1_ELLIPSE
*
ellipse
,
ID2D1Brush
*
brush
)
{
FIXME
(
"iface %p, ellipse %p, brush %p stub!
\n
"
,
iface
,
ellipse
,
brush
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_DrawGeometry
(
ID2D1RenderTarget
*
iface
,
ID2D1Geometry
*
geometry
,
ID2D1Brush
*
brush
,
float
stroke_width
,
ID2D1StrokeStyle
*
stroke_style
)
{
FIXME
(
"iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p stub!
\n
"
,
iface
,
geometry
,
brush
,
stroke_width
,
stroke_style
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillGeometry
(
ID2D1RenderTarget
*
iface
,
ID2D1Geometry
*
geometry
,
ID2D1Brush
*
brush
,
ID2D1Brush
*
opacity_brush
)
{
FIXME
(
"iface %p, geometry %p, brush %p, opacity_brush %p stub!
\n
"
,
iface
,
geometry
,
brush
,
opacity_brush
);
}
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillMesh
(
ID2D1RenderTarget
*
iface
,
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_FillMesh
(
ID2D1RenderTarget
*
iface
,
...
@@ -1069,7 +1095,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
...
@@ -1069,7 +1095,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
return
;
return
;
}
}
d2d_draw
(
render_target
,
vs_cb
,
ps_cb
,
NULL
);
d2d_draw
(
render_target
,
render_target
->
ib
,
6
,
render_target
->
vb
,
render_target
->
vb_stride
,
vs_cb
,
ps_cb
,
NULL
);
ID3D10Buffer_Release
(
ps_cb
);
ID3D10Buffer_Release
(
ps_cb
);
ID3D10Buffer_Release
(
vs_cb
);
ID3D10Buffer_Release
(
vs_cb
);
...
@@ -1472,6 +1498,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
...
@@ -1472,6 +1498,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
{
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
},
};
};
static
const
UINT16
indices
[]
=
{
0
,
1
,
2
,
2
,
1
,
3
};
static
const
D2D1_MATRIX_3X2_F
identity
=
static
const
D2D1_MATRIX_3X2_F
identity
=
{
{
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
...
@@ -1528,16 +1555,27 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
...
@@ -1528,16 +1555,27 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
goto
err
;
goto
err
;
}
}
buffer_desc
.
ByteWidth
=
sizeof
(
quad
);
buffer_desc
.
ByteWidth
=
sizeof
(
indices
);
buffer_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
buffer_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
buffer_desc
.
BindFlags
=
D3D10_BIND_
VERT
EX_BUFFER
;
buffer_desc
.
BindFlags
=
D3D10_BIND_
IND
EX_BUFFER
;
buffer_desc
.
CPUAccessFlags
=
0
;
buffer_desc
.
CPUAccessFlags
=
0
;
buffer_desc
.
MiscFlags
=
0
;
buffer_desc
.
MiscFlags
=
0
;
buffer_data
.
pSysMem
=
quad
;
buffer_data
.
pSysMem
=
indices
;
buffer_data
.
SysMemPitch
=
0
;
buffer_data
.
SysMemPitch
=
0
;
buffer_data
.
SysMemSlicePitch
=
0
;
buffer_data
.
SysMemSlicePitch
=
0
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
render_target
->
ib
)))
{
WARN
(
"Failed to create clear index buffer, hr %#x.
\n
"
,
hr
);
goto
err
;
}
buffer_desc
.
ByteWidth
=
sizeof
(
quad
);
buffer_desc
.
BindFlags
=
D3D10_BIND_VERTEX_BUFFER
;
buffer_data
.
pSysMem
=
quad
;
render_target
->
vb_stride
=
sizeof
(
*
quad
);
render_target
->
vb_stride
=
sizeof
(
*
quad
);
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
if
(
FAILED
(
hr
=
ID3D10Device_CreateBuffer
(
render_target
->
device
,
&
buffer_desc
,
&
buffer_data
,
&
render_target
->
vb
)))
&
buffer_desc
,
&
buffer_data
,
&
render_target
->
vb
)))
...
@@ -1639,6 +1677,8 @@ err:
...
@@ -1639,6 +1677,8 @@ err:
ID3D10VertexShader_Release
(
render_target
->
vs
);
ID3D10VertexShader_Release
(
render_target
->
vs
);
if
(
render_target
->
vb
)
if
(
render_target
->
vb
)
ID3D10Buffer_Release
(
render_target
->
vb
);
ID3D10Buffer_Release
(
render_target
->
vb
);
if
(
render_target
->
ib
)
ID3D10Buffer_Release
(
render_target
->
ib
);
if
(
render_target
->
il
)
if
(
render_target
->
il
)
ID3D10InputLayout_Release
(
render_target
->
il
);
ID3D10InputLayout_Release
(
render_target
->
il
);
if
(
render_target
->
stateblock
)
if
(
render_target
->
stateblock
)
...
...
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