Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
b9747d77
Commit
b9747d77
authored
Sep 06, 2015
by
Józef Kucia
Committed by
Alexandre Julliard
Sep 07, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d11/tests: Add test for buffer interfaces.
parent
ae2b1539
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
174 additions
and
0 deletions
+174
-0
d3d11.c
dlls/d3d11/tests/d3d11.c
+174
-0
No files found.
dlls/d3d11/tests/d3d11.c
View file @
b9747d77
...
...
@@ -642,6 +642,179 @@ static void test_texture3d_interfaces(void)
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_buffer_interfaces
(
void
)
{
ID3D10Buffer
*
d3d10_buffer
;
D3D11_BUFFER_DESC
desc
;
ID3D11Buffer
*
buffer
;
ID3D11Device
*
device
;
unsigned
int
i
;
ULONG
refcount
;
HRESULT
hr
;
static
const
struct
test
{
BOOL
implements_d3d10_interfaces
;
UINT
bind_flags
;
UINT
misc_flags
;
UINT
structure_stride
;
UINT
expected_bind_flags
;
UINT
expected_misc_flags
;
}
desc_conversion_tests
[]
=
{
{
TRUE
,
D3D11_BIND_VERTEX_BUFFER
,
0
,
0
,
D3D10_BIND_VERTEX_BUFFER
,
0
},
{
TRUE
,
D3D11_BIND_INDEX_BUFFER
,
0
,
0
,
D3D10_BIND_INDEX_BUFFER
,
0
},
{
TRUE
,
D3D11_BIND_CONSTANT_BUFFER
,
0
,
0
,
D3D10_BIND_CONSTANT_BUFFER
,
0
},
{
TRUE
,
D3D11_BIND_SHADER_RESOURCE
,
0
,
0
,
D3D10_BIND_SHADER_RESOURCE
,
0
},
{
TRUE
,
D3D11_BIND_STREAM_OUTPUT
,
0
,
0
,
D3D10_BIND_STREAM_OUTPUT
,
0
},
{
TRUE
,
D3D11_BIND_RENDER_TARGET
,
0
,
0
,
D3D10_BIND_RENDER_TARGET
,
0
},
{
TRUE
,
D3D11_BIND_UNORDERED_ACCESS
,
0
,
0
,
D3D11_BIND_UNORDERED_ACCESS
,
0
},
{
TRUE
,
0
,
D3D11_RESOURCE_MISC_SHARED
,
0
,
0
,
D3D10_RESOURCE_MISC_SHARED
},
{
TRUE
,
0
,
D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
,
0
,
0
,
0
},
{
TRUE
,
D3D11_BIND_SHADER_RESOURCE
,
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
,
0
,
D3D10_BIND_SHADER_RESOURCE
,
0
},
{
FALSE
/* Structured buffers do not implement ID3D10Buffer. */
,
0
,
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
,
16
,
0
,
0
},
{
TRUE
,
0
,
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
,
0
,
0
,
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
},
};
if
(
!
(
device
=
create_device
(
NULL
)))
{
skip
(
"Failed to create ID3D11Device.
\n
"
);
return
;
}
desc
.
ByteWidth
=
1024
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
BindFlags
=
D3D11_BIND_VERTEX_BUFFER
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
0
;
desc
.
StructureByteStride
=
0
;
hr
=
ID3D11Device_CreateBuffer
(
device
,
&
desc
,
NULL
,
&
buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a buffer, hr %#x.
\n
"
,
hr
);
hr
=
ID3D11Buffer_QueryInterface
(
buffer
,
&
IID_ID3D10Buffer
,
(
void
**
)
&
d3d10_buffer
);
ok
(
SUCCEEDED
(
hr
)
||
broken
(
hr
==
E_NOINTERFACE
)
/* Not available on all Windows versions. */
,
"Buffer should implement ID3D10Buffer.
\n
"
);
if
(
SUCCEEDED
(
hr
))
ID3D10Buffer_Release
(
d3d10_buffer
);
ID3D11Buffer_Release
(
buffer
);
if
(
FAILED
(
hr
))
{
win_skip
(
"Buffers do not implement ID3D10Buffer.
\n
"
);
ID3D11Device_Release
(
device
);
return
;
}
for
(
i
=
0
;
i
<
sizeof
(
desc_conversion_tests
)
/
sizeof
(
*
desc_conversion_tests
);
++
i
)
{
const
struct
test
*
current
=
&
desc_conversion_tests
[
i
];
D3D10_BUFFER_DESC
d3d10_desc
;
ID3D10Device
*
d3d10_device
;
desc
.
ByteWidth
=
1024
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
BindFlags
=
current
->
bind_flags
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
current
->
misc_flags
;
desc
.
StructureByteStride
=
current
->
structure_stride
;
hr
=
ID3D11Device_CreateBuffer
(
device
,
&
desc
,
NULL
,
&
buffer
);
/* Shared resources are not supported by REF and WARP devices. */
ok
(
SUCCEEDED
(
hr
)
||
broken
(
hr
==
E_OUTOFMEMORY
),
"Test %u: Failed to create a buffer, hr %#x.
\n
"
,
i
,
hr
);
if
(
FAILED
(
hr
))
{
win_skip
(
"Failed to create a buffer, skipping test %u.
\n
"
,
i
);
continue
;
}
hr
=
ID3D11Buffer_QueryInterface
(
buffer
,
&
IID_ID3D10Buffer
,
(
void
**
)
&
d3d10_buffer
);
ID3D11Buffer_Release
(
buffer
);
if
(
current
->
implements_d3d10_interfaces
)
{
ok
(
SUCCEEDED
(
hr
),
"Test %u: Buffer should implement ID3D10Buffer.
\n
"
,
i
);
}
else
{
todo_wine
ok
(
hr
==
E_NOINTERFACE
,
"Test %u: Buffer should not implement ID3D10Buffer.
\n
"
,
i
);
if
(
SUCCEEDED
(
hr
))
ID3D10Buffer_Release
(
d3d10_buffer
);
continue
;
}
ID3D10Buffer_GetDesc
(
d3d10_buffer
,
&
d3d10_desc
);
ok
(
d3d10_desc
.
ByteWidth
==
desc
.
ByteWidth
,
"Test %u: Got unexpected ByteWidth %u.
\n
"
,
i
,
d3d10_desc
.
ByteWidth
);
ok
(
d3d10_desc
.
Usage
==
(
D3D10_USAGE
)
desc
.
Usage
,
"Test %u: Got unexpected Usage %u.
\n
"
,
i
,
d3d10_desc
.
Usage
);
ok
(
d3d10_desc
.
BindFlags
==
current
->
expected_bind_flags
,
"Test %u: Got unexpected BindFlags %#x.
\n
"
,
i
,
d3d10_desc
.
BindFlags
);
ok
(
d3d10_desc
.
CPUAccessFlags
==
desc
.
CPUAccessFlags
,
"Test %u: Got unexpected CPUAccessFlags %#x.
\n
"
,
i
,
d3d10_desc
.
CPUAccessFlags
);
ok
(
d3d10_desc
.
MiscFlags
==
current
->
expected_misc_flags
,
"Test %u: Got unexpected MiscFlags %#x.
\n
"
,
i
,
d3d10_desc
.
MiscFlags
);
d3d10_device
=
(
ID3D10Device
*
)
0xdeadbeef
;
ID3D10Buffer_GetDevice
(
d3d10_buffer
,
&
d3d10_device
);
todo_wine
ok
(
!
d3d10_device
,
"Test %u: Got unexpected device pointer %p, expected NULL.
\n
"
,
i
,
d3d10_device
);
if
(
d3d10_device
)
ID3D10Device_Release
(
d3d10_device
);
ID3D10Buffer_Release
(
d3d10_buffer
);
}
refcount
=
ID3D11Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
START_TEST
(
d3d11
)
{
test_create_device
();
...
...
@@ -650,4 +823,5 @@ START_TEST(d3d11)
test_texture2d_interfaces
();
test_create_texture3d
();
test_texture3d_interfaces
();
test_buffer_interfaces
();
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment