Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
b975aaaa
Commit
b975aaaa
authored
Jul 29, 2002
by
Jukka Heinonen
Committed by
Alexandre Julliard
Jul 29, 2002
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add VGA controller framebuffer between VGA window and
DirectDrawSurface.
parent
9f573fa9
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
90 additions
and
46 deletions
+90
-46
vga.c
dlls/winedos/vga.c
+90
-46
No files found.
dlls/winedos/vga.c
View file @
b975aaaa
...
@@ -38,9 +38,39 @@ static DDSURFACEDESC sdesc;
...
@@ -38,9 +38,39 @@ static DDSURFACEDESC sdesc;
static
LONG
vga_refresh
;
static
LONG
vga_refresh
;
static
HANDLE
poll_timer
;
static
HANDLE
poll_timer
;
static
int
vga_width
;
/*
static
int
vga_height
;
* VGA controller memory is emulated using linear framebuffer.
static
int
vga_depth
;
* This frambuffer also acts as an interface
* between VGA controller emulation and DirectDraw.
*
* vga_fb_width: Display width in pixels. Can be modified when
* display mode is changed.
* vga_fb_height: Display height in pixels. Can be modified when
* display mode is changed.
* vga_fb_depth: Number of bits used to store single pixel color information.
* Each pixel uses (vga_fb_depth+7)/8 bytes because
* 1-16 color modes are mapped to 256 color mode.
* Can be modified when display mode is changed.
* vga_fb_pitch: How many bytes to add to pointer in order to move
* from one row to another. This is fixed in VGA modes,
* but can be modified in SVGA modes.
* vga_fb_offset: Offset added to framebuffer start address in order
* to find the display origin. Programs use this to do
* double buffering and to scroll display. The value can
* be modified in VGA and SVGA modes.
* vga_fb_size: How many bytes are allocated to framebuffer.
* VGA framebuffers are always larger than display size and
* SVGA framebuffers may also be.
* vga_fb_data: Pointer to framebuffer start.
*/
static
int
vga_fb_width
;
static
int
vga_fb_height
;
static
int
vga_fb_depth
;
static
int
vga_fb_pitch
;
static
int
vga_fb_offset
;
static
int
vga_fb_size
=
0
;
static
void
*
vga_fb_data
=
0
;
static
BYTE
vga_text_attr
;
static
BYTE
vga_text_attr
;
static
char
*
textbuf_old
=
NULL
;
static
char
*
textbuf_old
=
NULL
;
...
@@ -343,10 +373,24 @@ static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
...
@@ -343,10 +373,24 @@ static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
int
VGA_SetMode
(
unsigned
Xres
,
unsigned
Yres
,
unsigned
Depth
)
int
VGA_SetMode
(
unsigned
Xres
,
unsigned
Yres
,
unsigned
Depth
)
{
{
ModeSet
par
;
ModeSet
par
;
int
newSize
;
vga_width
=
Xres
;
vga_height
=
Yres
;
vga_fb_width
=
Xres
;
vga_depth
=
Depth
;
vga_fb_height
=
Yres
;
vga_fb_depth
=
Depth
;
vga_fb_offset
=
0
;
vga_fb_pitch
=
Xres
*
((
Depth
+
7
)
/
8
);
newSize
=
Xres
*
Yres
*
((
Depth
+
7
)
/
8
);
if
(
newSize
<
256
*
1024
)
newSize
=
256
*
1024
;
if
(
vga_fb_size
<
newSize
)
{
if
(
vga_fb_data
)
HeapFree
(
GetProcessHeap
(),
0
,
vga_fb_data
);
vga_fb_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
newSize
);
vga_fb_size
=
newSize
;
}
if
(
Xres
>=
640
||
Yres
>=
480
)
{
if
(
Xres
>=
640
||
Yres
>=
480
)
{
par
.
Xres
=
Xres
;
par
.
Xres
=
Xres
;
...
@@ -710,6 +754,24 @@ void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr)
...
@@ -710,6 +754,24 @@ void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr)
/*** CONTROL ***/
/*** CONTROL ***/
/*
* Copy part of VGA framebuffer to VGA window.
*/
static
void
VGA_CopyFrameToWindow
(
void
)
{
//FIXME: add implementation
}
/*
* Copy contents of VGA window to VGA framebuffer.
*/
static
void
VGA_CopyWindowToFrame
(
void
)
{
//FIXME: fix implementation
char
*
dat
=
DOSMEM_MapDosToLinear
(
0xa0000
);
memmove
(
vga_fb_data
,
dat
,
65536
);
}
/* FIXME: optimize by doing this only if the data has actually changed
/* FIXME: optimize by doing this only if the data has actually changed
* (in a way similar to DIBSection, perhaps) */
* (in a way similar to DIBSection, perhaps) */
...
@@ -717,50 +779,32 @@ static void VGA_Poll_Graphics(void)
...
@@ -717,50 +779,32 @@ static void VGA_Poll_Graphics(void)
{
{
unsigned
int
Pitch
,
Height
,
Width
,
X
,
Y
;
unsigned
int
Pitch
,
Height
,
Width
,
X
,
Y
;
char
*
surf
;
char
*
surf
;
char
*
dat
=
DOSMEM_MapDosToLinear
(
0xa0000
);
char
*
dat
=
vga_fb_data
+
vga_fb_offset
;
int
bpp
=
(
vga_fb_depth
+
7
)
/
8
;
surf
=
VGA_Lock
(
&
Pitch
,
&
Height
,
&
Width
,
NULL
);
surf
=
VGA_Lock
(
&
Pitch
,
&
Height
,
&
Width
,
NULL
);
if
(
!
surf
)
return
;
if
(
!
surf
)
return
;
if
(
vga_width
==
320
&&
vga_depth
<=
4
)
/*
for
(
Y
=
0
;
Y
<
vga_height
;
Y
++
,
surf
+=
Pitch
*
2
,
dat
+=
vga_width
/
8
)
{
* Synchronize framebuffer contents.
for
(
X
=
0
;
X
<
vga_width
;
X
+=
8
)
{
*/
int
offset
=
X
/
8
;
VGA_CopyWindowToFrame
();
int
Z
;
for
(
Z
=
0
;
Z
<
8
;
Z
++
)
{
/*
int
b0
=
(
dat
[
offset
]
>>
Z
)
&
0x1
;
* Double VGA framebuffer (320x200 -> 640x400), if needed.
int
index
=
7
-
Z
;
*/
surf
[(
X
+
index
)
*
2
]
=
b0
;
if
(
Height
>=
2
*
vga_fb_height
&&
Width
>=
2
*
vga_fb_width
&&
bpp
==
1
)
surf
[(
X
+
index
)
*
2
+
1
]
=
b0
;
for
(
Y
=
0
;
Y
<
vga_fb_height
;
Y
++
,
surf
+=
Pitch
*
2
,
dat
+=
vga_fb_pitch
)
surf
[(
X
+
index
)
*
2
+
Pitch
]
=
b0
;
for
(
X
=
0
;
X
<
vga_fb_width
;
X
++
)
{
surf
[(
X
+
index
)
*
2
+
Pitch
+
1
]
=
b0
;
BYTE
value
=
dat
[
X
];
}
surf
[
X
*
2
]
=
value
;
surf
[
X
*
2
+
1
]
=
value
;
surf
[
X
*
2
+
Pitch
]
=
value
;
surf
[
X
*
2
+
Pitch
+
1
]
=
value
;
}
}
}
else
for
(
Y
=
0
;
Y
<
vga_fb_height
;
Y
++
,
surf
+=
Pitch
,
dat
+=
vga_fb_pitch
)
if
(
vga_width
==
320
&&
vga_depth
==
8
)
memcpy
(
surf
,
dat
,
vga_fb_width
*
bpp
);
for
(
Y
=
0
;
Y
<
vga_height
;
Y
++
,
surf
+=
Pitch
*
2
,
dat
+=
vga_width
)
{
for
(
X
=
0
;
X
<
vga_width
;
X
++
)
{
int
b0
=
dat
[
X
];
surf
[
X
*
2
]
=
b0
;
surf
[
X
*
2
+
1
]
=
b0
;
surf
[
X
*
2
+
Pitch
]
=
b0
;
surf
[
X
*
2
+
Pitch
+
1
]
=
b0
;
}
}
if
(
vga_depth
<=
4
)
for
(
Y
=
0
;
Y
<
vga_height
;
Y
++
,
surf
+=
Pitch
,
dat
+=
vga_width
/
8
)
{
for
(
X
=
0
;
X
<
vga_width
;
X
+=
8
)
{
int
offset
=
X
/
8
;
int
Z
;
for
(
Z
=
0
;
Z
<
8
;
Z
++
)
{
int
b0
=
(
dat
[
offset
]
>>
Z
)
&
0x1
;
int
index
=
7
-
Z
;
surf
[
X
+
index
]
=
b0
;
}
}
}
VGA_Unlock
();
VGA_Unlock
();
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment