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wine
wine-winehq
Commits
b93a9b37
Commit
b93a9b37
authored
Aug 22, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 23, 2010
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Plain Diff
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
parent
9364f80b
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5 changed files
with
20 additions
and
17 deletions
+20
-17
device.c
dlls/d3d10core/device.c
+2
-1
device.c
dlls/wined3d/device.c
+14
-12
surface.c
dlls/wined3d/surface.c
+2
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
wined3d.idl
include/wine/wined3d.idl
+1
-1
No files found.
dlls/d3d10core/device.c
View file @
b93a9b37
...
...
@@ -373,11 +373,12 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *i
{
struct
d3d10_device
*
This
=
(
struct
d3d10_device
*
)
iface
;
IWineD3DRendertargetView
*
wined3d_view
=
((
struct
d3d10_rendertarget_view
*
)
render_target_view
)
->
wined3d_view
;
const
WINED3DCOLORVALUE
color
=
{
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]};
TRACE
(
"iface %p, render_target_view %p, color_rgba [%f %f %f %f]
\n
"
,
iface
,
render_target_view
,
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]);
IWineD3DDevice_ClearRendertargetView
(
This
->
wined3d_device
,
wined3d_view
,
color_rgba
);
IWineD3DDevice_ClearRendertargetView
(
This
->
wined3d_device
,
wined3d_view
,
&
color
);
}
static
void
STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView
(
ID3D10Device
*
iface
,
...
...
dlls/wined3d/device.c
View file @
b93a9b37
...
...
@@ -655,7 +655,8 @@ static void prepare_ds_clear(IWineD3DSurfaceImpl *ds, struct wined3d_context *co
}
HRESULT
device_clear_render_targets
(
IWineD3DDeviceImpl
*
device
,
UINT
rt_count
,
IWineD3DSurfaceImpl
**
rts
,
UINT
rect_count
,
const
WINED3DRECT
*
rects
,
DWORD
flags
,
const
float
color
[
4
],
float
depth
,
DWORD
stencil
)
UINT
rect_count
,
const
WINED3DRECT
*
rects
,
DWORD
flags
,
const
WINED3DCOLORVALUE
*
color
,
float
depth
,
DWORD
stencil
)
{
const
RECT
*
clear_rect
=
(
rect_count
>
0
&&
rects
)
?
(
const
RECT
*
)
rects
:
NULL
;
IWineD3DSurfaceImpl
*
depth_stencil
=
device
->
depth_stencil
;
...
...
@@ -741,7 +742,7 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, I
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glClearColor
(
color
[
0
],
color
[
1
],
color
[
2
],
color
[
3
]
);
glClearColor
(
color
->
r
,
color
->
g
,
color
->
b
,
color
->
a
);
checkGLcall
(
"glClearColor"
);
clear_mask
=
clear_mask
|
GL_COLOR_BUFFER_BIT
;
}
...
...
@@ -4578,7 +4579,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
static
HRESULT
WINAPI
IWineD3DDeviceImpl_Clear
(
IWineD3DDevice
*
iface
,
DWORD
Count
,
const
WINED3DRECT
*
pRects
,
DWORD
Flags
,
WINED3DCOLOR
color
,
float
Z
,
DWORD
Stencil
)
{
const
float
c
[]
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
const
WINED3DCOLORVALUE
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) Count (%d), pRects (%p), Flags (%x), color (0x%08x), Z (%f), Stencil (%d)
\n
"
,
This
,
...
...
@@ -4592,7 +4593,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
}
return
device_clear_render_targets
(
This
,
This
->
adapter
->
gl_info
.
limits
.
buffers
,
This
->
render_targets
,
Count
,
pRects
,
Flags
,
c
,
Z
,
Stencil
);
This
->
render_targets
,
Count
,
pRects
,
Flags
,
&
c
,
Z
,
Stencil
);
}
/*****
...
...
@@ -5506,11 +5507,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
return
WINED3DERR_INVALIDCALL
;
}
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
const
float
c
[
4
]
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
const
WINED3DCOLORVALUE
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
return
device_clear_render_targets
((
IWineD3DDeviceImpl
*
)
iface
,
1
,
&
s
,
!!
pRect
,
pRect
,
WINED3DCLEAR_TARGET
,
c
,
0
.
0
f
,
0
);
!!
pRect
,
pRect
,
WINED3DCLEAR_TARGET
,
&
c
,
0
.
0
f
,
0
);
}
else
{
...
...
@@ -5524,7 +5526,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
}
static
void
WINAPI
IWineD3DDeviceImpl_ClearRendertargetView
(
IWineD3DDevice
*
iface
,
IWineD3DRendertargetView
*
rendertarget_view
,
const
float
color
[
4
]
)
IWineD3DRendertargetView
*
rendertarget_view
,
const
WINED3DCOLORVALUE
*
color
)
{
IWineD3DResource
*
resource
;
IWineD3DSurfaceImpl
*
surface
;
...
...
@@ -5558,10 +5560,10 @@ static void WINAPI IWineD3DDeviceImpl_ClearRendertargetView(IWineD3DDevice *ifac
WARN
(
"Converting to WINED3DCOLOR, this might give incorrect results
\n
"
);
c
=
((
DWORD
)(
color
[
2
]
*
255
.
0
f
));
c
|=
((
DWORD
)(
color
[
1
]
*
255
.
0
f
))
<<
8
;
c
|=
((
DWORD
)(
color
[
0
]
*
255
.
0
f
))
<<
16
;
c
|=
((
DWORD
)(
color
[
3
]
*
255
.
0
f
))
<<
24
;
c
=
((
DWORD
)(
color
->
b
*
255
.
0
f
));
c
|=
((
DWORD
)(
color
->
g
*
255
.
0
f
))
<<
8
;
c
|=
((
DWORD
)(
color
->
r
*
255
.
0
f
))
<<
16
;
c
|=
((
DWORD
)(
color
->
a
*
255
.
0
f
))
<<
24
;
/* Just forward this to the DirectDraw blitting engine */
memset
(
&
BltFx
,
0
,
sizeof
(
BltFx
));
...
...
dlls/wined3d/surface.c
View file @
b93a9b37
...
...
@@ -4872,10 +4872,10 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
static
HRESULT
ffp_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
color
)
{
const
float
c
[]
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
const
WINED3DCOLORVALUE
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
return
device_clear_render_targets
(
device
,
1
/* rt_count */
,
&
dst_surface
,
1
/* rect_count */
,
(
const
WINED3DRECT
*
)
dst_rect
,
WINED3DCLEAR_TARGET
,
c
,
0
.
0
f
/* depth */
,
0
/* stencil */
);
(
const
WINED3DRECT
*
)
dst_rect
,
WINED3DCLEAR_TARGET
,
&
c
,
0
.
0
f
/* depth */
,
0
/* stencil */
);
}
const
struct
blit_shader
ffp_blit
=
{
...
...
dlls/wined3d/wined3d_private.h
View file @
b93a9b37
...
...
@@ -1690,7 +1690,7 @@ struct IWineD3DDeviceImpl
HRESULT
device_clear_render_targets
(
IWineD3DDeviceImpl
*
device
,
UINT
rt_count
,
IWineD3DSurfaceImpl
**
rts
,
UINT
rect_count
,
const
WINED3DRECT
*
rects
,
DWORD
flags
,
const
float
color
[
4
]
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
DWORD
flags
,
const
WINED3DCOLORVALUE
*
color
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
BOOL
device_context_add
(
IWineD3DDeviceImpl
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
device_context_remove
(
IWineD3DDeviceImpl
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
device_get_draw_rect
(
IWineD3DDeviceImpl
*
device
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
...
...
include/wine/wined3d.idl
View file @
b93a9b37
...
...
@@ -3321,7 +3321,7 @@ interface IWineD3DDevice : IWineD3DBase
)
;
void
ClearRendertargetView
(
[
in
]
IWineD3DRendertargetView
*
rendertarget_view
,
[
in
]
const
float
color
[
4
]
[
in
]
const
WINED3DCOLORVALUE
*
color
)
;
void
SetPrimitiveType
(
[
in
]
WINED3DPRIMITIVETYPE
primitive_topology
...
...
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