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wine
wine-winehq
Commits
baa5ceec
Commit
baa5ceec
authored
May 23, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
May 23, 2012
Browse files
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Browse Files
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Plain Diff
ddraw/tests: Add a test for the initial color keying state.
parent
fa90a256
Hide whitespace changes
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Side-by-side
Showing
4 changed files
with
527 additions
and
0 deletions
+527
-0
ddraw1.c
dlls/ddraw/tests/ddraw1.c
+180
-0
ddraw2.c
dlls/ddraw/tests/ddraw2.c
+122
-0
ddraw4.c
dlls/ddraw/tests/ddraw4.c
+118
-0
ddraw7.c
dlls/ddraw/tests/ddraw7.c
+107
-0
No files found.
dlls/ddraw/tests/ddraw1.c
View file @
baa5ceec
...
...
@@ -1284,6 +1284,185 @@ static void test_ck_rgba(void)
DestroyWindow
(
window
);
}
static
void
test_ck_default
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
D3DTLVERTEX
tquad
[]
=
{
{{
0
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
1
.
0
f
}},
};
IDirect3DExecuteBuffer
*
execute_buffer
;
IDirectDrawSurface
*
surface
,
*
rt
;
D3DTEXTUREHANDLE
texture_handle
;
D3DEXECUTEBUFFERDESC
exec_desc
;
IDirect3DMaterial
*
background
;
UINT
draw1_offset
,
draw1_len
;
UINT
draw2_offset
,
draw2_len
;
UINT
draw3_offset
,
draw3_len
;
UINT
draw4_offset
,
draw4_len
;
IDirect3DViewport
*
viewport
;
DDSURFACEDESC
surface_desc
;
IDirect3DTexture
*
texture
;
IDirect3DDevice
*
device
;
IDirectDraw
*
ddraw
;
D3DCOLOR
color
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
void
*
ptr
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
ddraw
=
create_ddraw
()))
{
skip
(
"Failed to create ddraw object, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
if
(
!
(
device
=
create_device
(
ddraw
,
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
IDirectDraw_Release
(
ddraw
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice_QueryInterface
(
device
,
&
IID_IDirectDrawSurface
,
(
void
**
)
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
background
=
create_diffuse_material
(
device
,
0
.
0
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
viewport_set_background
(
device
,
viewport
,
background
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
surface_desc
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
surface_desc
.
ddpfPixelFormat
);
surface_desc
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
surface_desc
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
surface_desc
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
surface_desc
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
surface_desc
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0x000000ff
;
hr
=
IDirectDraw_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
IDirect3DTexture_Release
(
texture
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
0x000000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill surface, hr %#x.
\n
"
,
hr
);
memset
(
&
exec_desc
,
0
,
sizeof
(
exec_desc
));
exec_desc
.
dwSize
=
sizeof
(
exec_desc
);
exec_desc
.
dwFlags
=
D3DDEB_BUFSIZE
|
D3DDEB_CAPS
;
exec_desc
.
dwBufferSize
=
1024
;
exec_desc
.
dwCaps
=
D3DDEBCAPS_SYSTEMMEMORY
;
hr
=
IDirect3DDevice_CreateExecuteBuffer
(
device
,
&
exec_desc
,
&
execute_buffer
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create execute buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
tquad
,
sizeof
(
tquad
));
ptr
=
(
BYTE
*
)
exec_desc
.
lpData
+
sizeof
(
tquad
);
emit_process_vertices
(
&
ptr
,
0
,
4
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
emit_tquad
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
draw1_offset
=
sizeof
(
tquad
);
draw1_len
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
-
draw1_offset
;
emit_process_vertices
(
&
ptr
,
0
,
4
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_COLORKEYENABLE
,
FALSE
);
emit_tquad
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
draw2_offset
=
draw1_offset
+
draw1_len
;
draw2_len
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
-
draw2_offset
;
emit_process_vertices
(
&
ptr
,
0
,
4
);
emit_tquad
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
draw3_offset
=
draw2_offset
+
draw2_len
;
draw3_len
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
-
draw3_offset
;
emit_process_vertices
(
&
ptr
,
0
,
4
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_COLORKEYENABLE
,
TRUE
);
emit_tquad
(
&
ptr
,
0
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREHANDLE
,
0
);
emit_end
(
&
ptr
);
draw4_offset
=
draw3_offset
+
draw3_len
;
draw4_len
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
-
draw4_offset
;
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
draw1_offset
,
draw1_len
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x0000ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
draw2_offset
,
draw2_len
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
todo_wine
ok
(
compare_color
(
color
,
0x000000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
draw3_offset
,
draw3_len
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
todo_wine
ok
(
compare_color
(
color
,
0x000000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
draw4_offset
,
draw4_len
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x0000ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirect3DExecuteBuffer_Release
(
execute_buffer
);
IDirectDrawSurface_Release
(
surface
);
destroy_viewport
(
device
,
viewport
);
destroy_material
(
background
);
IDirectDrawSurface_Release
(
rt
);
IDirect3DDevice_Release
(
device
);
IDirectDraw_Release
(
ddraw
);
DestroyWindow
(
window
);
}
struct
qi_test
{
REFIID
iid
;
...
...
@@ -1508,6 +1687,7 @@ START_TEST(ddraw1)
test_viewport_interfaces
();
test_zenable
();
test_ck_rgba
();
test_ck_default
();
test_surface_qi
();
test_device_qi
();
}
dlls/ddraw/tests/ddraw2.c
View file @
baa5ceec
...
...
@@ -1480,6 +1480,127 @@ static void test_ck_rgba(void)
DestroyWindow
(
window
);
}
static
void
test_ck_default
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
D3DTLVERTEX
tquad
[]
=
{
{{
0
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
1
.
0
f
}},
};
IDirectDrawSurface
*
surface
,
*
rt
;
D3DTEXTUREHANDLE
texture_handle
;
IDirect3DMaterial2
*
background
;
IDirect3DViewport2
*
viewport
;
DDSURFACEDESC
surface_desc
;
IDirect3DTexture2
*
texture
;
IDirect3DDevice2
*
device
;
IDirectDraw2
*
ddraw
;
D3DCOLOR
color
;
DWORD
value
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
ddraw
=
create_ddraw
()))
{
skip
(
"Failed to create ddraw object, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
if
(
!
(
device
=
create_device
(
ddraw
,
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
IDirectDraw2_Release
(
ddraw
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice2_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
background
=
create_diffuse_material
(
device
,
0
.
0
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
viewport_set_background
(
device
,
viewport
,
background
);
hr
=
IDirect3DDevice2_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
surface_desc
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
surface_desc
.
ddpfPixelFormat
);
surface_desc
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
surface_desc
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
surface_desc
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
surface_desc
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
surface_desc
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0x000000ff
;
hr
=
IDirectDraw2_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture2_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
IDirect3DTexture_Release
(
texture
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
0x000000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport2_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_GetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
&
value
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render state, hr %#x.
\n
"
,
hr
);
ok
(
!
value
,
"Got unexpected color keying state %#x.
\n
"
,
value
);
hr
=
IDirect3DDevice2_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DVT_TLVERTEX
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x000000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DViewport2_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable color keying, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DVT_TLVERTEX
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_GetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
&
value
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render state, hr %#x.
\n
"
,
hr
);
ok
(
!!
value
,
"Got unexpected color keying state %#x.
\n
"
,
value
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_TEXTUREHANDLE
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x0000ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirectDrawSurface_Release
(
surface
);
destroy_viewport
(
device
,
viewport
);
destroy_material
(
background
);
IDirectDrawSurface_Release
(
rt
);
IDirect3DDevice2_Release
(
device
);
IDirectDraw2_Release
(
ddraw
);
DestroyWindow
(
window
);
}
struct
qi_test
{
REFIID
iid
;
...
...
@@ -1705,6 +1826,7 @@ START_TEST(ddraw2)
test_viewport_interfaces
();
test_zenable
();
test_ck_rgba
();
test_ck_default
();
test_surface_qi
();
test_device_qi
();
}
dlls/ddraw/tests/ddraw4.c
View file @
baa5ceec
...
...
@@ -1616,6 +1616,123 @@ static void test_ck_rgba(void)
DestroyWindow
(
window
);
}
static
void
test_ck_default
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
struct
{
struct
vec4
position
;
struct
vec2
texcoord
;
}
tquad
[]
=
{
{{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
};
IDirectDrawSurface4
*
surface
,
*
rt
;
IDirect3DViewport3
*
viewport
;
DDSURFACEDESC2
surface_desc
;
IDirect3DTexture2
*
texture
;
IDirect3DDevice3
*
device
;
IDirectDraw4
*
ddraw
;
IDirect3D3
*
d3d
;
D3DCOLOR
color
;
DWORD
value
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice3_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_QueryInterface
(
d3d
,
&
IID_IDirectDraw4
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get ddraw interface, hr %#x.
\n
"
,
hr
);
IDirect3D3_Release
(
d3d
);
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
hr
=
IDirect3DDevice3_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0x000000ff
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
0x000000ff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xff00ff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_GetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
&
value
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render state, hr %#x.
\n
"
,
hr
);
ok
(
!
value
,
"Got unexpected color keying state %#x.
\n
"
,
value
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x000000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xff00ff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable color keying, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_GetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
&
value
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render state, hr %#x.
\n
"
,
hr
);
ok
(
!!
value
,
"Got unexpected color keying state %#x.
\n
"
,
value
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x0000ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirect3DTexture_Release
(
texture
);
IDirectDrawSurface4_Release
(
surface
);
destroy_viewport
(
device
,
viewport
);
IDirectDrawSurface4_Release
(
rt
);
IDirect3DDevice3_Release
(
device
);
IDirectDraw4_Release
(
ddraw
);
DestroyWindow
(
window
);
}
struct
qi_test
{
REFIID
iid
;
...
...
@@ -1834,6 +1951,7 @@ START_TEST(ddraw4)
test_viewport_interfaces
();
test_zenable
();
test_ck_rgba
();
test_ck_default
();
test_surface_qi
();
test_device_qi
();
}
dlls/ddraw/tests/ddraw7.c
View file @
baa5ceec
...
...
@@ -1435,6 +1435,112 @@ static void test_ck_rgba(void)
DestroyWindow
(
window
);
}
static
void
test_ck_default
(
void
)
{
static
struct
{
struct
vec4
position
;
struct
vec2
texcoord
;
}
tquad
[]
=
{
{{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
};
IDirectDrawSurface7
*
surface
,
*
rt
;
DDSURFACEDESC2
surface_desc
;
IDirect3DDevice7
*
device
;
IDirectDraw7
*
ddraw
;
IDirect3D7
*
d3d
;
D3DCOLOR
color
;
DWORD
value
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice7_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D7_QueryInterface
(
d3d
,
&
IID_IDirectDraw7
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get ddraw interface, hr %#x.
\n
"
,
hr
);
IDirect3D7_Release
(
d3d
);
hr
=
IDirect3DDevice7_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0x000000ff
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0x000000ff
;
hr
=
IDirectDraw7_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTexture
(
device
,
0
,
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
0x000000ff
;
hr
=
IDirectDrawSurface7_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_GetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
&
value
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render state, hr %#x.
\n
"
,
hr
);
ok
(
!
value
,
"Got unexpected color keying state %#x.
\n
"
,
value
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x000000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable color keying, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_GetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
&
value
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render state, hr %#x.
\n
"
,
hr
);
ok
(
!!
value
,
"Got unexpected color keying state %#x.
\n
"
,
value
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
compare_color
(
color
,
0x0000ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirectDrawSurface7_Release
(
surface
);
IDirectDrawSurface7_Release
(
rt
);
IDirect3DDevice7_Release
(
device
);
IDirectDraw7_Release
(
ddraw
);
DestroyWindow
(
window
);
}
struct
qi_test
{
REFIID
iid
;
...
...
@@ -1661,6 +1767,7 @@ START_TEST(ddraw7)
test_texture_load_ckey
();
test_zenable
();
test_ck_rgba
();
test_ck_default
();
test_surface_qi
();
test_device_qi
();
}
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